Total War: WARHAMMER II

Total War: WARHAMMER II

Proper Undead
76 kommentarer
apalamen 1. juli 2023 kl. 5:11 
Yes, undead rule should have been playtested. Probably someone felt that raising undead put the balance of power unfairly. Something that yes, can increase battle strength accordingly.
Grimbus 26. dec. 2021 kl. 0:08 
This is fun mod, but i to be fair, why not add an increased chance of frenzy, since they are zombies amped up on magic. And when being reanimated, add a movement penalty, since reanimation is a process.
Mathicsatem 25. juni 2021 kl. 16:35 
Yo promulgacja, did you get the 3080 yet or what? Holdin out on us? Nagash demands an update!
Empyrial 19. apr. 2021 kl. 20:22 
playing devils advocate here, undead may not get tired but the mechanic makes sense in the compacity that they are getting hacked to pieces over time, making fluid movement harder. Not that zombie movements are vary nimble to begin with.
AdorableSparrow 12. feb. 2021 kl. 22:59 
WEEEW
promulgacja  [ophavsmand] 28. jan. 2021 kl. 15:36 
My man i wish i could, but for now im out of graphic card. Still waiting for 3080... No card = no mods (cant test it ingame). But i hope soon to get this new shiny card ;)
Gabriel Corporan 23. jan. 2021 kl. 14:55 
Update Please!!!
史前生命体 11. nov. 2020 kl. 19:28 
This is great!!!!:steamhappy:
Captain Dokkaddon 11. juni 2020 kl. 12:36 
you *do* kill them dead again, crumbling is a mechanic which represents the fact that these undead are spirits actively bound and controlled by necromancers, when that magic weakens, so does their hold, and when their hold over the corpse is gone, it simply falls down dead once again

necromancy ain't easy my guy
Mode 7. juni 2020 kl. 17:11 
So, just checking.. . does this mod remove the undead "Morale" system? I feel like it should.. just.. Kill the zombies to death again, instead of them.. crumbling or w.e..
Mingnit 3. juni 2020 kl. 6:35 
This mod probably doesnt need to actually be updated but could you just "fake" it? Its a bit annoying seeing that triangle in my mod collection when theres no need to. Thanks for the mod.
Wambat 20. apr. 2020 kl. 12:09 
I find that my Black Knights are becoming fatigued. Here are the mods I am using:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2050286353
promulgacja  [ophavsmand] 6. jan. 2020 kl. 7:18 
Updated. Sry for big delay.
KirbytheWizard101 13. okt. 2019 kl. 14:05 
update daddy
Gabriel Corporan 10. okt. 2019 kl. 7:50 
Update Please
promulgacja  [ophavsmand] 2. aug. 2019 kl. 14:49 
Thanks for info, will check it later. Cheers.
FallenShaw 27. juli 2019 kl. 16:55 
Found a 300% one that was close to 200 as i could find working, Just thought I'd suggest putting in the description for others not to run any regen mods with this mod. Seems it creates a run time error in the game. It fixes the error but your looking at and exstra 15 seconds for it todo so every time you do anything.
FallenShaw 27. juli 2019 kl. 16:51 
Your decription is wrong, it still uses the 75% regen cap. Im gonna try putting it with another regen mod to see if this issue is fixed. Honestly I believe the undead shouldn't have a cap just should regen slower, however for testing gonna look for a 200% one.
promulgacja  [ophavsmand] 24. maj 2019 kl. 2:31 
Updated :) Thanks for kind words. Please let me know if something is not working as intended. Cheers!
Gabriel Corporan 17. maj 2019 kl. 8:56 
Take all the time it takes, I wish you a quick recovery.
Ciaphas Cain 16. maj 2019 kl. 14:01 
@Prom

Urgh, sorry to hear that. And that is awful timing man, hope things improve soon!
promulgacja  [ophavsmand] 16. maj 2019 kl. 11:05 
Yes mate. Was off from entertainign due to two funeral in family... Previous week my dog was very ill... Have very bad timeframe i guess. :/
Ciaphas Cain 11. maj 2019 kl. 18:38 
@Promulgacja
Hey dude, are you going to update this some time soon?
Twinity 1. maj 2019 kl. 9:17 
Pls update...wonderfull mod.
DarkKnight 29. apr. 2019 kl. 21:53 
Yes we need update lost a save to corruption please update
InquisitiveBard 25. apr. 2019 kl. 10:46 
When can we expect an update, if one is needed? Can you confirm? Thanks!
promulgacja  [ophavsmand] 12. feb. 2019 kl. 3:37 
@Jabberdood
If You tell me name of the mod i could look at compatibility.
Mimo 11. feb. 2019 kl. 22:03 
compatible with other mods that change health regen cap? If not, can you make one that is?
BlackCat 28. jan. 2019 kl. 15:10 
thanks, good mod.
promulgacja  [ophavsmand] 26. jan. 2019 kl. 14:16 
@alexforsooth
Yes Sir it work! :)
GreatDevourer69 26. jan. 2019 kl. 5:38 
Does this work for Tomb Kings?
promulgacja  [ophavsmand] 20. jan. 2019 kl. 16:17 
@Twinity
Yes its still working! :)
Twinity 25. nov. 2018 kl. 5:31 
Hey :) is it works for the Vapire coast? Thx.
Revelation 21. nov. 2018 kl. 10:00 
awesome mod my man.
sierrajkilo 11. nov. 2018 kl. 5:01 
Thanks for your effort!
Reaverslayer 10. nov. 2018 kl. 11:29 
Ah thanks for your time to make this great Mod :)
promulgacja  [ophavsmand] 10. nov. 2018 kl. 11:05 
Yes im working on update
Reaverslayer 10. nov. 2018 kl. 5:34 
Will there be an Update for the Vampire Coast Update?
Gabriel Corporan 2. juni 2018 kl. 6:52 
Update Please...
Vanu 31. jan. 2018 kl. 15:43 
The problem is that the magic gets weaker, so the skeletons still need a mechanic feature.
Pepe Silvia 25. jan. 2018 kl. 15:56 
You sir, are a scholar and a gentlemen. I appreciate your hard work. Take care
promulgacja  [ophavsmand] 25. jan. 2018 kl. 5:20 
Updated for TK DLC and whole TK roster included into fatigue resist!
Pepe Silvia 23. jan. 2018 kl. 20:30 
going to include tomb kings?
promulgacja  [ophavsmand] 11. jan. 2018 kl. 4:08 
Updated :)
Meh 30. dec. 2017 kl. 20:05 
Update
Guardian of the crypt Nazarica 14. dec. 2017 kl. 19:21 
Please update! (14 December
The Reprisal Update and The Laboratory is Out Now!)
MiSTiK 2. dec. 2017 kl. 6:35 
I had a look at this mod and it seems just all faction got specific bonus "tireless" in all stances. So there no specific unit's in there. And i can't edit it separate. I also tried to look at blessed lizardman unit's tables in SFO and can't find what answers for this bonus in single unit . Will be happy if someone help to find this out.
MiSTiK 2. dec. 2017 kl. 0:09 
Forgot about zombies. Zombies tireless as well, coz they dead. Actually don't sure ghouls dead or not, need help with that :steamhappy:
MiSTiK 2. dec. 2017 kl. 0:06 
Can u do submod where tireless only skeletons? I mean vampires like bloodknights, lords and monsters with flesh like ghouls, bats can tire. So basicaly only skeletons + skeleton/ghost hero and Terrorgheist need to do tireless.
Kaeh 1. dec. 2017 kl. 6:25 
@Vlad, i've tried it with SFO, it's working :)