Arma 3
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ZluskeN Hors de combat
   
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Data Type: Mod
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21 Sep, 2017 @ 12:15am
13 Mar @ 12:59pm
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ZluskeN Hors de combat

In 1 collection by ZluskeN
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Description
This mod adds in a "Hors de Combat" mechanic for the AI,

When Laws of War came out I thought this kind of mechanic would have been a no-brainer, but apparently not.

AI will now surrender when they consider themselves "overrun".

In this state they are to be considered "Hors de Combat" and harming them at this point constitutes a war crime.
(There is no punishment for comitting this crime except your own guilty conscience).

Downed enemies can be given medical aid and if healed by an enemy they will immediately surrender.
(Remember, downed enemy combatants are entitled to medical aid to the same extent as friendlies).
Popular Discussions View All (1)
1
3 Jun, 2022 @ 9:15pm
last update
HamsterFurieux
150 Comments
Lelik 14 Aug @ 3:06pm 
And yes, two more questions about the mod: 1) Can it rebuild waypoints 2) Do AI ignore the command ' this disableAI "PATH";' ?
Lelik 14 Aug @ 3:03pm 
No, when they are in transport they seem to have surrendered, but continue to fire. But if you pull the crew out of the vehicle with Zeus's help, then it already surrenders. I didn't figure out about the crew settings, maybe I just didn't notice them
ZluskeN  [author] 14 Aug @ 5:10am 
Are they locked inside the vehicle? They are supposed to disembark when they surrender. Maybe I should make a setting to disable surrendering vehicle crews
Lelik 12 Aug @ 7:03am 
Cool mod, but there is a problem with the equipment. I play with Zeus and through it I see that the transport crew (APC, BMP, etc.) has surrendered (in Zeus it glows purple), but at the same time continues to shoot at enemy units. At the same time, the enemy considers them to have surrendered and does not attack the transport, even when it fires at them
Octopuss 7 Aug @ 5:19am 
okay I got it , thx:steamthumbsup:
ZluskeN  [author] 7 Aug @ 12:20am 
@Herr Escher The script uses the ACE surrender mecahanic. I experimentet with creating my own but ACE is just so much more useful

@Octopuss When a unit flees, the side of all units within a (configurable) radius around them is checked. If there are more (known) enemies than friendlies in that radius and fewer friendlies than 2 he will surrender
Octopuss 1 Aug @ 4:05am 
Hi ZluskeN, nice mod for add the realism in combat.
I have a question: the number of surrendering occur to AI default is 2, that means if there are only 1 man left he will surrender am i right? but i'm confused that number is for the entire mission? or the squad or team he belong, or map section (e.g last man in 100㎡)?
i tested in editor, official missions, workshop scenarios, but didn't get a clue
anyway this mod is brilliant,thx for the work!
Herr Escher 23 Jul @ 12:12pm 
Why does this require ace?
X-Bar 7 Apr @ 7:19pm 
Judge Dredd approves.
I am surprised this is still receiving updates!
Aviator 13 Mar @ 9:48pm 
I take no prisoners!!