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Hey.
The same problem, children leave loot, and when assembling food, they carry 2-3 units instead of a full load.
It helped a lot if they start their work along the radius with a constant increase, the radius is tied to the hunter's or gatherer's hut closest to the house, depending on priorities.
It's just that all the logic in the extraction of resources is lost, it's good to make a separate mod or fix at all.
as for now if you see a meat/tallow/leather on the ground just build a road under it, the laborer will pick it up. of course you can use first person then place it on the barn too.
tasks.lua: line 59
Replace this line
w:addTaskScript("taskIgnoreSurviveUpdate", {})
with this one
w:addTaskScript("IgnoreSurviveUpdateTask", {})
the "task" string is wrong.
With this, i do see that the food that the teens are picking up (at least from gathering, like nuts, and i know it's them because i started a fresh map and have 0 gathering workers) are being eaten.
Currently, I only hunt in FP mode since i use "Dangerous Animal" or something, so if alone (teen or adult) it's likely they will get killed. So mine just gather close to town so they don't die in winter and such mining ore or stone either.
For those looking for the particular folder, it's: 1138956682
I generally love the idea of this mod. I mean, in feudal times a child would have also been contributing in some way, especially in rural / village / small town settings, right? Makes sense. So kudos to author for making it happen.
I only intended to give mine 2 tasks, not to work them like slaves. Cutting trees and hunting (25 radius only).
However I had to limit it now to trees only, as a problem with kids leaving behind hides and occasionally meat seems to persist for me. I have removed any other mods which influence animals, such as the 'more skins and meat' thing I have used, to no avail. The kids still hunt an walk away, leaving the haul behind. They never come back for it. The adults also never collect it, no matter if set to 'basic worker' or hunter or whatever.
Has anyone found a solution for this? As seeing lack of updates from author I doubt this will get fixed by anyone else than maybe a user who knows what they are doing.
Bug: can't pick hay
Solution:
1. open main.lua
2. search for this line:
if (task == tasks.GATHER_HAY) then
if game.season ~= SEASON_WINTER then
if (ProductiveTeens.Tasks:gather(w, RES_HAY))
3. change Tasks:gather to Tasks:mine like below:
if (task == tasks.GATHER_HAY) then
if game.season ~= SEASON_WINTER then
if (ProductiveTeens.Tasks:mine(w, RES_HAY))
100 yards gather & hunting range is op, well that's what I thought.... even 25 has major problems.
There are currently some problems with the newest game version.
1. Teens can't pick up hay. They Stuck in sort of loop.
2. meat will not be picked up.
3. meat will stay on the map it will not count as food, even when stored in a shed (manual placement, or auto placed via building placement).
4. Vegetables picked up by teens don't count as food either, when using other mods which increase cal.
5. Teens picked up food (yes they still kill and pick up stuffs) will not be registered in storehouses.
anyway, that's just details =p great mod again ;)
a must have when you play with "Time is relative" !
no dying bug so far.
Would it be possible to make then NOT cutting young trees ?
Gibt es noch ein Update für deine Mod (Productive teens).
Wie viele hier beschreiben, gibt es Probleme, das nach der Jagt Fleisch und Felle nicht mitgenommen werden.
Habe ein wenig mit den Prioritäten herum experimentiert und auch festgestellt, dass zb. Grass nicht geerntet werden kann.
Es wird zwar angewählt und versucht zu ernten aber es landet nicht im Inventar und wächst auch sofort wieder nach. (hatte es auf 9, da ein wenig Unterstützung hilfreich gewesen wäre).
Ich habe auch die Mod (Ausbalancieren des Waldes) mit in der Modliste.
Gibt es da eventuell Probleme, oder sollte ich deine Mod mal versuchen?
Wäre echt schön wenn du Zeit findest deine Mod anzupassen.
Vielen Dank im Voraus und mit freundlichen Gruß,
Kay
Any idea how to solve it?
It really adds a lot to the game. :)
But my test did not work, the teen was not able to pick the stuff up as an adult laborer.
Next I built a hunter, to see if the leather is somehow flagged as "hunted" or something. But nope, they are idle when no animals are around.
But that really was not the case a week ago, I did not add any mods or realized there was an update.
Last time I played was on 17.02. All was well, 2 adults 1 teen, the kid did not pick up the stuff after hunting but that was alright, I got it manually or the parents did.
Yesterday I continued playing and had the parents work other jobs for two years, had a lot of leather lying around. When I set them back to being a laborer they picked up all the stuff THEY had left lying around, meat I hunted manually etc. But they did not touch the things the kid hunted (while being "on the job", manually hunted meat was fine).
@Neophir One thing I have a complain about is when they "Hunting" they animal goes out the "HuntingRadius" and they stand still and hope it get in radius (never happened) :( Please after 2-5 sec. found another taken. ;)
@Daniill192 редко смеялся так
Seriously tho, thanks for the mod!
*Productive babies*