Total War: WARHAMMER II

Total War: WARHAMMER II

(hordes) horde income = a smoother and balanced horde gameplay (warad_tww2_hordgold.pack)
30 Comments
ADRIEN manowarad WRP crossbowlov  [author] 14 Jul, 2021 @ 8:36am 
mod still up to date for silence and fury !
mod was updated before its out (= lowered heavily the bonus provided by the mod for beastmen)
ADRIEN manowarad WRP crossbowlov  [author] 18 Mar, 2021 @ 12:36pm 
still up to date for rakarth patch !
ADRIEN manowarad WRP crossbowlov  [author] 3 Dec, 2020 @ 1:54pm 
still up to date for WE patch !
ADRIEN manowarad WRP crossbowlov  [author] 10 Jul, 2020 @ 9:47am 
have fun ;)
Lucid Realism 10 Jul, 2020 @ 8:54am 
Ah of course, thanks for the quick response, awesome mod that fixes hordes with a lite touch. Given it a thumbs up, added as one of my fav's.
ADRIEN manowarad WRP crossbowlov  [author] 10 Jul, 2020 @ 6:55am 
@Lucid
i touch EVERY hordes including AI one, skaven hordes are the one invading you in vortex campaign (events)
Lucid Realism 10 Jul, 2020 @ 4:46am 
Quick question, which Skaven Horde?
[Necropossum]ArenLeMortel 22 May, 2020 @ 6:37am 
<3
ADRIEN manowarad WRP crossbowlov  [author] 21 May, 2020 @ 10:27am 
still up to date for WAAAGH! patch !
(=> no changes needed)
ADRIEN manowarad WRP crossbowlov  [author] 12 Dec, 2019 @ 3:26pm 
updated to speed potion patch ! (no changes)
ADRIEN manowarad WRP crossbowlov  [author] 1 Dec, 2019 @ 2:51pm 
have fun ;)
Jason 1 Dec, 2019 @ 12:31pm 
A very good mod, thx!:steamhappy:
ADRIEN manowarad WRP crossbowlov  [author] 27 Sep, 2019 @ 3:16am 
nakai should be smoother to play now !
ADRIEN manowarad WRP crossbowlov  [author] 17 Apr, 2019 @ 9:15am 
"updated" to warlock patch (no needed changes)
ADRIEN manowarad WRP crossbowlov  [author] 23 Nov, 2017 @ 11:02am 
SIDE NOTE: mod is fully working with the BETA ME PATCH (= reprisal update), no update needed atm
ADRIEN manowarad WRP crossbowlov  [author] 28 Oct, 2017 @ 1:25pm 
dont be, its ok, have fun in games ! :D
Wyvernstrafe 28 Oct, 2017 @ 12:39pm 
Stil to just accuse you without thorough examination of conditions. I feel really bad about that
ADRIEN manowarad WRP crossbowlov  [author] 28 Oct, 2017 @ 11:07am 
no probs :) its always frustating to have bugs which are gamebreaking ;)
Wyvernstrafe 28 Oct, 2017 @ 10:52am 
IT was another mod I just noticed it now. My apologies for calling you out like that.
ADRIEN manowarad WRP crossbowlov  [author] 28 Oct, 2017 @ 10:44am 
game files are NEVER changed by mods, mods only do a change that becomes the priority, so if you turn off the mod, the priority goes back to the main core official files (which stayed unchanged), SO when you should put off one by one your mods to find the one not working
ADRIEN manowarad WRP crossbowlov  [author] 28 Oct, 2017 @ 10:43am 
*Even after I turned it off* => so it cant be my mod :O
Wyvernstrafe 28 Oct, 2017 @ 9:56am 
Your mod messed up my game. Even after I turned it off I can't build siege equipment nor get the growth bonus.
ADRIEN manowarad WRP crossbowlov  [author] 13 Oct, 2017 @ 9:22am 
yeah i noticed the AI is fairly better :D
steelmidnight 13 Oct, 2017 @ 5:13am 
Great mod. Nice to see beastmen survive long enough to actually FIGHT them, rather then them just being a "faction destroyed" message on turn 5.
ADRIEN manowarad WRP crossbowlov  [author] 6 Oct, 2017 @ 5:20am 
np, alway sinteresting to discuss :D have fun !
Tebok 6 Oct, 2017 @ 4:53am 
Okay well thanks for replying, I'll go bug another modder :)
ADRIEN manowarad WRP crossbowlov  [author] 6 Oct, 2017 @ 4:24am 
well it doesnt happen everytime, there are a real lot of things allowing (or not) to make them superpowers, for example in 4 of my campaigns i never had the dwarves as superpower but a 5th campaign had them

the lastest total war games are a lot random in term of evolution
Tebok 6 Oct, 2017 @ 4:18am 
I didn't mean nerfing the minor Lizardmen/Skaven etc factions -- actually those are the ones I would like to be bigger and stronger.

Its the random dwarves/woodelf/human factions conquering half of Lustria and Southlands which bother me.
ADRIEN manowarad WRP crossbowlov  [author] 6 Oct, 2017 @ 1:24am 
hello

i know what you mean but main factions can already confederate them (to absorb minors)

it works less good in this vortex campaign, but pointing a penalty to each minor faction is not easy (exept perhaps with scripts which i try to avoid because the game is enough heavy)

keep also in mind that some "minor" will become "major" with lord packs and free lords, so in the end it will come back to "default" game (considering incoming FLC and DLC, you can imagine around 2 more factions per races, not counting tomb kings / lahmians / araby)

i prefer to not alter this area of the campaign (and mortal empires should come in less than a month)

also my hordes boost allow to weaken the "cities" factions, so in a way it does help your idea

have fun !
Tebok 5 Oct, 2017 @ 9:15pm 
I have a mod request. Could you make a 'Minor Factions Stay Minor' mod please?' There are too many factions that should be weak that tend to dominate.

So this would be basically be a penalty to Dwarf, Wood Elf, Empire and Bretonnia factions that would stop them from carving out huge empires (Norscan, Vampire and Greenskin factions are fine as they are).

I'm not sure what a suitable penalty would be, perhaps just a +20% upkeep penalty and -50% growth, something like that?