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mod was updated before its out (= lowered heavily the bonus provided by the mod for beastmen)
i touch EVERY hordes including AI one, skaven hordes are the one invading you in vortex campaign (events)
(=> no changes needed)
the lastest total war games are a lot random in term of evolution
Its the random dwarves/woodelf/human factions conquering half of Lustria and Southlands which bother me.
i know what you mean but main factions can already confederate them (to absorb minors)
it works less good in this vortex campaign, but pointing a penalty to each minor faction is not easy (exept perhaps with scripts which i try to avoid because the game is enough heavy)
keep also in mind that some "minor" will become "major" with lord packs and free lords, so in the end it will come back to "default" game (considering incoming FLC and DLC, you can imagine around 2 more factions per races, not counting tomb kings / lahmians / araby)
i prefer to not alter this area of the campaign (and mortal empires should come in less than a month)
also my hordes boost allow to weaken the "cities" factions, so in a way it does help your idea
have fun !
So this would be basically be a penalty to Dwarf, Wood Elf, Empire and Bretonnia factions that would stop them from carving out huge empires (Norscan, Vampire and Greenskin factions are fine as they are).
I'm not sure what a suitable penalty would be, perhaps just a +20% upkeep penalty and -50% growth, something like that?