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Rapporter et oversættelsesproblem
Source
Git
Idea
VS
Generic
And the following archives can be safely deleted:
GIMP Files & Old Textures
SourceFiles.
My attempt to remove the above folders failed, instead adding the compressed archives to the mod in addition to the unneeded folders, making the situation far worse.
It's incompatible with existing saves but it should be good enough.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3252977437
Note about this port: The config option is broken and is effectively locked to 1x, as I don't know how to fix it. I apologise for not being able to do more.
i suppose the source is accessible in the git repo, so ppl can always go there if they need it
the idea and vs folders are probably autogenerated, so I'm sure ppl can survive without those
tldr.... yeah I think removing those is absolutely fine
i hope you're taking care of ROM bones enchantment right next, really miss those bone china floors & statues x))
Does anyone need access to the Git, Source, Idea, or VS folders? Removing them and cleaning duplicates makes the mod absolutely tiny, knocking off 80+% of the mod's size.
needs a patch to create bone china from bone mod on these.
A recent update dropped and now the skull throne's texture isn't loaded. I *think* it's the only bug so far - the bone chairs are loaded properly as is everything else.
This mod's amazing by the way, I legitimately wish bones were a feature in the base game.
https://gist.github.com/HugsLibRecordKeeper/4fb113dfe6ea41410417553e27db63c5
Error in Rim of Madness - Bones, assembly name: BoneMod, method: BoneModMod:DoSettingsWindowContents, exception: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)
not sure if this error is really related to this mod, but it says something about jecrell & bone walls, so there's a 33% chance this is it because my only other wall mods are for diagonals & castlewalls.
haven't had this error in 1.2, 1.3 and 1.4; 1.5 i skipped due to lack of important mods.
If people could test it out for me while I'm away and let me know if there's any further issues that'd be wonderful. When I'm home if no updates have been made to this version of the mod then I'll think about uploading the updated version to steam, even if only temporarily until this main mod gets updated
A: This is a load order issue. Place Bones as high as you can in the load order. I've been using this mod myself for years and have never had this issue.
does not work. top, bottom, in between. does not mather
> avoid opening the mod settings in game
You mean while a save game is loaded or started, or do the errors start even on the start menu?
If they only start up while the colony map is open, colonists are doing stuff etc, then one could just go to the start menu to change the mod settings and then start / load game and play normally.
Without many errors. In theory, of course.
First, Vanilla Psycasts Expanded. Then, Character Editor.
Now, the Bone mod. Why do these errors ruin everything beautiful? Q_Q
placingdraggabledimension error
Please fix
https://gist.github.com/HugsLibRecordKeeper/f5f9b6e112297bdb9ce671faceb436e7
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
Error in Rim of Madness - Bones, assembly name: BoneMod, method: BoneModMod:DoSettingsWindowContents, exception: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)
[Ref 12901FFE] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
cont...
3. Temporary workaround: Disable mod settings UI
The error is happening in DoSettingsWindowContents — which renders the mod's settings window. You could try:
Keeping the mod enabled (for core functionality),
But avoiding opening the mod settings in-game.
If the mod still loads otherwise, it may function correctly aside from the settings UI.
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[@Name="AA_PseudoBaseMechanoid"]/statBases"): Failed to find a node with the given XPath.https://gist.github.com/HugsLibRecordKeeper/783863d0b696cd439566b170fdd7f9bc
We'll never forget you :'(
o7
Prelim update to 1.6. It's confirmed working for the most part, just a little error on the settings page.
It's really hard to make bine china items when the material then changes to "bone". WTF is bone, anyway?