Tabletop Simulator

Tabletop Simulator

FLICKBALL
25 Comments
Antidote Jay 2 Dec, 2017 @ 2:41am 
@ Woodledude, I added you. I would love to fine tune the game a bit, and play test. Especialy so if you don't mind smashing out a few assets! I design table top games as a hobby, and although I am new to TTS I am a software enginer, so working on lua should be a cake walk. I like flick ball allot, and feel it really has a place in TTS more so than just some niche project, it takes so much advantage of the TTS engine, it really is a genuis idea.
Unreal Ed 2 Dec, 2017 @ 1:31am 
The scripting aspects are easier for me, but can't help you with UVs. ANything you had in mind?
Woodledude  [author] 1 Dec, 2017 @ 10:56pm 
@ Unreal Ed, I've commented on your mod saying as much, but thank you for your efforts :) I'm not currently planning on working on Flickball much anymore, but that being said, I remain open to assisting someone else with further development. It's pretty effortless for me to throw models together, or even to make textures - Most of the work that eats my time and energy comes with UV mapping and scripting in TTS. Not to mention playtesting.
Woodledude  [author] 1 Dec, 2017 @ 10:56pm 
Thanks everyone for the wonderful comments! I'm glad people are still enjoying Flickball :)

@Pajamas, your house rule is a very interesting addition to the game. As for having a larger board or a larger goal area, I've considered that, and there were boards with larger goals in the past. The main issue I ran into was that with a larger goal, it was very easy to make cross-field goals, which I didn't like much. I may revisit the idea now that I know what works and what doesn't, especially if I made a larger board. I've considered making an "advanced" board for a while, for people who have really gotten into the game and broken it down into a meta where the original board doesn't hold up as much.
Antidote Jay 1 Dec, 2017 @ 9:45pm 
Just got done playing this for like 2 hours man! Great game.

I really love the back and forth of the game, and it is so open to tons of meta and strategy. My group disliked that if the ball got close, but the opponent could not kick it, then the defender could just force all his balls out, so he could reset his defense the next turn. So we implemented a house rule. If you self out a piece of your own, three times, during a period, you are forced to pass. This forced us to be WAY more accurate with our flicks all around, and it broke up the game play a bit forcing us to keep defenders and spread out our team.

I really feel the board needs to be larger, and you need a larger goal area. Opening up the play area is honestly the only request I could make at this time, everything else seems wonderful!
Unreal Ed 30 Nov, 2017 @ 7:27am 
It's here http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1216406413

I'll do it for the 3-way game too. Btw, does it mean we won't see a 4-player Flickball?
Unreal Ed 29 Nov, 2017 @ 7:21pm 
Just played this. Great game! Really really fun stuff. The passing rule makes the whole game and changes it from a simple/dumb flicking game to an actual game of skill.

Suggestions: The dice should change colors with scripting when their exhaustion tiles are flipped so that it's easier to see which dice can still move. Also, there should a button to flip back all the exhaustion tokens back to their rigth side up. And I'd remove like half of the codes on the dice so they're easier to see on the dice.

Would it be ok if i made a mod with those changes? I'd link to this mod and credit you
Woodledude  [author] 26 Nov, 2017 @ 10:13pm 
The rules should be in the Notebook, in the top menu :)
Arqadiy 26 Nov, 2017 @ 2:13pm 
i can't find rules. can someone help me ?
Woodledude  [author] 23 Oct, 2017 @ 9:19pm 
I'm just going to let anyone following this page closely know, I'm ending active development of Flickball for the current moment to focus on developing my new game. If anyone wants to ask any questions about Flickball, like if you're interested in developing or updating the mod, feel free to write here or message me. I'll continue checking in on this page every now and then.
R3VSO 18 Oct, 2017 @ 12:11pm 
@Kimiko Fun fact, I look forwards to ALL the updates, I can't wait for the next! But something I really needed to know got past me! :v Can't wait for the next one! :d20:
Kimiko 18 Oct, 2017 @ 11:19am 
@Revso It was added sometime this year (too many updates, so I can't remember which one). :)
S33V 15 Oct, 2017 @ 9:06pm 
Looking forward to where this game is heading. Big future!
Woodledude  [author] 14 Oct, 2017 @ 5:19pm 
@Revso No problem! Someone very helpful once told me, and it opened up my world of development to a whole new level, so I'm passing it on to whoever I can :)
R3VSO 14 Oct, 2017 @ 7:21am 
Waaaa when was that an option! I edit things a lot and never knew that was there lmao cheers!
Woodledude  [author] 14 Oct, 2017 @ 4:44am 
@Kimiko Freakin' flying footballs, that's awesome! Thank you so much, I'm so honored to be featured :D I really appreciate your support!

@Revso Having no table at all is actually one of the available tables you can choose in the Objects > Tables section of the menu at the top of the screen :) It's as simple as that, and then you can use whatever tables or lack thereof you desire.
R3VSO 13 Oct, 2017 @ 5:33pm 
This looks awesome! Will be trying it out later + the 3 player one!
I wanted to ask, how did you get it so the table vanishes? I've been wondering this for years!
Kimiko 13 Oct, 2017 @ 5:00pm 
Congrats! Your game has been chosen for the Spotlight of the week! :)
Woodledude  [author] 5 Oct, 2017 @ 2:31pm 
@Oportet I'm glad to hear you're looking to play a game! The island pits are definitely a limiting factor to how ballsy you can get with your flicks *cough* but that's kind of the point. The foul towers can always be used as backboards for cross-field flicks, and otherwise going long is a big risk. It CAN be worth it, though - And having one player or two get a piece-out can actually be convenient in certain cases. I'll update the strategy section and podsibly the rules, thanks so much for the feedback :)

And given football's long history of "interesting" plays, I'm sure they have a rule against... Foreign equipment *cough cough bad racism joke cough*.
Kaiju Cuddlebug 5 Oct, 2017 @ 11:23am 
@Woodledude In that case, the extra player would likely cause a penalty. Unless a player from *that* field is on *another* field, in which case everything's fine and no one should questin the guy with a bat. You should never question people with bats, really. They have bats.

Seriously though, while I haven't been able to get a game going yet, I grasped the rules after playing against myself in ~10 minutes. My only big confusion was the exhaustion system, but when I started playing, I realised "oh, you move each piece once before you can move again". I also missed the line about the black areas being out of bounds, which I might just ignore during a real game (the black traps limited how hard I could flick without going out of bounds, and I like flicking hard, at least when I was playing with myself, cough dicks cough).

I'll see if I can get an actual game going sometime soon. The concept alone is great, can't wait to try it out!
Woodledude  [author] 4 Oct, 2017 @ 6:04pm 
@Oportet I have no idea? I have no idea. I think it's entirely possible a batter is on the wrong field.
Kaiju Cuddlebug 4 Oct, 2017 @ 10:21am 
So is the punter bunting, or is the pitcher punting and the batter bunting?
Woodledude  [author] 30 Sep, 2017 @ 5:08pm 
@Unreal Ed Yes, they are. I say as much above. :)
Unreal Ed 30 Sep, 2017 @ 1:30pm 
Are the rules in the notebook?
Deadspark404 29 Sep, 2017 @ 10:58pm 
Very interesting concept, and lots of fun. The concept of this game is very simple to grasp, but has a lot of secrets to unlock as your skill progresses. Would certainly reccomend.