Space Engineers

Space Engineers

(Stargate Adress fixed) - [New Version] Stargate Modpack (Server admin block filtering)
78 Comments
The Doctor 8 Oct, 2024 @ 1:50pm 
how do i set up a link between 2 stargates
scassit669 2 Jun, 2020 @ 10:42am 
@General Madman This is the currently working version. Got it on my world right now. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=754173702
dneylon 5 May, 2020 @ 11:24pm 
theis no work
General Madman 8 Apr, 2020 @ 11:50pm 
ok i have to ask their two stargate mod on the workshop which is better or the right one to use
Laffyistired 7 Apr, 2020 @ 4:04am 
@GHB Deimos new version on the workshop
GHB Deimos 4 Apr, 2020 @ 2:34am 
Still broken :steamsad:
bullylein123 22 Sep, 2019 @ 1:17pm 
echt schade das der Mod mit der Aktuellen Version nicht mehr funktioniert
TheMorpheus 12 Apr, 2019 @ 1:49am 
Latest SE-Version broke this mod :steamsad:
gamin 3 Jan, 2019 @ 7:05am 
my is stuck on 2 settings for gat locations
Freudman 26 Nov, 2018 @ 9:01am 
a has to divide this in two
Freudman 26 Nov, 2018 @ 9:00am 
autoclose works only for players and triggers after 10 secs after LAST engineer enters the gate. All "gate things" like dhd and gates follows lore of SG... COMPLETLY!!! you cannot connect to gate wich adress you dont know, gate instakills you (even admin!!!) when its openned from other side, event horizont of just openned gate kills you too.... and TWO GREAT THING.... dhd is full button pannel so you can type adress of gate you know and desire as like in show, but like that work only pegasus, milky way and atlantis DHD. If you saw the SGU serie you can know universe gate and when you "call" from this gate it will rutns around like in the show. dont worry about terminal panel. its situated on the right side next to the letter X, it has only yellow hit box.... uffff i thing that i said all needed to know ase and spread of this AWESOME MOD
Freudman 26 Nov, 2018 @ 9:00am 
here you got the "gate update" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1532609531
and here is the supergate "update" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1515037483
both just subb and its done... i ve got only one issue, shall i call like so.... when you throw something into gate, for example iron ingot, gate deosnt register transportation of this item and doestn automaticaly close, only if you decide to turn it off by dial button if you are on the"caller" side or time is out (38 mins),
Freudman 26 Nov, 2018 @ 8:36am 
@Apollon check this out https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=754173702 nicely working on servers, but you have to find the "adress fix file" specialy for this mod.... its only plugg in sou you dont have to install it, jus subb ;) :D
Th98ioozuopos 11 Nov, 2018 @ 11:49am 
You Need to fix mod ates and dhd's No longer work DHD olky works as a Button pannel and stargate doesnt work a all
PLZ FIX THIS Look at mod for yourself it doesnt work Plz fix this
SEMikeC 28 Oct, 2018 @ 7:39am 
Please fix this! One of my very favorites. Newest version has killed it.
bullylein123 31 Aug, 2018 @ 4:09pm 
es wäre super wenn die iris und der reset zum abschalten des tores wieder mit dabei wäre
jackik 28 May, 2018 @ 3:50am 
no, get a hacking computer mod, it helps immensly.
Ventruros - (Laurel COOPER) 27 Apr, 2018 @ 11:56pm 
This one work fine for me, beacause other have prob with gate adress
Laffyistired 27 Apr, 2018 @ 2:57pm 
which mod to use this or the other
Ventruros - (Laurel COOPER) 13 Apr, 2018 @ 11:16am 
it still work ?
Zaliah Vertex 7 Mar, 2018 @ 8:09am 
Any update on this?
Prototypexmurdr 26 Feb, 2018 @ 3:54pm 
I am trying to use the mod now and it seems to be broken I cant get a gate to dial and the DHD has two places for quick dial
ARAURA 26 Feb, 2018 @ 8:49am 
Both the oringinal and this Stargte fixed mod are causing crashes with my worlds.
zerc 7 Feb, 2018 @ 6:00pm 
i would love if a destiny styled console would be added just there is a atlantis console and DHD
Angry_Piper 28 Jan, 2018 @ 4:03am 
Anyone here know how to get the animations working? (As per video on original mod) The stargates work but no lights or spinning visual for me
jackik 14 Jan, 2018 @ 2:21am 
maybe we'd need asgard styled walls and floor just like wraith ... goa'uld, Toc-ra, Tau'ri (yes) and ancient and so on (not including minors as they often don't have too outstanding designs, have no armored ships or are simply the genii . . .).
too bad the original seems to have been completely dropped...
Riku~Anita 12 Jan, 2018 @ 6:27pm 
my only issue with stargate mods in se is that they don't fit the art style super well and that makes me mad bc I love stargate
I tweeted to sgc to look into stargate pop vinyls
AudioGlitch42 5 Jan, 2018 @ 3:48pm 
Can i use this on my already made survival world? Or will i not be able to find the resources to make the gates? (I know i posted this on the original mod page but this ones seem more active)
LowTechRider 5 Jan, 2018 @ 3:16pm 
just to note, this mod aint listed by the original creator, and here the only thing that will get fixed is the address-display-problem
Hark 5 Jan, 2018 @ 1:40pm 
Anything bigger than a fighter crashes going through a supergate. Is there somthing i am missing, or does it just not work for larger ships. (even larger ships made of small blocks crashes)
DormantHeart 5 Jan, 2018 @ 5:14am 
Any fix for missing textures on ores?
[g2ky] CMDR Aliyar 1 Jan, 2018 @ 1:23pm 
Bei mir bleibt die Meldung mit "Event Horizon on Stargate", wie ne art gps punkt, immer sichtbar. Lässt sich aber nicht entfernen. Echt nervig wenn man über Remote Access auf drohnen schiffe zugreift und schon mehr als zehn Einträge mit "Event Horizon on Stargate" belegt sind.
Danielczech 31 Dec, 2017 @ 6:38am 
thr fix is good.Thx bro...
Blackyy 6 Dec, 2017 @ 9:48am 
doch das geht wenn man im DHD die 'Clear after dealing' Funktion rausmacht und per quick deal das selbe Tor anwählt ;)
LowTechRider 5 Dec, 2017 @ 11:05pm 
Ja im moment ist die Iris/Schild Option komplett gefraggt, wär cool wenn @Scherbe das auch wieder hin bekäme, das selbige Problem besteht mit dem Reset-Button bei den Gates, man kann jene nicht abschalten OHNE was durchgeschickt zu haben.
LegionPL 4 Dec, 2017 @ 2:35am 
Can we expect future updates ?
Blackyy 4 Dec, 2017 @ 1:34am 
mal ne Frage: Wie kann das sein dass meine IRIS komplett weg ist und ich kein Material wie Erze oder Komponenten durchs Tor schicken kann?
Scherbe  [author] 27 Nov, 2017 @ 11:33am 
Es schien mir, als wenn er irgendwann die Lust verloren hatte. Was ich im Code gesehen hatte, hatte er einiges vor umzustellen. Finde ich auch schade... ich hätte gerne mit ihm zusammengearbeitet um den Mod zu verbessern. Gerade bei den DHDS sieht man, dass dort noch einiges geplant war. Ohne die Roh-Models kann ich da aber nicht weitermachen. Zudem hat jeder Programmierer so ein klein wenig sein eigenen Stil und an seinem Code sehe ich, dass er einiges an Wissen über die API von SE hat, das fehlt mir alles, weswegen ich auch nur die Adressen "repariert" habe und von weiteren Items die Finger lasse. Ich will nicht mehr kaputt machen. Hauptsache ich konnte das Gate nutzen... ;)
Blackyy 22 Nov, 2017 @ 9:57am 
Ja gut hatte anfangs kompatiblitätsprobleme :D Super gut gemacht, das mit den Adressen, obwohl man meinen könnte dass der Hauptdesingner der Mod das 'Problem' hätte selber lösen müssen ;) Vielen Dank auf jeden Fall dafür =)
Scherbe  [author] 22 Nov, 2017 @ 9:27am 
@Blackyy, Also ich habe es gerade getestet, ich kann in meinem Safe durch alle Stargates gehen. Ich habe 7 Stargates und jedes ist anwählbar und funktioniert einwandfrei. Ich habe auch keine groben Fehler in dem neuen roten Infofenster oben rechts gesehen. Nur eine Warnung, dass es das Spiel etwas verlangsamt.
Scherbe  [author] 22 Nov, 2017 @ 9:14am 
@Blackyy, Ich habe im letzten Monat keine Anpassungen vorgenommen, d.h. es könnte durchaus sein, dass dort Probleme auftreten. Ich bin die letzte Zeit nicht zum Spielen gekommen, ich muss es selbst mal testen.
Welche Mods hast du sonst noch drauf, evtl. gibt es ja irgendwelche Wechselwirkungen mit anderen Mods.
Blackyy 22 Nov, 2017 @ 3:11am 
Ok deutsch ist besser :D Ist die Mod schon an das API update angepasst? hatte critical crashes mit aktiver Mod.
Prototypexmurdr 20 Nov, 2017 @ 4:11pm 
@scherbe Thanks for all your hard work with this mod. You're right just being able to use the gate is enough. Thanks again
Scherbe  [author] 18 Nov, 2017 @ 6:59am 
@blackyy I'm german, so if writing german is easier for you than english... :)
Scherbe  [author] 18 Nov, 2017 @ 6:58am 
I never build the Malp, so i don't know anything about it. First, i only made this bugfix because i wanted to play with working stargates. I wrote in the description "I think i won´t do further bugfixes on other objects in this mod." ... sounds rude but its kinda hard to understand the code someone other was writing. I cannot fix everything.

The cloaked chip (can't remeber the name for now) is also not working or i'm to dumb to build one.

Another bug is trying to use a ship with the gates. For me it wasn't working... i don't know if someone other managed to fly with a ship through the gate.

The are some errors in this mod. For me it was ok to have the dailing fixed so i could walk through the gates.
If phoenix would answer me, i could work together with him to try to fix some bugs. I think he could explain the plan he had with some functions so we could work together to get the mod working as intended. But as long as he is not accepting my friend request i could not talk to him.
Blackyy 18 Nov, 2017 @ 4:19am 
You have to wait till Phoenix fixed the Mod to applying the Update of the main game? (Sry for my english ;) )
Scherbe  [author] 13 Nov, 2017 @ 1:11pm 
@Exodus, where is the problem? I made this fix because i wanted to use the stargates in my own game. I play SE with the stargate mod and i can say i can dial.
If you still expecting problems with dialing, please expalin what is not working. Please explain as exact as possible how your game is build. What stargate you use, what dhd you use.

@Blackyy, i only fixed the dailing, nothing more and i don't think i can fix the malp.

@all
I tried to cantact Phoenix but he still hasn't accepted my friend request. Also other persons on the contributor-list of the stargate-mod haven't accepted my friedn request. It seems i can't make contact with them so some question i have are still unanswered.
I still have no solution to the supergates because i don't understand why the have no owner on creation and the mod are some lines of code, too much to find everything by only reading the code...
Exodus 12 Nov, 2017 @ 11:17am 
Issue is still not fixed. Mod is still in an unusable state, even with this "fix", and dialing is still not possible.
Blackyy 11 Nov, 2017 @ 1:18pm 
i´ve builded a MALP...my malp... but the game crashes if it fly trough the gate...help? :D
Dr.Dangerous 23 Oct, 2017 @ 2:41pm 
Thanks for fixing this mod (mostly). There are a few issues here and there, but hey. At least it works now.