Divinity: Original Sin 2

Divinity: Original Sin 2

Buffed Defense Abilities and Wits
26 Comments
Bromantic 12 Sep, 2018 @ 8:47pm 
Plz, update this to DE :D
Zako 17 Apr, 2018 @ 12:05pm 
I am definitely on board with TotallyOriginalUniqueGame's idea, that could be great. The reason I'm posting, though, is to ask, could you make a (hopefully very simple) mod that just boosts Wits? You're really the only modder I've found who is giving it the bump it deserves, and I have other mods that affect Defensive abilities so this one isn't compatible.

A simplistic standalone mod that just makes Wits give +1.5% crit and +1.5 initiative per point would be fantastic, and I think that would help make Wits a viable primary stat for some characters, the way the rest of the other stats already are.

Would this be possible?
Shade 11 Jan, 2018 @ 7:31am 
I love this mod, but I wonder if you would consider expanding it?

Like for offensive stats?

Strength: +5% Damage / Weight Capacity Increase/+1% Vitality per point
Finesse: +5% Damage/+0.2 Movement Speed would be nice/+0.25% Dodge per point.
Intelligence: +5% Damage/+3% Magic Armor per point.

Then you got the defensive stuff;

Constitution: +7% Vitality per point/base is fine.
Wit's: +0.5% Accuracy/+0.25% Dodge/+1.5% Crit Chance/+1% Crit Damage/+1 Initiative per point.
Memory: +1 Action Bar Slot/Memory Capacity is fine.
coatl 2 Dec, 2017 @ 7:35pm 
This one works and I've had no issue.
Sibbie 8 Nov, 2017 @ 2:05pm 
Can anyone confirm if this one works as of the newest patch? I know the other Leadership range increase ones make your saves go.. boom!
Aedrion 19 Oct, 2017 @ 1:32am 
Also makes enemies tougher that have a lot of this. I quite enjoy that! Great stuff!
trsbald 16 Oct, 2017 @ 6:42am 
Apparently at least some of the devs knew that perserverance was pretty lame, and gave some boss enemies a bunch of points in it. When it was only 5% per level, Mordus or that djinn (or many other elite enemies) having 5 or 6 points in perserverance was fine, but having them gain an entire half of their armor back with this mod makes applying any hard cc to them almost worse than pointless.
Xaelyn 10 Oct, 2017 @ 1:33am 
@Yijuwarp The inititative system always alternates between one of your characters and an enemy, so inititive only matters on a single character to ensure that you get to go first. Stacking it on multiple characters is completely wasted.
Yijuwarp 9 Oct, 2017 @ 10:42am 
I grab a lot of wits on all my characters just so i can get some sensible initative.
Bankstercide 5 Oct, 2017 @ 9:15am 
I'm joining the 15m faction as well. 10m is good for melee brawls in center field, but it's not enough when using Rogues or going for back rankers. With that said, the Leadership bonuses are quite good.
baardvaark  [author] 3 Oct, 2017 @ 12:53pm 
Updated mod. Reduced reflection bonus to 7%, and wits crit bonus to 1.5% per point.
LiberTea 2 Oct, 2017 @ 12:14pm 
Definitly need to reduce the reflection down a bit. At 10 points (100%) enemies stop attacking you half of the time and just skip turns since they dont want to take the damage.
baardvaark  [author] 30 Sep, 2017 @ 11:00pm 
Yes unfortunately the leadership tooltip doesn't update, but I'm pretty sure its range does increase. I think I'm going to drop reflection from 10 to 8% and wits from 2% to 1.5% crit chance per point. I do think think wits should be one of the only ways to gain crits, tbh. Instead you can find +20% crit chance on weapons and throw in a coupl runes and you have 100% crit chance easy. So really these other means should be reduced before we could really find a reasonable crit-wit %.
Bankstercide 30 Sep, 2017 @ 10:57pm 
Yeah, the tooltip for Leadership still shows 5m, but the distance has been changed to 10m.
Dr Fro 30 Sep, 2017 @ 1:44am 
dunno if its a bug or hard to update the details of the Leadership but the text still reads "5m" range. where the other 2 defense abilities show they new %s
Dan 29 Sep, 2017 @ 6:32pm 
Works like a charm! Thanks.

I think the reflection was fine at 5%, personally. I would like a version with 5% reflection and 15m leadership.
DaShiku 28 Sep, 2017 @ 4:22am 
Could you do a separate mod that just buffs leadership to 15m? Or otherwise tell me how i can edit talents myself?
de Grizz 28 Sep, 2017 @ 1:55am 
stupid turn system - me-enemy-me-enemy etc - make any invest in wits mostly useless, and even 5% crits by point not make it good for invest more then one char, maybe 10, but do no ))
Sunshine 27 Sep, 2017 @ 7:02pm 
mmm lone wolf buffed up to 220% reflection and spamming shields
Syynx 27 Sep, 2017 @ 4:59pm 
Balancing Lone Wolf could be it's own mod tbh
rawb 27 Sep, 2017 @ 4:53pm 
To be honest though. Reflection is worthless is even with lonewolf. At 5% and at 10% it still doesn't solve most problems, it just leads to some funny fights vs large groups of weakk enemies.
rawb 27 Sep, 2017 @ 4:51pm 
10% reflection is hilarious with lonewolf. You just go all consitution and the game kkills it's self through you. Sometimes I'll get chain CCed for like 4-5 turns as foes just die one by one. Hilarious.
baardvaark  [author] 27 Sep, 2017 @ 2:19pm 
10% reflection may be too much. I was trying to keep consistent with the others, though. Maybe I'll drop it down to 8% if 10 is a bit much. But Lone Wolf is already kind of OP from what I hear, so I don't know how much of a difference extra reflection % will make.
Squamata 27 Sep, 2017 @ 2:08pm 
Its a neat idea, but I feel like a lone wolf would completely break the game with stats like these. Especially 10% reflection.
LiberTea 27 Sep, 2017 @ 1:19pm 
Love the idea, however i have a feeling 10% reflection might become a bit too strong. But we shall see.
Syynx 27 Sep, 2017 @ 1:05pm 
Thanks! I'm just about to try out the Bard class and this will probably help a lot