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Also, I could be misremembering, but isn't Killzone normally 2 AP? It sounds like the bug might be that others can use it for 1 AP.
Any idea what is causing this?
1 change, 3 outcomes lol.
Basically, what I suspect is happening is some of the rank lines are identical, and so when you go to add it, the game sees it as a duplicate and doesn't want to add it. Try replacing the +SoldierRanks=[...] at each rank with .SoldierRanks=[...].
You can check this [docs.unrealengine.com] out for more information.
One more thing: I figured I could also use your mod to add one extra squaddie ability for the base classes. Adding bladestorm to rangers worked out fine, but for the other classes it ends up like this [imgur.com].
Did I do something wrong? - https://pastebin.com/Sajwz59y
Just for the record, if you were to do so, I would have no problem with you uploading that mod yourself. It'd probably be polite to let Mertius know, though.
The trouble is, there aren't enough abilities in the random lists to do that without it seeming like every solider gets mostly the same abilities. But if you're okay with that, it should be that easy.
Just remember you'll have to do it over again whenever I update the mod, so you might want to back it up.
The main annoyance you'll have is the same annoyance I had, which is that each class needs their own list of random ability options. So if you wanted to add Ability X into the pool, you have to do it seven times. Not like it's hard to do, but if you're doing it enough it could be a pain.
I did how ever adjust the ini to add more to the rotation.
Assume you have an easy to configure ini to add and remove perks from the list ?
or to explude faction soldier as part of the roulette.