Portal 2

Portal 2

Post Mortem 02 - Prelude
60 Comments
a.4444f 22 Mar @ 12:23pm 
عمل رائع أخي لكن هل يوجد أجزاء جديدة للسلسلة ؟
| \_/ () 18 Jun, 2024 @ 12:58am 
Oh, so that's how I got here!

Awesome map, visuals, puzzles and everything. I really like the dark, orange-lit style and the single portal puzzles are superb. The beginning cutscene looks cool, but kinda random, since we don't expect episode three to be released soon (or probably at all).
jp 29 Jan, 2024 @ 4:14pm 
Great work! That was fun and beautifully made :steamthumbsup::steamthumbsup:
mplHelmay 4 Apr, 2023 @ 7:20am 
Hi, you broke the logic of the game with this card. A simple Aperture Science employee cannot have a jumper's shoes. And it is not possible to survive from a height from the surface of the earth to the salt mines without shoes.
I ask you to add a third part that can somehow explain such a long fall.
Ali 25 Mar, 2023 @ 2:00pm 
great map!
Grayson Peddie 1 Feb, 2023 @ 4:16pm 
Wow man. That 'quired me a lot of critical thinking! And I love it! :D Well done.
Albanian 28 Oct, 2022 @ 8:51am 
So this is where our test subject came from.
Femboy Sylv 17 Aug, 2022 @ 7:14am 
episode 3 (it's been 3 years lol)
LaChicaDeAperture 22 Sep, 2021 @ 6:35pm 
WOW es GENIAL y es difícil pero me encanta, quiero mas xD :p2cube:
Aneonen 17 Jun, 2021 @ 11:35pm 
Very nice map. The puzzles were neat, and like others I liked the twist in the last one (thought the autoportal's floor button was a little buggy for me.)
I quite enjoyed the design and the use of strong orange lighting with the destroyed look. I also liked the triple-layered doors seen when the player enters the facility, which felt like a classic example of Aperture-brand inefficiency.
LKA 21 May, 2021 @ 8:45pm 
This is top tier
Bayram 23 Mar, 2021 @ 7:25pm 
This is just the prelude? I don't know if I can handle this. The difficulty is right on the edge of what I can handle, which I like to call medium hard because I know there are much better players than me but I do like a challenge. I really like the simplicity of the equipment combined with the subtlety of the puzzles. I have to work to avoid preconceived ideas of what is and isn't reasonable or I get completely stuck. Thumbs up! I'm off to sign up for the rest of the series. I'm pretty sure I've played all your other maps.
RazorLaser 26 Nov, 2020 @ 4:12am 
Very nice chamber :) I gave it an award because of that good work :p2cube: :p2chell: :steamhappy:
zul33 23 Nov, 2020 @ 7:15am 
Really nice chamber :) i enjoyed the last puzzle a lot
OMFGNinja 7 Jul, 2020 @ 6:00pm 
dont lesten to person below my cooment, map is not hard at all. difficulty is like in campain maps
MarkBV 6 May, 2020 @ 2:29pm 
Really cool map. Really nice work. But the tests were too hard. I solved one of them by cheating, and another because of a glitch I found.
MarkBV 6 May, 2020 @ 1:54pm 
At the beginning, the trees and other things were missing the textures for some reason. Purple and black checkers.
Winnie Wheatley 17 Nov, 2019 @ 6:18pm 
:theta: Great map with excellent design! Enjoyed playing. Thanks for creating and thumbs up! :steamhappy:
Malia 26 Sep, 2019 @ 3:45pm 
Great work !
c4shurik 26 Sep, 2019 @ 8:28am 
Great design! The beginning reminded me of resident evil ) THX
valerka273 22 Sep, 2019 @ 2:21pm 
Still waiting for episode three of this... don't be like VALVe.
_galaxy 2 Jul, 2019 @ 4:53pm 
Also, since the end is the beggining of the first map, the orders align with the actual puzzles they are presented on portal prelude (except for the gel puzzle, which brought the momentum waaaay back in the start of the game)... I presume we will meet glados on chapter 3 then?
_galaxy 2 Jul, 2019 @ 4:50pm 
You can clearly see he holding the briefcase in his hand. So it's G-man. Which was present in Portal: Prelude, which means...

I'm definitely sure this has something to do with Portal Prelude now. I remember you using one of their tracks on your other mappack (and even putting them on special thanks), and I can clearly see some elements borrowed from it: first is the most obvious one, the name. Second is the use of going back a chamber to complete the other chamber, something Portal Prelude also used in their game (not to mention you bring the companion cube, if I remember correctly that's also what happened).

I wonder what you are trying to say with this.


Also noticed the PS: Mel reference. Very sneaky, you are fellow brazilian.
bullfrog 18 Dec, 2018 @ 12:02am 
Looks brilliant. The puzzles are pretty simple, apart from the last one which was quite clever.
Rector 18 Nov, 2018 @ 7:22am 
Nice visuals with some twisted campaign puzzles.
Playthrough video
Labugagum™ 21 Oct, 2018 @ 8:12am 
lol i think i solved it in bit different way then was intendet
. 10 Sep, 2018 @ 3:57pm 
Nice and clever map with a great design.
Mikeastro 8 Jul, 2018 @ 1:23pm 
That last bit was actually pretty clever; well done
Fuku Yamama 12 Apr, 2018 @ 2:38am 
This wasn't the easiest map I've ever played, but it was quite satisfying in the end. I'm looking forward to the next installment!
valerka273 11 Mar, 2018 @ 2:07pm 
Nice map! Really loved this one. Can you coninue series? Pleeease! :D
.COR3 1 Mar, 2018 @ 8:56pm 
dude.. your puzzles + ministories are bomb! you need to create another Post Mortem series. (please? :) )
KyloX 7 Feb, 2018 @ 6:57am 
Loved the intro as much as anyone here. Though since I worked too with porting human npc's, it game me a laugh how well the fact how you used the broken g-mans eyes (missing textures due of prop_dynamic) which fitted so well. Good way to use something that is broken in a way (though using generic_actor would solve this issue)

Aother then that, this is indeed good work. Loved how you fidled with lighting. Basically, there is hardly anything bad in this map from the players perspective.

You did it again. Nice.
Anachronistic ALLOS 21 Dec, 2017 @ 8:16pm 
I liked that intro. Interesting that you had you-know-who in it. Is that just a good animated texture? Because I remember someone I know saying they tried to port his model into Portal 2, but it would crash the game by its mere existence.
SunnyOst 17 Nov, 2017 @ 11:57am 
Skipped the portal gun with a bunch of chairs ;)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1203583401
DR3y  [author] 16 Nov, 2017 @ 5:18pm 
I used viewcontrollers and a bunch of custom textures. Feel free to decompile the map to see exactly how I did it in hammer.
n/a 16 Nov, 2017 @ 10:07am 
I'm interested to know how you created the intro.
nock 11 Nov, 2017 @ 2:29pm 
Nice map, although the puzzles weren't very challenging, I could see a lot of work has gone into the hammer on this one. Look forward to the next one :)

https://www.youtube.com/watch?v=kbU8_02-oIM
LB 11 Nov, 2017 @ 1:31pm 
Excellent hammer work! I agree with your judgement that the puzzles are very simple. Here's my blind playthrough: https://youtu.be/hS-4ECgznKE?t=1h23m23s
k6 29 Oct, 2017 @ 6:01am 
How this can be possible...
quatrus 28 Oct, 2017 @ 9:04am 
Excellent visuals - and very good puzzle with cubes. Thanks for creating. Looking forward to more.
kwinten 22 Oct, 2017 @ 2:21pm 
Excellent hammer work
NerdByDaylight 22 Oct, 2017 @ 1:07pm 
In the last single portal area the cube fell very slow and lost the falling speed, so I was forced to noclip this area. Perhaps caused by the in game gravity. Anyway, a well made chamber.
ksnyder 20 Oct, 2017 @ 6:49pm 
Excellent!!!
Byzarru 20 Oct, 2017 @ 11:42am 
The camera effects were disorienting, it felt like my controls were betraying me. Would have been better to disable controls until the animations were finished or to nix the camera animations altogether. Also caught what I assume to be z-fighting on the wall in the first puzzle with the fling strafing .

Had fun playing through the puzzles, and I look forward to the next entry!
kot16ru 18 Oct, 2017 @ 11:54am 
GREAT JOB. EXCELLENT.
dven1 18 Oct, 2017 @ 6:29am 
Beautiful map, well made and sufficiently lit. The puzzles were fairly easy but I found them enjoyable to solve due in part to the great visuals all around, plus it's fun to fling-n-strafe your way from place to place. Thanks for your efforts.
Expat 17 Oct, 2017 @ 11:07pm 
Good fun, had me scratching my head in a number of places. Gorgeous Hammer work too. Thanks for creating.
DR3y  [author] 15 Oct, 2017 @ 10:50am 
Version 3 was released
I'd like to thank everyone who reported bugs. I managed to reproduce the portal switching bug and fixed it in this update.
Shoutout to @Fumbly Bumbly! I also fixed all the bugs you reported.
Thanks for playing!
Tuleby 15 Oct, 2017 @ 8:07am 
Very nice map and great work in the hammer again. :p2chell::thumbs:
(I also had a problem with two orange portals)
Fumbly Bumbly 14 Oct, 2017 @ 11:24pm 
Just a few things: The doors in the flaming bts areas are portalable, making it possible to go out of bounds. I managed to trap myself in the last chamber after getting the dual portal device (You can use the concrete surface in that area to portal back into the chamber. If you do that, attempting to solve the chamber again results in the exit door not opening, so you cannot progress. The fizzler separating the Companion Cube room and the room after doesn't fizzle cubes for some reason? That means when solving the next puzzle, you can just take the Companion Cube straight through rather than leaving it by the orange portal on the upper platform. However, the visuals and atmosphere are so gorgeous I have to favourite this! I really like the use of colour correction and the orange sprites by the fires- it reminds me of Half-Life 2: Episode 1, with that really beautiful journey through the collapsing citadel. :)