Divinity: Original Sin 2

Divinity: Original Sin 2

Elemental Weapons
17 Comments
WizardBro 26 Jan, 2021 @ 11:30am 
Mod wont add itself to my game for some reason retarded game and computer. Won't work.
dannyboy 16 Apr, 2020 @ 10:58am 
What about craft? Cool idea anyway
miiike_x 16 Jun, 2018 @ 8:32am 
can you make it compatible with Crafting Overhaul ?
Retheri 28 Apr, 2018 @ 3:00am 
Which traders sell these weapons? Are there any in Fort Joy?
(Apparently I can't find any, but I'm not sure if it is because they are supposed to be late-game or the merchant got killed in quest)
Epic Style 27 Apr, 2018 @ 7:35am 
Is there a way of crafting these weapons?
silverjaiden 27 Apr, 2018 @ 4:06am 
does this work with the newest patch??
Wibbler 1 Dec, 2017 @ 3:11pm 
Hi mate, any update on implementing elemental daggers?
RickGrimes74 11 Nov, 2017 @ 9:24am 
I need those blood wands in my life!
Guy of War 9 Nov, 2017 @ 12:29am 
They scale with the skill that raises the corresponding element. So a sword that deals fire damage will scale Pyrokinetic and intelligence.
Suicide Charley 8 Nov, 2017 @ 1:40pm 
Do the weapons scale with warfare like staves would?
syruuu 4 Nov, 2017 @ 8:16am 
Thank youuu! Now I can play elemental ranger <3
Irrumatio 3 Nov, 2017 @ 3:59pm 
No elemental crossbows? I see elemental bows but never crossbows
Surrealialis 15 Oct, 2017 @ 6:12pm 
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1141782686&searchtext=

There is a tutorial to help with the stat bonuses.
Guy of War 14 Oct, 2017 @ 1:33am 
First of all, thank you for the mod, I love it! I was wondering if it's possible to change the stats you get on items that scale with intelligence, so that they get intelligence bonuses (e.g. elemental bow with +intelligence instead of +finesse).
Gawesome 13 Oct, 2017 @ 9:28pm 
Any chance you could make alternate versions that split out the various items? Would be great to be able to just add Maces by themselves, for instance. Thanks for this mod!
LiberTea 11 Oct, 2017 @ 6:23am 
Elemental version of twohanders as an optional addition would be much appriated.
Can't wait to get a full Magic Party going without being restriceted to staves and wands.
Much thanks for this.
Arkana 11 Oct, 2017 @ 6:21am 
Can you make staves physical like the wands you are planning? It would help with an Int-based Knight/Necro kind of build, as warfare and necromancy are both filled with physical effects and damages.