Divinity: Original Sin 2

Divinity: Original Sin 2

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Elemental Weapons
   
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Type: Add-on
Game Mode: Story
File Size
Posted
2.371 KB
11 Oct, 2017 @ 4:20am
1 Change Note ( view )

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Elemental Weapons

Description
More build diversity now available! Adds the following Elemental and Int-Scaling Weapons to the game: One-Hand Swords, One-Hand Maces, and Bows. No uniques have been created yet. Can drop from enemies, boxes/chests, and are sold at Vendors. Disables Achievements.

This is compatible with current saves. It may take a bit longer to load the save the first time with this addon enabled. I recommend making a clone of your desired save to use with this mod. Starting a new game is fun as it adds a lot of variety to what you can build.

I made this mod because I got sick of being forced into using Staves if I wanted a good magic Melee. Or if I wanted to be a Ranger, being pidgeonholed into a Physical build. I opted out of changing Two-Hand Swords/Maces/Axes, Axes, and Crossbows. I wanted to leave some dedicated Physical Melee weapons. But depending on feedback, that may change.

This may not be perfectly balanced, but this is the first release. So I hope you enjoy!

Planned Weapons:

New Uniques
Physical Wands (They will shoot blood and cause bleeding)
Elemental Daggers
17 Comments
WizardBro 26 Jan, 2021 @ 11:30am 
Mod wont add itself to my game for some reason retarded game and computer. Won't work.
dannyboy 16 Apr, 2020 @ 10:58am 
What about craft? Cool idea anyway
miiike_x 16 Jun, 2018 @ 8:32am 
can you make it compatible with Crafting Overhaul ?
Retheri 28 Apr, 2018 @ 3:00am 
Which traders sell these weapons? Are there any in Fort Joy?
(Apparently I can't find any, but I'm not sure if it is because they are supposed to be late-game or the merchant got killed in quest)
Epic Style 27 Apr, 2018 @ 7:35am 
Is there a way of crafting these weapons?
silverjaiden 27 Apr, 2018 @ 4:06am 
does this work with the newest patch??
Wibbler 1 Dec, 2017 @ 3:11pm 
Hi mate, any update on implementing elemental daggers?
RickGrimes74 11 Nov, 2017 @ 9:24am 
I need those blood wands in my life!
Guy of War 9 Nov, 2017 @ 12:29am 
They scale with the skill that raises the corresponding element. So a sword that deals fire damage will scale Pyrokinetic and intelligence.
Suicide Charley 8 Nov, 2017 @ 1:40pm 
Do the weapons scale with warfare like staves would?