Total War: WARHAMMER II

Total War: WARHAMMER II

(hordes) horde income = a smoother and balanced horde gameplay (warad_tww2_hordgold.pack)
30 kommentarer
ADRIEN manowarad WRP crossbowlov  [skaper] 14. juli 2021 kl. 8.36 
mod still up to date for silence and fury !
mod was updated before its out (= lowered heavily the bonus provided by the mod for beastmen)
ADRIEN manowarad WRP crossbowlov  [skaper] 18. mars 2021 kl. 12.36 
still up to date for rakarth patch !
ADRIEN manowarad WRP crossbowlov  [skaper] 3. des. 2020 kl. 13.54 
still up to date for WE patch !
ADRIEN manowarad WRP crossbowlov  [skaper] 10. juli 2020 kl. 9.47 
have fun ;)
Lucid Realism 10. juli 2020 kl. 8.54 
Ah of course, thanks for the quick response, awesome mod that fixes hordes with a lite touch. Given it a thumbs up, added as one of my fav's.
ADRIEN manowarad WRP crossbowlov  [skaper] 10. juli 2020 kl. 6.55 
@Lucid
i touch EVERY hordes including AI one, skaven hordes are the one invading you in vortex campaign (events)
Lucid Realism 10. juli 2020 kl. 4.46 
Quick question, which Skaven Horde?
[Necropossum]ArenLeMortel 22. mai 2020 kl. 6.37 
<3
ADRIEN manowarad WRP crossbowlov  [skaper] 21. mai 2020 kl. 10.27 
still up to date for WAAAGH! patch !
(=> no changes needed)
ADRIEN manowarad WRP crossbowlov  [skaper] 12. des. 2019 kl. 15.26 
updated to speed potion patch ! (no changes)
ADRIEN manowarad WRP crossbowlov  [skaper] 1. des. 2019 kl. 14.51 
have fun ;)
Jason 1. des. 2019 kl. 12.31 
A very good mod, thx!:steamhappy:
ADRIEN manowarad WRP crossbowlov  [skaper] 27. sep. 2019 kl. 3.16 
nakai should be smoother to play now !
ADRIEN manowarad WRP crossbowlov  [skaper] 17. apr. 2019 kl. 9.15 
"updated" to warlock patch (no needed changes)
ADRIEN manowarad WRP crossbowlov  [skaper] 23. nov. 2017 kl. 11.02 
SIDE NOTE: mod is fully working with the BETA ME PATCH (= reprisal update), no update needed atm
ADRIEN manowarad WRP crossbowlov  [skaper] 28. okt. 2017 kl. 13.25 
dont be, its ok, have fun in games ! :D
Wyvernstrafe 28. okt. 2017 kl. 12.39 
Stil to just accuse you without thorough examination of conditions. I feel really bad about that
ADRIEN manowarad WRP crossbowlov  [skaper] 28. okt. 2017 kl. 11.07 
no probs :) its always frustating to have bugs which are gamebreaking ;)
Wyvernstrafe 28. okt. 2017 kl. 10.52 
IT was another mod I just noticed it now. My apologies for calling you out like that.
ADRIEN manowarad WRP crossbowlov  [skaper] 28. okt. 2017 kl. 10.44 
game files are NEVER changed by mods, mods only do a change that becomes the priority, so if you turn off the mod, the priority goes back to the main core official files (which stayed unchanged), SO when you should put off one by one your mods to find the one not working
ADRIEN manowarad WRP crossbowlov  [skaper] 28. okt. 2017 kl. 10.43 
*Even after I turned it off* => so it cant be my mod :O
Wyvernstrafe 28. okt. 2017 kl. 9.56 
Your mod messed up my game. Even after I turned it off I can't build siege equipment nor get the growth bonus.
ADRIEN manowarad WRP crossbowlov  [skaper] 13. okt. 2017 kl. 9.22 
yeah i noticed the AI is fairly better :D
steelmidnight 13. okt. 2017 kl. 5.13 
Great mod. Nice to see beastmen survive long enough to actually FIGHT them, rather then them just being a "faction destroyed" message on turn 5.
ADRIEN manowarad WRP crossbowlov  [skaper] 6. okt. 2017 kl. 5.20 
np, alway sinteresting to discuss :D have fun !
Tebok 6. okt. 2017 kl. 4.53 
Okay well thanks for replying, I'll go bug another modder :)
ADRIEN manowarad WRP crossbowlov  [skaper] 6. okt. 2017 kl. 4.24 
well it doesnt happen everytime, there are a real lot of things allowing (or not) to make them superpowers, for example in 4 of my campaigns i never had the dwarves as superpower but a 5th campaign had them

the lastest total war games are a lot random in term of evolution
Tebok 6. okt. 2017 kl. 4.18 
I didn't mean nerfing the minor Lizardmen/Skaven etc factions -- actually those are the ones I would like to be bigger and stronger.

Its the random dwarves/woodelf/human factions conquering half of Lustria and Southlands which bother me.
ADRIEN manowarad WRP crossbowlov  [skaper] 6. okt. 2017 kl. 1.24 
hello

i know what you mean but main factions can already confederate them (to absorb minors)

it works less good in this vortex campaign, but pointing a penalty to each minor faction is not easy (exept perhaps with scripts which i try to avoid because the game is enough heavy)

keep also in mind that some "minor" will become "major" with lord packs and free lords, so in the end it will come back to "default" game (considering incoming FLC and DLC, you can imagine around 2 more factions per races, not counting tomb kings / lahmians / araby)

i prefer to not alter this area of the campaign (and mortal empires should come in less than a month)

also my hordes boost allow to weaken the "cities" factions, so in a way it does help your idea

have fun !
Tebok 5. okt. 2017 kl. 21.15 
I have a mod request. Could you make a 'Minor Factions Stay Minor' mod please?' There are too many factions that should be weak that tend to dominate.

So this would be basically be a penalty to Dwarf, Wood Elf, Empire and Bretonnia factions that would stop them from carving out huge empires (Norscan, Vampire and Greenskin factions are fine as they are).

I'm not sure what a suitable penalty would be, perhaps just a +20% upkeep penalty and -50% growth, something like that?