Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Productive teens
   
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19 Sep, 2017 @ 12:26pm
24 Nov, 2018 @ 3:07pm
6 Change Notes ( view )

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Productive teens

Description
Have you ever wondered what your teens could do all day long? .....I did! With this mod your teens could hunt near animals and gather resources in their woking area.
55 Comments
alfa2a 13 Jan, 2021 @ 2:15pm 
https://gtm.steamproxy.vip/profiles/76561198160380318
Hey.
The same problem, children leave loot, and when assembling food, they carry 2-3 units instead of a full load.
It helped a lot if they start their work along the radius with a constant increase, the radius is tied to the hunter's or gatherer's hut closest to the house, depending on priorities.
It's just that all the logic in the extraction of resources is lost, it's good to make a separate mod or fix at all.
JLA 6 Nov, 2020 @ 12:33pm 
@littlemadness86
as for now if you see a meat/tallow/leather on the ground just build a road under it, the laborer will pick it up. of course you can use first person then place it on the barn too.
magumba 5 Nov, 2020 @ 8:44pm 
So i enjoy this mod too, though i dislike "wasting" resources from the kids doing stuff like mining, since (i think) it results in fewer ultimately. (though haven't paid that much attention to be honest)

tasks.lua: line 59

Replace this line
w:addTaskScript("taskIgnoreSurviveUpdate", {})

with this one
w:addTaskScript("IgnoreSurviveUpdateTask", {})

the "task" string is wrong.


With this, i do see that the food that the teens are picking up (at least from gathering, like nuts, and i know it's them because i started a fresh map and have 0 gathering workers) are being eaten.

Currently, I only hunt in FP mode since i use "Dangerous Animal" or something, so if alone (teen or adult) it's likely they will get killed. So mine just gather close to town so they don't die in winter and such mining ore or stone either.

For those looking for the particular folder, it's: 1138956682
LittleTofoo 21 Oct, 2020 @ 5:02am 
Hi,

I generally love the idea of this mod. I mean, in feudal times a child would have also been contributing in some way, especially in rural / village / small town settings, right? Makes sense. So kudos to author for making it happen.

I only intended to give mine 2 tasks, not to work them like slaves. Cutting trees and hunting (25 radius only).

However I had to limit it now to trees only, as a problem with kids leaving behind hides and occasionally meat seems to persist for me. I have removed any other mods which influence animals, such as the 'more skins and meat' thing I have used, to no avail. The kids still hunt an walk away, leaving the haul behind. They never come back for it. The adults also never collect it, no matter if set to 'basic worker' or hunter or whatever.

Has anyone found a solution for this? As seeing lack of updates from author I doubt this will get fixed by anyone else than maybe a user who knows what they are doing.
JLA 3 Oct, 2020 @ 12:24pm 
DEBUG LOG 20201004
Bug: can't pick hay
Solution:
1. open main.lua
2. search for this line:

if (task == tasks.GATHER_HAY) then
if game.season ~= SEASON_WINTER then
if (ProductiveTeens.Tasks:gather(w, RES_HAY))

3. change Tasks:gather to Tasks:mine like below:

if (task == tasks.GATHER_HAY) then
if game.season ~= SEASON_WINTER then
if (ProductiveTeens.Tasks:mine(w, RES_HAY))
kaatrav 6 Jul, 2020 @ 6:31am 
This is a great idea! But... Do it work?!!
Notperfect 18 Mar, 2020 @ 2:20pm 
Where Shall I Start ?
100 yards gather & hunting range is op, well that's what I thought.... even 25 has major problems.

There are currently some problems with the newest game version.

1. Teens can't pick up hay. They Stuck in sort of loop.

2. meat will not be picked up.

3. meat will stay on the map it will not count as food, even when stored in a shed (manual placement, or auto placed via building placement).

4. Vegetables picked up by teens don't count as food either, when using other mods which increase cal.

5. Teens picked up food (yes they still kill and pick up stuffs) will not be registered in storehouses.
Taitsuo 19 Dec, 2019 @ 4:45pm 
or the possibility to change the order of priority within the game (without having to save, change mod option, and reload) , from a particuliar building, school perhaps ( and with the obligation a teen is educated before he can be productive, that could be more balance/fair/demanding and fun =p)? or even maybe a new building, needed for the teen to be productive ("labour school " XD) that would be immersive ^^
anyway, that's just details =p great mod again ;)
Taitsuo 17 Dec, 2019 @ 5:36pm 
Great mod !
a must have when you play with "Time is relative" !
no dying bug so far.

Would it be possible to make then NOT cutting young trees ?
aurymn 26 Sep, 2019 @ 4:49pm 
Teens become stuck on hunting in their residence ~ then die of either starvation or hypothermia in winter.