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Hey.
The same problem, children leave loot, and when assembling food, they carry 2-3 units instead of a full load.
It helped a lot if they start their work along the radius with a constant increase, the radius is tied to the hunter's or gatherer's hut closest to the house, depending on priorities.
It's just that all the logic in the extraction of resources is lost, it's good to make a separate mod or fix at all.
as for now if you see a meat/tallow/leather on the ground just build a road under it, the laborer will pick it up. of course you can use first person then place it on the barn too.
tasks.lua: line 59
Replace this line
w:addTaskScript("taskIgnoreSurviveUpdate", {})
with this one
w:addTaskScript("IgnoreSurviveUpdateTask", {})
the "task" string is wrong.
With this, i do see that the food that the teens are picking up (at least from gathering, like nuts, and i know it's them because i started a fresh map and have 0 gathering workers) are being eaten.
Currently, I only hunt in FP mode since i use "Dangerous Animal" or something, so if alone (teen or adult) it's likely they will get killed. So mine just gather close to town so they don't die in winter and such mining ore or stone either.
For those looking for the particular folder, it's: 1138956682
I generally love the idea of this mod. I mean, in feudal times a child would have also been contributing in some way, especially in rural / village / small town settings, right? Makes sense. So kudos to author for making it happen.
I only intended to give mine 2 tasks, not to work them like slaves. Cutting trees and hunting (25 radius only).
However I had to limit it now to trees only, as a problem with kids leaving behind hides and occasionally meat seems to persist for me. I have removed any other mods which influence animals, such as the 'more skins and meat' thing I have used, to no avail. The kids still hunt an walk away, leaving the haul behind. They never come back for it. The adults also never collect it, no matter if set to 'basic worker' or hunter or whatever.
Has anyone found a solution for this? As seeing lack of updates from author I doubt this will get fixed by anyone else than maybe a user who knows what they are doing.
Bug: can't pick hay
Solution:
1. open main.lua
2. search for this line:
if (task == tasks.GATHER_HAY) then
if game.season ~= SEASON_WINTER then
if (ProductiveTeens.Tasks:gather(w, RES_HAY))
3. change Tasks:gather to Tasks:mine like below:
if (task == tasks.GATHER_HAY) then
if game.season ~= SEASON_WINTER then
if (ProductiveTeens.Tasks:mine(w, RES_HAY))
100 yards gather & hunting range is op, well that's what I thought.... even 25 has major problems.
There are currently some problems with the newest game version.
1. Teens can't pick up hay. They Stuck in sort of loop.
2. meat will not be picked up.
3. meat will stay on the map it will not count as food, even when stored in a shed (manual placement, or auto placed via building placement).
4. Vegetables picked up by teens don't count as food either, when using other mods which increase cal.
5. Teens picked up food (yes they still kill and pick up stuffs) will not be registered in storehouses.
anyway, that's just details =p great mod again ;)
a must have when you play with "Time is relative" !
no dying bug so far.
Would it be possible to make then NOT cutting young trees ?