Portal 2

Portal 2

Post Mortem 02 - Prelude
Showing 1-5 of 5 entries
Update: 15 Oct, 2017 @ 10:44am

Version 3
Released October 15, 2017.

*The button in the last chamber now uses a loop/retrigger mechanic to avoid it being triggered too fast, which caused the portals to change places. You'll notice a small delay but nothing that will affect gameplay.
*Added an emancipation grill at the end of the last test.
*Fixed some emancipation grills not fizzling physics objects.
*The soundscape in the last testchamber will now work properly.
*Fixed some non-portalable surfaces being portalable.
*Minor lightmap optimizations.
*The Dual Portal Device will now fire both portals even if you manage to break the last testchamber and switch portals.

Update: 13 Oct, 2017 @ 9:14pm

Version 2
Released October 14, 2017.

*I actually fixed the testchamber sign;
*Fixed being able to walk out of toxic goo alive.

~~ Known bugs ~~
-Soundscape in puzzle 2 has a typo so it's not working. Will fix in the next update.

Update: 13 Oct, 2017 @ 5:05pm

Version 1
Released October 13, 2017.

*Fixed the test chamber sign in test 1 (EDIT: I actually broke it, will be fixed later);
*Added a way to detect wether the music in test 1 should be played or not.
*Added another fizzler particle effect on the left of the emitter in the intro test chamber.

Update: 13 Oct, 2017 @ 12:42pm

Closed Beta 2
Released October 13, 2017.

*Changes to make test 2 slightly easier;
*Added an autosave before the fling on test 2;
*Fixed bugs reported by playtesters;
*Lighting optimization;
*Removed unnecessary props to make file size smaller.

Update: 12 Oct, 2017 @ 9:06pm

Closed Beta 1
Released October 13, 2017.

*First version open for testing!