Divinity: Original Sin 2

Divinity: Original Sin 2

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Buffed Defense Abilities and Wits
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
1.423 KB
27 Sep, 2017 @ 12:04pm
3 Oct, 2017 @ 12:52pm
2 Change Notes ( view )

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Buffed Defense Abilities and Wits

Description
This mod simply buffs the range of leadership to 10m, retribution to 7% reflection, perseverance to 10% armor recovery, and wits to 1.5% crit chance per point. The defense abilities are mostly atrocious, and this should make a couple splash points in them slightly more effective. This hardly maeks wits a viable primary stat, but it should make it feel slightly less like a complete afterthought in Tactician.
26 Comments
Bromantic 12 Sep, 2018 @ 8:47pm 
Plz, update this to DE :D
Zako 17 Apr, 2018 @ 12:05pm 
I am definitely on board with TotallyOriginalUniqueGame's idea, that could be great. The reason I'm posting, though, is to ask, could you make a (hopefully very simple) mod that just boosts Wits? You're really the only modder I've found who is giving it the bump it deserves, and I have other mods that affect Defensive abilities so this one isn't compatible.

A simplistic standalone mod that just makes Wits give +1.5% crit and +1.5 initiative per point would be fantastic, and I think that would help make Wits a viable primary stat for some characters, the way the rest of the other stats already are.

Would this be possible?
Shade 11 Jan, 2018 @ 7:31am 
I love this mod, but I wonder if you would consider expanding it?

Like for offensive stats?

Strength: +5% Damage / Weight Capacity Increase/+1% Vitality per point
Finesse: +5% Damage/+0.2 Movement Speed would be nice/+0.25% Dodge per point.
Intelligence: +5% Damage/+3% Magic Armor per point.

Then you got the defensive stuff;

Constitution: +7% Vitality per point/base is fine.
Wit's: +0.5% Accuracy/+0.25% Dodge/+1.5% Crit Chance/+1% Crit Damage/+1 Initiative per point.
Memory: +1 Action Bar Slot/Memory Capacity is fine.
coatl 2 Dec, 2017 @ 7:35pm 
This one works and I've had no issue.
SibylSabiaTTV 8 Nov, 2017 @ 2:05pm 
Can anyone confirm if this one works as of the newest patch? I know the other Leadership range increase ones make your saves go.. boom!
Aedrion 19 Oct, 2017 @ 1:32am 
Also makes enemies tougher that have a lot of this. I quite enjoy that! Great stuff!
trsbald 16 Oct, 2017 @ 6:42am 
Apparently at least some of the devs knew that perserverance was pretty lame, and gave some boss enemies a bunch of points in it. When it was only 5% per level, Mordus or that djinn (or many other elite enemies) having 5 or 6 points in perserverance was fine, but having them gain an entire half of their armor back with this mod makes applying any hard cc to them almost worse than pointless.
Xaelyn 10 Oct, 2017 @ 1:33am 
@Yijuwarp The inititative system always alternates between one of your characters and an enemy, so inititive only matters on a single character to ensure that you get to go first. Stacking it on multiple characters is completely wasted.
Yijuwarp 9 Oct, 2017 @ 10:42am 
I grab a lot of wits on all my characters just so i can get some sensible initative.
Bankstercide 5 Oct, 2017 @ 9:15am 
I'm joining the 15m faction as well. 10m is good for melee brawls in center field, but it's not enough when using Rogues or going for back rankers. With that said, the Leadership bonuses are quite good.