Total War: WARHAMMER II

Total War: WARHAMMER II

Proper Undead
76 Comments
apalamen 1 Jul, 2023 @ 5:11am 
Yes, undead rule should have been playtested. Probably someone felt that raising undead put the balance of power unfairly. Something that yes, can increase battle strength accordingly.
Grimbus 26 Dec, 2021 @ 12:08am 
This is fun mod, but i to be fair, why not add an increased chance of frenzy, since they are zombies amped up on magic. And when being reanimated, add a movement penalty, since reanimation is a process.
Mathicsatem 25 Jun, 2021 @ 4:35pm 
Yo promulgacja, did you get the 3080 yet or what? Holdin out on us? Nagash demands an update!
Empyrial 19 Apr, 2021 @ 8:22pm 
playing devils advocate here, undead may not get tired but the mechanic makes sense in the compacity that they are getting hacked to pieces over time, making fluid movement harder. Not that zombie movements are vary nimble to begin with.
AdorableSparrow 12 Feb, 2021 @ 10:59pm 
WEEEW
promulgacja  [author] 28 Jan, 2021 @ 3:36pm 
My man i wish i could, but for now im out of graphic card. Still waiting for 3080... No card = no mods (cant test it ingame). But i hope soon to get this new shiny card ;)
Gabriel Corporan 23 Jan, 2021 @ 2:55pm 
Update Please!!!
史前生命体 11 Nov, 2020 @ 7:28pm 
This is great!!!!:steamhappy:
Captain Dokkaddon 11 Jun, 2020 @ 12:36pm 
you *do* kill them dead again, crumbling is a mechanic which represents the fact that these undead are spirits actively bound and controlled by necromancers, when that magic weakens, so does their hold, and when their hold over the corpse is gone, it simply falls down dead once again

necromancy ain't easy my guy
Mode 7 Jun, 2020 @ 5:11pm 
So, just checking.. . does this mod remove the undead "Morale" system? I feel like it should.. just.. Kill the zombies to death again, instead of them.. crumbling or w.e..
Mingnit 3 Jun, 2020 @ 6:35am 
This mod probably doesnt need to actually be updated but could you just "fake" it? Its a bit annoying seeing that triangle in my mod collection when theres no need to. Thanks for the mod.
Wambat 20 Apr, 2020 @ 12:09pm 
I find that my Black Knights are becoming fatigued. Here are the mods I am using:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2050286353
promulgacja  [author] 6 Jan, 2020 @ 7:18am 
Updated. Sry for big delay.
KirbytheWizard101 13 Oct, 2019 @ 2:05pm 
update daddy
Gabriel Corporan 10 Oct, 2019 @ 7:50am 
Update Please
promulgacja  [author] 2 Aug, 2019 @ 2:49pm 
Thanks for info, will check it later. Cheers.
FallenShaw 27 Jul, 2019 @ 4:55pm 
Found a 300% one that was close to 200 as i could find working, Just thought I'd suggest putting in the description for others not to run any regen mods with this mod. Seems it creates a run time error in the game. It fixes the error but your looking at and exstra 15 seconds for it todo so every time you do anything.
FallenShaw 27 Jul, 2019 @ 4:51pm 
Your decription is wrong, it still uses the 75% regen cap. Im gonna try putting it with another regen mod to see if this issue is fixed. Honestly I believe the undead shouldn't have a cap just should regen slower, however for testing gonna look for a 200% one.
promulgacja  [author] 24 May, 2019 @ 2:31am 
Updated :) Thanks for kind words. Please let me know if something is not working as intended. Cheers!
Gabriel Corporan 17 May, 2019 @ 8:56am 
Take all the time it takes, I wish you a quick recovery.
Ciaphas Cain 16 May, 2019 @ 2:01pm 
@Prom

Urgh, sorry to hear that. And that is awful timing man, hope things improve soon!
promulgacja  [author] 16 May, 2019 @ 11:05am 
Yes mate. Was off from entertainign due to two funeral in family... Previous week my dog was very ill... Have very bad timeframe i guess. :/
Ciaphas Cain 11 May, 2019 @ 6:38pm 
@Promulgacja
Hey dude, are you going to update this some time soon?
Twinity 1 May, 2019 @ 9:17am 
Pls update...wonderfull mod.
DarkKnight 29 Apr, 2019 @ 9:53pm 
Yes we need update lost a save to corruption please update
InquisitiveBard 25 Apr, 2019 @ 10:46am 
When can we expect an update, if one is needed? Can you confirm? Thanks!
promulgacja  [author] 12 Feb, 2019 @ 3:37am 
@Jabberdood
If You tell me name of the mod i could look at compatibility.
Mimo 11 Feb, 2019 @ 10:03pm 
compatible with other mods that change health regen cap? If not, can you make one that is?
BlackCat 28 Jan, 2019 @ 3:10pm 
thanks, good mod.
promulgacja  [author] 26 Jan, 2019 @ 2:16pm 
@alexforsooth
Yes Sir it work! :)
GreatDevourer69 26 Jan, 2019 @ 5:38am 
Does this work for Tomb Kings?
promulgacja  [author] 20 Jan, 2019 @ 4:17pm 
@Twinity
Yes its still working! :)
Twinity 25 Nov, 2018 @ 5:31am 
Hey :) is it works for the Vapire coast? Thx.
Revelation 21 Nov, 2018 @ 10:00am 
awesome mod my man.
sierrajkilo 11 Nov, 2018 @ 5:01am 
Thanks for your effort!
Reaverslayer 10 Nov, 2018 @ 11:29am 
Ah thanks for your time to make this great Mod :)
promulgacja  [author] 10 Nov, 2018 @ 11:05am 
Yes im working on update
Reaverslayer 10 Nov, 2018 @ 5:34am 
Will there be an Update for the Vampire Coast Update?
Gabriel Corporan 2 Jun, 2018 @ 6:52am 
Update Please...
Vanu 31 Jan, 2018 @ 3:43pm 
The problem is that the magic gets weaker, so the skeletons still need a mechanic feature.
Pepe Silvia 25 Jan, 2018 @ 3:56pm 
You sir, are a scholar and a gentlemen. I appreciate your hard work. Take care
promulgacja  [author] 25 Jan, 2018 @ 5:20am 
Updated for TK DLC and whole TK roster included into fatigue resist!
Pepe Silvia 23 Jan, 2018 @ 8:30pm 
going to include tomb kings?
promulgacja  [author] 11 Jan, 2018 @ 4:08am 
Updated :)
Meh 30 Dec, 2017 @ 8:05pm 
Update
Guardian of the crypt Nazarica 14 Dec, 2017 @ 7:21pm 
Please update! (14 December
The Reprisal Update and The Laboratory is Out Now!)
MiSTiK 2 Dec, 2017 @ 6:35am 
I had a look at this mod and it seems just all faction got specific bonus "tireless" in all stances. So there no specific unit's in there. And i can't edit it separate. I also tried to look at blessed lizardman unit's tables in SFO and can't find what answers for this bonus in single unit . Will be happy if someone help to find this out.
MiSTiK 2 Dec, 2017 @ 12:09am 
Forgot about zombies. Zombies tireless as well, coz they dead. Actually don't sure ghouls dead or not, need help with that :steamhappy:
MiSTiK 2 Dec, 2017 @ 12:06am 
Can u do submod where tireless only skeletons? I mean vampires like bloodknights, lords and monsters with flesh like ghouls, bats can tire. So basicaly only skeletons + skeleton/ghost hero and Terrorgheist need to do tireless.
Kaeh 1 Dec, 2017 @ 6:25am 
@Vlad, i've tried it with SFO, it's working :)