Life is Feudal: Forest Village

Life is Feudal: Forest Village

Productive teens
55 Comments
alfa2a 13 Jan, 2021 @ 2:15pm 
https://gtm.steamproxy.vip/profiles/76561198160380318
Hey.
The same problem, children leave loot, and when assembling food, they carry 2-3 units instead of a full load.
It helped a lot if they start their work along the radius with a constant increase, the radius is tied to the hunter's or gatherer's hut closest to the house, depending on priorities.
It's just that all the logic in the extraction of resources is lost, it's good to make a separate mod or fix at all.
JLA 6 Nov, 2020 @ 12:33pm 
@littlemadness86
as for now if you see a meat/tallow/leather on the ground just build a road under it, the laborer will pick it up. of course you can use first person then place it on the barn too.
magumba 5 Nov, 2020 @ 8:44pm 
So i enjoy this mod too, though i dislike "wasting" resources from the kids doing stuff like mining, since (i think) it results in fewer ultimately. (though haven't paid that much attention to be honest)

tasks.lua: line 59

Replace this line
w:addTaskScript("taskIgnoreSurviveUpdate", {})

with this one
w:addTaskScript("IgnoreSurviveUpdateTask", {})

the "task" string is wrong.


With this, i do see that the food that the teens are picking up (at least from gathering, like nuts, and i know it's them because i started a fresh map and have 0 gathering workers) are being eaten.

Currently, I only hunt in FP mode since i use "Dangerous Animal" or something, so if alone (teen or adult) it's likely they will get killed. So mine just gather close to town so they don't die in winter and such mining ore or stone either.

For those looking for the particular folder, it's: 1138956682
LittleTofoo 21 Oct, 2020 @ 5:02am 
Hi,

I generally love the idea of this mod. I mean, in feudal times a child would have also been contributing in some way, especially in rural / village / small town settings, right? Makes sense. So kudos to author for making it happen.

I only intended to give mine 2 tasks, not to work them like slaves. Cutting trees and hunting (25 radius only).

However I had to limit it now to trees only, as a problem with kids leaving behind hides and occasionally meat seems to persist for me. I have removed any other mods which influence animals, such as the 'more skins and meat' thing I have used, to no avail. The kids still hunt an walk away, leaving the haul behind. They never come back for it. The adults also never collect it, no matter if set to 'basic worker' or hunter or whatever.

Has anyone found a solution for this? As seeing lack of updates from author I doubt this will get fixed by anyone else than maybe a user who knows what they are doing.
JLA 3 Oct, 2020 @ 12:24pm 
DEBUG LOG 20201004
Bug: can't pick hay
Solution:
1. open main.lua
2. search for this line:

if (task == tasks.GATHER_HAY) then
if game.season ~= SEASON_WINTER then
if (ProductiveTeens.Tasks:gather(w, RES_HAY))

3. change Tasks:gather to Tasks:mine like below:

if (task == tasks.GATHER_HAY) then
if game.season ~= SEASON_WINTER then
if (ProductiveTeens.Tasks:mine(w, RES_HAY))
kaatrav 6 Jul, 2020 @ 6:31am 
This is a great idea! But... Do it work?!!
Notperfect 18 Mar, 2020 @ 2:20pm 
Where Shall I Start ?
100 yards gather & hunting range is op, well that's what I thought.... even 25 has major problems.

There are currently some problems with the newest game version.

1. Teens can't pick up hay. They Stuck in sort of loop.

2. meat will not be picked up.

3. meat will stay on the map it will not count as food, even when stored in a shed (manual placement, or auto placed via building placement).

4. Vegetables picked up by teens don't count as food either, when using other mods which increase cal.

5. Teens picked up food (yes they still kill and pick up stuffs) will not be registered in storehouses.
Taitsuo 19 Dec, 2019 @ 4:45pm 
or the possibility to change the order of priority within the game (without having to save, change mod option, and reload) , from a particuliar building, school perhaps ( and with the obligation a teen is educated before he can be productive, that could be more balance/fair/demanding and fun =p)? or even maybe a new building, needed for the teen to be productive ("labour school " XD) that would be immersive ^^
anyway, that's just details =p great mod again ;)
Taitsuo 17 Dec, 2019 @ 5:36pm 
Great mod !
a must have when you play with "Time is relative" !
no dying bug so far.

Would it be possible to make then NOT cutting young trees ?
aurymn 26 Sep, 2019 @ 4:49pm 
Teens become stuck on hunting in their residence ~ then die of either starvation or hypothermia in winter.
Stone IV 10 Aug, 2019 @ 6:06pm 
Finally, I can enslave an entire village.
sonvar1125 29 Jul, 2019 @ 4:47am 
I like the idea of teens being useful, but all my teens are now dying of starvation while still in the village. Is there a way to fix this?
kay120277 15 Jul, 2019 @ 3:49am 
Hallo Neophir,

Gibt es noch ein Update für deine Mod (Productive teens).

Wie viele hier beschreiben, gibt es Probleme, das nach der Jagt Fleisch und Felle nicht mitgenommen werden.
Habe ein wenig mit den Prioritäten herum experimentiert und auch festgestellt, dass zb. Grass nicht geerntet werden kann.
Es wird zwar angewählt und versucht zu ernten aber es landet nicht im Inventar und wächst auch sofort wieder nach. (hatte es auf 9, da ein wenig Unterstützung hilfreich gewesen wäre).

Ich habe auch die Mod (Ausbalancieren des Waldes) mit in der Modliste.
Gibt es da eventuell Probleme, oder sollte ich deine Mod mal versuchen?
Wäre echt schön wenn du Zeit findest deine Mod anzupassen.

Vielen Dank im Voraus und mit freundlichen Gruß,

Kay
Zipack_CZE 25 Mar, 2019 @ 10:59am 
I have problem with kids. Probably because prey get out of their hunting radius they stay on the last place and froze to the death or starve. :/

Any idea how to solve it?
Meownaa 25 Feb, 2019 @ 3:58am 
When I played with this mod a few month earlier, everything was fine.
It really adds a lot to the game. :)
Meownaa 25 Feb, 2019 @ 3:56am 
I thought "huh, curious" and sped up to the point where the teen grows up. Boy, my village looked like a massacre had taken place. I have some screenshots, lots and lots of leather and the occasional meat basket cluttered all over the place.
But my test did not work, the teen was not able to pick the stuff up as an adult laborer.
Next I built a hunter, to see if the leather is somehow flagged as "hunted" or something. But nope, they are idle when no animals are around.

But that really was not the case a week ago, I did not add any mods or realized there was an update.
Meownaa 25 Feb, 2019 @ 3:55am 
I have the same problem withe the kids not cleaning up, but have not had it a week prior. And in my case, the parents won't do it as well.
Last time I played was on 17.02. All was well, 2 adults 1 teen, the kid did not pick up the stuff after hunting but that was alright, I got it manually or the parents did.

Yesterday I continued playing and had the parents work other jobs for two years, had a lot of leather lying around. When I set them back to being a laborer they picked up all the stuff THEY had left lying around, meat I hunted manually etc. But they did not touch the things the kid hunted (while being "on the job", manually hunted meat was fine).

MadDog/LT 20 Feb, 2019 @ 9:46am 
@Darbbo Hmm maybe it's load-order? The only thing they leave behind is skin, but I got the mod "More productive animals" load after, and skin is not into this mod.
Darbbo 20 Feb, 2019 @ 2:28am 
@MadDog/LT In my game that is not what the kids do. They hunt only kill after kill after kill and the adults have to play catch-up cleaning up what the kids leave in their wake and so any projects that I have the adults do like keeping firewood in the warehouse does not get done and so my people die.
MadDog/LT 19 Feb, 2019 @ 4:38am 
@Darbbo They will, after they kill the animal they go after plant/herb, loot it back to inventory, then they go after the animal they kill and loot it back to inventory.

@Neophir One thing I have a complain about is when they "Hunting" they animal goes out the "HuntingRadius" and they stand still and hope it get in radius (never happened) :( Please after 2-5 sec. found another taken. ;)
Darbbo 28 Dec, 2018 @ 10:37am 
Okay I found where I can disable the hunting priority so now my peeps can make it through the winter. The option for teenagers to hunt is cool but wish they would pick up after themselves.
Darbbo 28 Dec, 2018 @ 9:56am 
I'm having a tough time with this mod. At the start of a new map I have 2 adults and 1 teenager. I set 1 adult to hunt and the other to cut firewood. With this mod I quickly die of hunger and freeze to death because the teenager is going around killing animals and leaving its carcass lying there on the ground so both my adults are on cleanup duty picking up everything the teenager leaves behind and will not perform their professions until everything is picked up....Which is never.
Nakia 24 Dec, 2018 @ 9:56am 
I too love this mod. Makes the game seem more realistic to me and it certainly helps in the early years to store up food. Thank you so much for creating it.
JohnNav 24 Dec, 2018 @ 9:44am 
Perfect :) I love this MOD since the beginning days!!
Neophir  [author] 24 Nov, 2018 @ 3:24pm 
@Yuy_Filatov With the newest update the teens shouldn't gather any vegetables, fruits, herbs and hay during winter.

@Daniill192 редко смеялся так
NO_NAME 20 Oct, 2018 @ 2:49pm 
Also, vegetables are picked in winter, please turn it off.
NO_NAME 20 Oct, 2018 @ 2:17pm 
Good mod. Can you add to teens collecting leftover resources in the coverage area? For example, the skin and meat of a killed animal is an arrow. In general, to tagged into the warehouse and into the barn everything in their conditional visibility zone.
Basil_oz 25 Sep, 2018 @ 8:13am 
Wish I could use a mod to get my kids to be more productive!
Daniill192 15 Sep, 2018 @ 3:38am 
Чёртовы капиталисты! Эксплуатация детской рабочей силы!)
Nakia 2 Sep, 2018 @ 12:18am 
Has this mod been abandoned? Last update Sept. 2017.
Nakia 30 Jul, 2018 @ 4:26am 
If you have a school and a teacher in their area they will go to school. They will not be productive when in school except to get food for their house.
Virtualalex67 30 Jul, 2018 @ 3:21am 
Love the extra productivity. But do they still go to school? I need educated workers.
Nakia 11 Apr, 2018 @ 1:26am 
Teens die from hunger because they cannot get to something they are scheduled to do. I had that with a map that had a small island near the main one. I had to change my settings. Otherwise I have never had a teen die.
NaySayingNymph 10 Apr, 2018 @ 9:45pm 
This mod works so great with the older teens mod. I hated 6yr old "adults" because it was creepy even for village times. But then it was the struggle of caring for them from birth all the way till 12 without. But now they actually carry their weight and do something helpful and it makes sense that kids could help around a village. Too bad they can't fetch supplies for the shops.
LCB 25 Mar, 2018 @ 6:05am 
Good day, could you please fix the issue that teens are dying because of hunger? Anyway that is a mod which should be included in the original game. Children and teenagers normally are eating too much and therefore it takes too long to evolve your city since you have always to be careful by building new houses... thanks in advance! :)
Jaunitta 🌸 11 Mar, 2018 @ 6:44am 
My teens get educated then they work better.
ZenStick 29 Dec, 2017 @ 5:20pm 
Good at the beginning of the game. Would it be possible to make them collect resources that have left behind. Like if I go hunting with one char and kill bunch of animals the teens go collect them?
Marieee 15 Dec, 2017 @ 6:06am 
This is great except for a couple things. The teens don't know enough to come in before they starve or die from hypothermia. I guess that's because they're not smart enough? LOL :steamhappy:
daft73 4 Oct, 2017 @ 6:35pm 
First off thanks for the mod. The only issue I have is the 'mess', the teens make. On my most recent game using several mods , one being "Adam & Eve" start...I definately can set my adults to non food jobs, and that is fantastic! Once the teens atart working all is great but the left out furs and such start to pile up, and typically I just manually control the teens to gather what they leave behind, but that starts to get old. If I don't do that my adult workers start to go get the left-over gatherables and can't ever get to their primary jobs, such as chopping, gathering ect. What I end up doing sooner than later is turn OFF the hunting option. Not the best solution though.
TropicGaming 29 Sep, 2017 @ 10:10am 
it would be better if teenagers guarded pasture from animals. Let's just say - this is more effective in the early stages of the game
Neophir  [author] 28 Sep, 2017 @ 1:28pm 
@bill.reiner If you're using a high action radius try lowering it, to decrease the work for your teens. Your teens should support you with a low resource income, but shouldn't do all the work. May you've also not enough 'real' hunters.
bill.reiner 26 Sep, 2017 @ 7:32pm 
when i enable this mod my teens keep starving to death, they dont stop hunting to eat maybe
USMCG_Deranged 26 Sep, 2017 @ 12:21pm 
Can we have the infants working too? Maybe have them gather as they're already on the ground crawling.

Seriously tho, thanks for the mod!
ChunkyBluntz 26 Sep, 2017 @ 12:09pm 
The only issue I am finding with this mod is the fact that the teenagers who go hunting grab the meat, but they leave hides and wool behind on the ground to rot. Noone ever goes and collects that stuff, unless I do it manualy... Is there a way to make them collect the resourses they are leaving behind? damn messy kids...
Nakia 26 Sep, 2017 @ 7:27am 
Yes
ChuChuLainn 26 Sep, 2017 @ 7:18am 
Do the teens have time to study though ? ;)
Colorado Dyes 23 Sep, 2017 @ 4:58pm 
#MustHave
Atlas1205 23 Sep, 2017 @ 4:45pm 
TODAY, was a productive DAMN day!

*Productive babies*
Nakia 22 Sep, 2017 @ 1:52pm 
With level 2 n 3 towers, Armed and Dangerous and this mod our town dwellers should be safe. :steamhappy::steamhappy::steamhappy:
MEGADORI 22 Sep, 2017 @ 1:35pm 
One of the most useful mods ever <3