RimWorld

RimWorld

Rim of Madness - Bones
1,098 Comments
FireSloth 17 Sep @ 9:31pm 
Sweet! Thank you for working on it!!
The Deadliest Joltik  [author] 17 Sep @ 8:25pm 
Once again, I've reactivated the mod fork, as I cannot push my changes directly to the main mod.

Link here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3252977437

Main changes:

Bug fix for Bone Walls, removing a red error

Trimmed 80+ MB of developer data (which can still be found on the github)
The Deadliest Joltik  [author] 17 Sep @ 10:12am 
Alright, so I just ran into the steam issue where only the original author can push changes to the main mod. As such, I will likely be resurrecting my unofficial port.

Current plans are compatibility patches with Outland - Core, Medieval Overhaul - Bones, and figuring out the bone throne issue.
Balthazad 17 Sep @ 5:54am 
do you know what happens if this mod meets "Outland - Core"...? it got bones too and they function the same way
FireSloth 15 Sep @ 9:48pm 
I put my error output into ChatGPT and it had me comment out a line in the XML file related to the bonethrone. I find AI is really useful in figuring this kind of thing out for those of us who aren't into actual modding.
EvilNecroid 15 Sep @ 4:36am 
i just got an error. something about bonethrone east north and south textures?
Virtuous 13 Sep @ 11:04pm 
is therre a patch to remove the overlap with Medival Overhauls Bones?
The Deadliest Joltik  [author] 10 Sep @ 11:34am 
Alright. I'm waiting for a response from the original authors, and if I don't get one within the next week I'll push the changes.
Sophie the Opossum 10 Sep @ 8:33am 
there's a link to the git in the description here? so I think it's fine to remove that.

i suppose the source is accessible in the git repo, so ppl can always go there if they need it

the idea and vs folders are probably autogenerated, so I'm sure ppl can survive without those

tldr.... yeah I think removing those is absolutely fine
Balthazad 10 Sep @ 8:31am 
go for it =)
i hope you're taking care of ROM bones enchantment right next, really miss those bone china floors & statues x))
The Deadliest Joltik  [author] 9 Sep @ 8:22pm 
Alright, I need to poll the community here: I have figured out a way to drop the mod to 12mb. Total.

Does anyone need access to the Git, Source, Idea, or VS folders? Removing them and cleaning duplicates makes the mod absolutely tiny, knocking off 80+% of the mod's size.
Krankus Wrexus 9 Sep @ 10:39am 
Could we please have a variant of walls and structures that works with gravships
Foxy UwU 1 Sep @ 1:49am 
just build a skull throne for my Baron and the texture isnt loaded, it works just fine, but kinda annoying a purple X inside a box inside my throne room xD
Emelio Lizardo 31 Aug @ 11:32am 
It's a Rimefeller problem, I just noticed that only the chemfuel in the capture shelf is recognized.
Emelio Lizardo 30 Aug @ 9:48pm 
When refining chemfuel from bones in the refinery the build until will test the Rimefiller pump but not the Rimefeller chemfuel storage tank when determining how much chemfuel exists in the player's storage. So I have to manually shut it off or it will run wild.
Sir Luis 30 Aug @ 2:16pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3286907608

needs a patch to create bone china from bone mod on these.
Kerian Halcyon 28 Aug @ 5:04pm 
Right...I hate to add yet another bug to the comment thread but here goes.

A recent update dropped and now the skull throne's texture isn't loaded. I *think* it's the only bug so far - the bone chairs are loaded properly as is everything else.

This mod's amazing by the way, I legitimately wish bones were a feature in the base game.
Sophie the Opossum 28 Aug @ 1:29am 
p sure the dds files inclusion is technically an accident too. I'll add that to my mental list of things to sort out then, doesn't sound toooooo hard to fix
tanyfilina 28 Aug @ 12:31am 
There s a problem with BoneThroneErok texture - I suppose, all textures should be square and 2^x size.
Sophie the Opossum 26 Aug @ 6:23am 
bone marrow is listed as vegetarian? yeah that does feel goofy... fixed most of the identified bugs I'm p sure. just getting my mod list to behave so I can make sure I absolutely don't have conflicts? then ig I'll check how it interacts with medieval overhaul. the size is mostly from the textures tho lol, mainly due to the bone throne including both .dds and .png files?
TurtleShroom 24 Aug @ 7:45pm 
How is this Mod ONE HUNDRED MEGABYTES in size?! Also, how does this deal with the Medieval Overhaul Mod's bones?
Ryuuoo_ 24 Aug @ 8:14am 
Mod gives out two red errors: XML error and "Config error in BoneWall: has costStuffCount but no stuffCategories"
lizardorb 22 Aug @ 7:26am 
@Sophie I am not getting errors when using your mod with my over 300 mods modlist
DocHolliday 21 Aug @ 2:43pm 
This description doesn't even mention it for some reason, but I am pretty sure this is the mod adding "bone marrow". If so, please make it a meat product, it's so goofy seeing someone cook bone marrow with rice and yield a vegetarian dish XDXD bone marrow is not vegetarian if you can't tell by the name.......................
EvilNecroid 19 Aug @ 9:49am 
any1 found a fix for the errors?
Grimmas 12 Aug @ 1:55pm 
@Sophie when I load your updated mod version by itself I get a few errors. [gist.github.com]
Balthazad 12 Aug @ 2:50am 
and another one :p
https://gist.github.com/HugsLibRecordKeeper/4fb113dfe6ea41410417553e27db63c5
Error in Rim of Madness - Bones, assembly name: BoneMod, method: BoneModMod:DoSettingsWindowContents, exception: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)
Balthazad 12 Aug @ 2:45am 
https://gist.github.com/HugsLibRecordKeeper/630f83ac2e3b185360a73671d22aa910
not sure if this error is really related to this mod, but it says something about jecrell & bone walls, so there's a 33% chance this is it because my only other wall mods are for diagonals & castlewalls.
haven't had this error in 1.2, 1.3 and 1.4; 1.5 i skipped due to lack of important mods.
Sophie the Opossum 11 Aug @ 11:17pm 
Hi, so I'm away from home for about 2 weeks, but I have made an updated version that can be found here: https://github.com/prototype99/Rim-of-Madness---Bones

If people could test it out for me while I'm away and let me know if there's any further issues that'd be wonderful. When I'm home if no updates have been made to this version of the mod then I'll think about uploading the updated version to steam, even if only temporarily until this main mod gets updated
Hedgehog 11 Aug @ 1:47pm 
Q: Help! This mod is making me use the bone thrones for Royalty requirements.
A: This is a load order issue. Place Bones as high as you can in the load order. I've been using this mod myself for years and have never had this issue.

does not work. top, bottom, in between. does not mather
Unorthodox_fox 9 Aug @ 5:09am 
Rim of Madness – Bones – BoneWall missing stuffCategories
ANONYMOU$TACH 30 Jul @ 4:03pm 
bohn china
Latex Santa 29 Jul @ 8:43am 
@FireSloth
> avoid opening the mod settings in game
You mean while a save game is loaded or started, or do the errors start even on the start menu?
If they only start up while the colony map is open, colonists are doing stuff etc, then one could just go to the start menu to change the mod settings and then start / load game and play normally.
Without many errors. In theory, of course.
Latex Santa 29 Jul @ 5:14am 
Oh no, not this one bugging out, too.
First, Vanilla Psycasts Expanded. Then, Character Editor.
Now, the Bone mod. Why do these errors ruin everything beautiful? Q_Q
Zonbai 19 Jul @ 5:33pm 
Same...
placingdraggabledimension error
Please fix
kifo 15 Jul @ 9:43am 
I have the same Alpha Animals incompatibility error and the 1.6 outdated xml placingdraggabledimension tag error.
greensniperhat 14 Jul @ 5:23am 
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
greensniperhat 14 Jul @ 5:23am 
Got this error:

Error in Rim of Madness - Bones, assembly name: BoneMod, method: BoneModMod:DoSettingsWindowContents, exception: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)
[Ref 12901FFE] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)

cont...
FireSloth 12 Jul @ 3:34pm 
ChatGPT is helping me figure out what the error text means.
3. Temporary workaround: Disable mod settings UI
The error is happening in DoSettingsWindowContents — which renders the mod's settings window. You could try:

Keeping the mod enabled (for core functionality),

But avoiding opening the mod settings in-game.

If the mod still loads otherwise, it may function correctly aside from the settings UI.
FireSloth 12 Jul @ 3:20pm 
Nevermind. I found that when my game first loads the error isn't there, but some seconds later a new red line error message appears related to this mod.
FireSloth 12 Jul @ 10:34am 
I don't remember what my error was, but I tried moving this mod to beginning, and to end of mod list. Error went away just changing the load order. I think it was best at the end.
Annabellee 12 Jul @ 7:36am 
is this the small xml error ? [Rim of Madness - Bones - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[@Name="AA_PseudoBaseMechanoid"]/statBases"): Failed to find a node with the given XPath.https://gist.github.com/HugsLibRecordKeeper/783863d0b696cd439566b170fdd7f9bc
Jeffbacca 12 Jul @ 1:40am 
I'm getting an XML error when I use this mod is this the little error you are reffering to?
Smiley Face Killer 11 Jul @ 1:45pm 
Damn R.I.P. Bine china
We'll never forget you :'(
o7
KingSihv  [author] 11 Jul @ 12:35pm 
Fixed the bine china.
Prelim update to 1.6. It's confirmed working for the most part, just a little error on the settings page.
FireSloth 2 Jul @ 4:24pm 
@BallStretcher 1.6 is out in the unstable branch for 1 month before the new DLC + 1.6 update are officially released. The 1 month started on June 11, so we only have 9 days left as far as I can tell. This gives mod makers the chance to update and be ready ahead of time.
BallStretcher 2 Jul @ 3:50pm 
but 1.6 isnt out yet?
FireSloth 19 Jun @ 10:57pm 
1.5 version seems to work with 1.6
Ynsin 12 Jun @ 5:37pm 
Please change the mod name to Rim of Madness - Bines to accurately reflect the mod's core content.

It's really hard to make bine china items when the material then changes to "bone". WTF is bone, anyway?