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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1897187029
Uses XModBase 2.0.1
Could it be upgraded to 2.0.2 or later? Otherwise this mod will be undoing a Highlander fix:
https://x2communitycore.github.io/X2WOTCCommunityHighlander/tactical/GetStatModifiersFixed/
the entire HP pool is considered health.
Like the hp that shield barers give for example. Does their "Orange hp" active red fog if it is destroyed? Or does it only count for the main HP pool?
StatList[0]=eStat_Mobility
LightEffect[0]=0.90
ModerateEffect[0]=0.75
SevereEffect[0]=0.60
bPercentage[0]=True
StatList[1]=eStat_Offense
LightEffect[1]=-5
ModerateEffect[1]=-15
SevereEffect[1]=-25
bPercentage[1]=false
StatList[2]=eStat_HackDefense
LightEffect[2]=0.90
ModerateEffect[2]=0.75
SevereEffect[2]=0.50
bPercentage[2]=true
StatList[3]=eStat_Will
LightEffect[3]=0.90
ModerateEffect[3]=0.80
SevereEffect[3]=0.70
bPercentage[3]=True
StatList[4]=eStat_Dodge
LightEffect[4]=0.90
ModerateEffect[4]=0.75
SevereEffect[4]=0.50
bPercentage[4]=True
StatList[5]=eStat_Hacking
LightEffect[5]=0.90
ModerateEffect[5]=0.80
SevereEffect[5]=0.70
bPercentage[5]=True
StatList[6]=eStat_PsiOffense
LightEffect[6]=0.90
ModerateEffect[6]=0.80
SevereEffect[6]=0.70
bPercentage[6]=True
The percentage variables would obviously be preferable, but if it works with just taking straight numbers away, that's fine, too.
If a soldier has 4 natural HP and 5 granted by the armor they're wearing, for example, do red fog penalties only start kicking in once the actual armor is breached and the natural hp is hit, or does it just treat the entire HP pool as 'health'?
Can anyone confirm?
StatList[0]=eStat_Mobility
LightEffect[0]=0.75
ModerateEffect[0]=0.5
SevereEffect[0]=0.25
bPercentage[0]=true
StatList[1]=eStat_Offense
LightEffect[1]=-17
ModerateEffect[1]=-34
SevereEffect[1]=-51
bPercentage[1]=false
StatList[2]=eStat_Will
LightEffect[2]=0.75
ModerateEffect[2]=0.5
SevereEffect[2]=0.25
bPercentage[2]=true
StatList[3]=eStat_PsiOffense
LightEffect[3]=0.75
ModerateEffect[3]=0.5
SevereEffect[3]=0.25
bPercentage[3]=true
StatList[4]=eStat_Hacking
LightEffect[4]=0.90
ModerateEffect[4]=0.80
SevereEffect[4]=0.70
bPercentage[4]=true
Would've loved to see Charmed's planned features come to fruition.
F1 screen and stat panel show stats correctly, but when trying to shoot something, aim is not multiplied by 0.9, but by 1.9, for example
Thanks for the quick answer!
@Lampros no, red fog is healed to milder tiers and cured at high or full health. There's no setting to change that.
https://pastebin.com/uDfL91AF
@Lampros
Those are turned off by default, aye. I tried to change it but failed.
Too bad, as a mod that weakens hurt units really adds the realism. I still do not understand why Firaxis didn't implement the Second Wave options for this game.