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Thanks for giving me permission to port the mod.
More Monster Spawns and the rest of your mods will be uploaded soon (tm).
Although the Divinity Engine 2 currently has a bug and won't open so I'll have to wait for this to be fixed by the devs.
May I add you to my friends list for further questions?
I can't help for the DE port.
Your best bet is then to create your own, as this one won't be updated.
Nothing more, friend. ;)
I encourage you to create your own mod, fitting your tastes.
1. I really don't like enemies in populated areas :/ like crocs and frogs in fort joy, cause civilians get involved, and while they run away so they don't get killed or most of the time it's still annoying. f.e. frogs live puddles of poison everywhere and those don't dissaperar.
2. unforunattely your monsters don't work with "corpse harvester" from "crafting overhaul" which is super popular mod, could that be fixed somehow?
When can we expect an update for act 2 & 3 though?
My friend r happend to create a mod that respawn the enemy. Im just thinking that it might awesome to see a random encounter on divinity 2 where your enemy were able to spawn on different position on the field.
Will think about implementing such feature when I will (not soon unfortunately).
ah, damn... I had hoped for a sky mod... I really wonder why there isn't one yet...
It seems quite possible to make at least simple skyboxes... like in Hall of Echoes areas... I've even found a thread in the Larian forums explaining how to do it, but I'm not real modder... I hoped someone would have made such a mod by now... :-/
I'll keep the hopes up!
Thanks for the info!
No mod installed there.
Completely unrelated question... well kinda...
In your screenshots there is sky! How? Did I overlook a mod that does that??
You seem to use the Improved Camera Mod... Or are these screens from the Editor?
Either way, how is your sky not black?
I use Improved Camera and this is one of the few things that annoy me really much about the game... I mean there was never meant to be a skybox, but it would be so awesome!
If it is a mod, would you you point me in its direction?
Thanks in advance,
- Horrid
Also, I said it's doable on Tactician but I'm playing an entire magic party with lots of AoE. I don't think an physical party would be able to handle some encounters as they won't have many area damage abilities. That dwarf encounter by the bridge/burning-guy statue would be a almost impossible without cheese tactics...
In a few weeks, my schedule should open.
Also, I'm playing on tactician and it's doable, but not for a first run.
I'd say Monster Madness is more focused on Act 2 and More Spawns on Act 1.
If I only use this mod but not the Double Spawn mod, shall I use your -50% version ? I dont know how many foes this mod add, so Im a bit concerned about being overleveled or underleveled. I dont want the Double Spawn mod because I wanna play on tactician and its a bit too hard especially at the beginning. So can I play with Madness and 50% ? Or I will be under/over leveled ?