The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Breezehome Museum
124 Comments
Ujinty  [author] 10 Jul, 2018 @ 1:32pm 
@cyclonegamer101
Nope
DrewDaRadOne 10 Jul, 2018 @ 12:15pm 
is any dlc required?
ELREDACTITO 30 Apr, 2016 @ 4:48pm 
Umm, After going off and back on to Skyrim, I have realised that the door leading too the museum has merged with the wall and I cannot open it, I dont know what too do, Can anyone help me? :D
Ujinty  [author] 31 Dec, 2015 @ 12:02pm 
@Matrix Thanks! I'm glad you're enjoying it :ghlol:
scatman 31 Dec, 2015 @ 11:12am 
Thanks for the mod:) Love it
13 14 Oct, 2015 @ 5:59pm 
I not sure what the issue is but my followers run to the frnt door and go in and out the whole time I'm in the museum. Is there a known issue with multiple follower mods?
musket 21 Jul, 2015 @ 11:20pm 
kk, I have started a new game with a bunch of mods installed, thanks :)
Ujinty  [author] 21 Jul, 2015 @ 7:58pm 
@Eook Nope. It'll be there when you do.
musket 21 Jul, 2015 @ 2:11pm 
Do I need to have Breezehome before I install this mod????
Dusk fox. 21 May, 2015 @ 10:59am 
yaaaaaaaaaaay!
Ujinty  [author] 4 May, 2015 @ 6:11pm 
@Stanley Yes!
Dusk fox. 4 May, 2015 @ 7:06am 
dose it come with all the stuff in the picatures?
The Endleader 30 Apr, 2015 @ 9:40pm 
Thanks,i hate when people don't respond to me,my questions are legit,in my head anyways.Cheerz
Ujinty  [author] 30 Apr, 2015 @ 8:12pm 
@Mark
Probably not, although possibly if they aren't physically located in the same place. Make a backup save, then download it and find out!:ghlol:
The Endleader 30 Apr, 2015 @ 2:26pm 
is this compatable with the blacksmiths basment and breezehome basement addons? plz answer
Foe-hammer 16 Apr, 2015 @ 9:30pm 
Fantistic mod! Always wanted a storage room/armory in breezehome. Whiterun's central location make this the ideal place for a multipurpose crafting center. Definitely a 5 out of 5!!

If you play Skyrim, and haven't downloaded this mod, then you are really missing out. So do yourself a favor and GET THIS NOW! Yes, its that good. And if a one-stop-shop isnt enough, then how about dozens of free ebony ingots? That's right. Free. Ebony. That alone is worth the mod!
Dusk fox. 8 Feb, 2015 @ 3:59am 
FREE STUFF
Ujinty  [author] 2 Jan, 2015 @ 6:21pm 
@bonc303
Please ensure you opened the mods menu in the skyrim launcher and clicked the checkmark next to breezehome museum after subscribing.
Adept Joy 2 Jan, 2015 @ 5:32pm 
The museum isnt there when i go on
Matt78600 1 Jan, 2015 @ 4:41am 
It's okay now that was a launcher problem
Ujinty  [author] 31 Dec, 2014 @ 12:25pm 
Please ensure you opened the mods menu in the skyrim launcher and clicked the checkmark next to breezehome museum after subscribing.
Matt78600 31 Dec, 2014 @ 3:08am 
No I haven't any mod.The museum doesn't exist it's just breeze home
Ujinty  [author] 30 Dec, 2014 @ 2:58pm 
@Naptune Well, the only thing I can think of is that you have another mod that is altering Breezehome's navmesh, and it is overriding my changes.

@Matt What bug?
Matt78600 30 Dec, 2014 @ 3:24am 
My game loed this mod but in game that bug
👅 f r e a k y c y r u s 👅 25 Oct, 2014 @ 8:08pm 
Also, the red orb thing's (Not sure of the name) display case opens up every time I go into the house. Not a big thing but is annoying me
👅 f r e a k y c y r u s 👅 25 Oct, 2014 @ 8:07pm 
Ive noticed that another mod follower (Inigo) Serana, my wife Ysolda, and my daughter all just constantly walk out the door and teleport back in in an endless loop. Ive linked it to this mod, as whenever I go downstairs it happends.
jadedkratosttv 13 Sep, 2014 @ 10:10pm 
I have a few mods for Breezehome and now it is three times the size of the houses I can build. My Breezehome house now has a museum, a basement, a forge, a large mannequin room for forty suits of armour and Ive got the Hoarders Home directly under it. Hoarders Home is accessable via trap door in the garden at the outer wall of the wing facing Warmaidens.
Ujinty  [author] 13 Sep, 2014 @ 5:07pm 
I'm glad you found the solution, and replied that it wasn't this mod! Happy modding! :ghlol:
jadedkratosttv 12 Sep, 2014 @ 11:43pm 
I found what the issue was with the game not loading the Dragon Rising mission and it was attributed to playing as the Space Marine Race Mod. I started a new profile as a Nord and the mission loaded properly and I was capable of completing the mission.
Ujinty  [author] 12 Sep, 2014 @ 5:25pm 
@fisher

All I can tell you is that this definitely isn't the cause. You could always try forcing it to start through the console!
jadedkratosttv 9 Sep, 2014 @ 4:11pm 
I'm having an issue. I complete the Bleak Falls Barrow mission but can't do the Dragon Rising mission. Which mods cause this issue?
OriGlass 9 Apr, 2014 @ 12:16pm 
tnx :)
Ujinty  [author] 9 Apr, 2014 @ 11:51am 
Breezehome is the house in Whiterun that you can buy after you progress through the main story and complete Bleak Falls Barrows. It's the house most people get first, and is also the smallest. (Without this mod.)
OriGlass 9 Apr, 2014 @ 9:53am 
where is the Breezehome?
Kevanoovitch 25 Mar, 2014 @ 12:22pm 
ok thx, love the mod great work
Ujinty  [author] 25 Mar, 2014 @ 12:13pm 
They're set to respawn. It should make no difference how you get rid of them. Once you pick them up, they should respawn after the default time. If you really want to get more ingots without hunting them down, just open the console and type in /help ingot, then /player.additem xxxxxxx yy, with the xxxxxx being the ID of the ingots you want, and yy being the number.
Kevanoovitch 24 Mar, 2014 @ 10:52pm 
Do the ingots respawn becuse i have noticed that if you trow them out or something they come back to the shelf. But if you use them they are gone forever can you fix so that they respawn pls.
Ujinty  [author] 5 Mar, 2014 @ 12:53am 
@tmmyrulz

That's a bug from it loading improperly. I've had it happen a few times, but never as pervasive as you just said. (Standing with the regular, living animation, occasionally moving about.) Usually loading the game again will send them back to their inanimate positions.
Aweega 4 Mar, 2014 @ 7:09pm 
This is scary, maybe it's just a bug but everytime I go into Breezehome the manequins are in different places, only they are in a walking pose. Every time I reenter the house they are moved again. Sometimes they are standing right in front of the door facing me. I uninstalled this when one time I walked outside and a manequin was standing outside facing me. No npcs were walking around even though it was mid-day.
Ujinty  [author] 6 Jan, 2014 @ 8:03pm 
@Janegarrity
Off the top of my head... I'll guess about 15. There are quite a few, and I actually removed some from my original design. It lagged the game quite a bit on lower systems.
janegarrity 6 Jan, 2014 @ 4:28pm 
How many mannequins are there total? I need A LOT.
ReDragon 19 May, 2013 @ 7:21pm 
That's right.. the CK do that each time, you make a mod related bsa-archive with this Kit. If you take the application "archive.exe" standalone then you can choice the destination folder.
Ujinty  [author] 19 May, 2013 @ 7:05pm 
I just used the Creation Kit. It was saving the bsa in my ".../common/skyrim" folder, not the ".../common/skyrim/Data" folder where the bsa archive is supposed to go.
ReDragon 19 May, 2013 @ 3:00pm 
All is fine now.. I enjoy it. What application did you take for the bsa-archive?
Ujinty  [author] 14 May, 2013 @ 8:28pm 
New version is finally out, which should* fix the grey face bug. Apparently the Creation Kit was dropping the .bsa in the skyrim folder, not the data folder. But, I moved it. Also, Gersemi now has her own quarters and should* follow her pathing. I've seen her get stuck a few times on the enchanting table... even though she isn't supposed to use it, and has no sandboxing. Aaanyways.... enjoy!
ReDragon 20 Apr, 2013 @ 12:03pm 
you wrote: "Try disabling your mod then see if your followers will follow you.." No, it doesn't work for me. I tried different followers. All want to go out of Breezehome if I go downstairs through your entry door. Your navmesh changing seems to be still not so well working.
Ujinty  [author] 20 Apr, 2013 @ 10:56am 
Hah, yeah that's cause I deleted them. ;) The NavMesh in Breezehome is a mess. (In the base game, Bethesda totally didn't listen to their own advice.) Try disabling your mod then see if your followers will follow you into the basement.
ReDragon 20 Apr, 2013 @ 10:53am 
You wrote: "..original navmesh may reappear if you use any other mods that also modify" that, hmm.. I use my own mod "Breezehome base" only, which has a trap door infront of your entry door. Maybe, if I change the mod load order, that could help. But I loaded your mod in the CK and got the error below. You changed "NavMesh (280 Tris)" and "NavMesh (2 Tris ISLAND)".

PATHFINDING: NavMesh in cell WhiterunBreezehome (000165a8)
should be refinalized, there are navmesh bounds missing.
Ujinty  [author] 20 Apr, 2013 @ 10:23am 
Do you have any other mods that affect Breezehome? I foolishly redid the entire navmesh because it was so sloppy, but the original navmesh may reappear if you use any other mods that also modify the navmesh.
ReDragon 19 Apr, 2013 @ 6:23pm 
Ok.. I've understoodd. By the way, player companions (Serana) aren't able to follow into the museum. Is there still a navmesh mistake? Keep on coding well..