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Awesome map, visuals, puzzles and everything. I really like the dark, orange-lit style and the single portal puzzles are superb. The beginning cutscene looks cool, but kinda random, since we don't expect episode three to be released soon (or probably at all).
I ask you to add a third part that can somehow explain such a long fall.
I quite enjoyed the design and the use of strong orange lighting with the destroyed look. I also liked the triple-layered doors seen when the player enters the facility, which felt like a classic example of Aperture-brand inefficiency.
I'm definitely sure this has something to do with Portal Prelude now. I remember you using one of their tracks on your other mappack (and even putting them on special thanks), and I can clearly see some elements borrowed from it: first is the most obvious one, the name. Second is the use of going back a chamber to complete the other chamber, something Portal Prelude also used in their game (not to mention you bring the companion cube, if I remember correctly that's also what happened).
I wonder what you are trying to say with this.
Also noticed the PS: Mel reference. Very sneaky, you are fellow brazilian.
Playthrough video
Aother then that, this is indeed good work. Loved how you fidled with lighting. Basically, there is hardly anything bad in this map from the players perspective.
You did it again. Nice.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1203583401
https://www.youtube.com/watch?v=kbU8_02-oIM
Had fun playing through the puzzles, and I look forward to the next entry!
I'd like to thank everyone who reported bugs. I managed to reproduce the portal switching bug and fixed it in this update.
Shoutout to @Fumbly Bumbly! I also fixed all the bugs you reported.
Thanks for playing!
(I also had a problem with two orange portals)