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@Octopuss When a unit flees, the side of all units within a (configurable) radius around them is checked. If there are more (known) enemies than friendlies in that radius and fewer friendlies than 2 he will surrender
I have a question: the number of surrendering occur to AI default is 2, that means if there are only 1 man left he will surrender am i right? but i'm confused that number is for the entire mission? or the squad or team he belong, or map section (e.g last man in 100㎡)?
i tested in editor, official missions, workshop scenarios, but didn't get a clue
anyway this mod is brilliant,thx for the work!
I am surprised this is still receiving updates!
If I disable only this mod, the issue disappears (my affiliation is not changed if I fall unconscious, and after I am resuscitated, enemies will perceive me)
Maybe both are not 100% compatible. That's sad; I like the idea of this mod very much.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1974617455
It seems to work fine for me, let me know if there are any problems out there
None of the CBA settings combinations have been able to prevent this entirely.
There could be a window there for you to make this mod compatible with AntiStasi, otherwise, I'd love to just have the weapon dropping feature of this mod standalone!