Space Engineers

Space Engineers

Auto Height Control (hover)
12 Comments
Tété51GaminG 26 May, 2022 @ 11:47am 
I know this is a bit late, but I have to say, the hover works really well... it's really a shame I can't go up or down using all my engines... I know it clearly says to keep a few thrusters to go up and down... which I can't do... Howerver, for a first script, it was really good !
Northac  [author] 7 May, 2019 @ 10:30am 
Sorry, this was the 1st script I had ever written. Hell I'm shocked it has as many subs as it currently does.
No a display is not needed.
The basic premise is that it will override you thrust to push you up to the set height, then turn off (should at least) one to allow the ship to lower itself if over the set height.

Frankly the hover engine mod would be a better thing to get as this doesn't really work at speed.

I appreciate all the feedback and I will leave it up, but do not expect an update as I don't see a real use for it.
mickur 7 May, 2019 @ 5:51am 
It's a good idea but unfortunately the description of the script is flawed. A little guide and it would work. I tested 2 hours before I came to the conclusion that the upward engines had to be combined in an extra group. Unfortunately, this meant that these engines could no longer be started and my ship remained on the ground. After another 2 unsuccessful hours I give up. So I do not know how the script works. Do I need a display or not. If so, what does that mean? I will look for another script.
mickur 7 May, 2019 @ 5:51am 
Es ist ein guter Gedanke aber leider ist die Beschreibung des Scriptes mangelhaft. Eine kleine Anleitung und es würde funktionieren. ich habe 2 Stunden getestet bevor ich darauf kam das die Aufwärts-Triebwerke in einer Extra Gruppe zusammengefasst werden müssen. Leider führte dies dazu , dass diese Triebwerke nicht mehr zu starten waren und mein Schiff am Boden blieb. Nach weiteren 2 erfolglosen Stunden gebe ich auf. Ich weiß also nicht wie das Script funktioniert. Brauche ich ein Display oder nicht. Wenn ja wie muss das heißen. Ich werde mich nach einem anderen Script umschauen.
jackik 14 Aug, 2018 @ 9:59pm 
okay, actually nice! There are other scripts that can do that other stuff if necessary and for simplicity this is great.
Northac  [author] 14 Aug, 2018 @ 2:37pm 
no reports of it not working. and no it does not contain a balancer part, it was one of my first scripts
jackik 14 Aug, 2018 @ 2:26pm 
does it still work? does it balance itself?
FPC 4 Oct, 2017 @ 4:43pm 
Exactly! Awesome ;lD Drop me a msg on steam sometime
Northac  [author] 4 Oct, 2017 @ 4:41pm 
Hmm, interesting challange, I may have to look into it, since the in game auto pilot is derpry as all get out.
FPC 4 Oct, 2017 @ 4:12pm 
Needs to remember a connector on a station, fly itself (space to space, space to ground, or ground to space) to a second connector, dock, wait a pause, undock, and return. And then repeat, infinitely.
Northac  [author] 4 Oct, 2017 @ 3:57pm 
Thanks FowlPlayChiken, as for the transport idea, I would think an auto pilot / auto docking script would do that (there is a ton on the work shop).
Or did you need it to do something in particular beside remembering the station gps (since they dont move unless you are doing the orbit scripts) and going to that?
FPC 4 Oct, 2017 @ 12:34pm 
Awesome script! Bespin cloud city here we come ;) haha

Can you make something that will "remember" a connector on the ground and one in orbit (or two in orbit) and fly between them, docking, undocking, and returning? Cargo transport cycler.

I have autominers on an icemoon and trying to find a way to auto transport the ice to a refuel station in orbit.