Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

SR. - Kingdoms of the Silk Road -
24 Comments
some moron 28 Feb @ 9:21pm 
crashes with tibetans :(
Hegemony III 3.3.5 rev.43872 x64
Loading game: Resources/Scenarios/SR/SR.xml
Error generating unit. Unit type not found: unit_advTactics_parthian_horseArcher
Stack trace:
[C]:-1
...ps/common/Hegemony III/Resources/Scripts/raiders.lua:12
... III/Resources/Scripts/Scenarios/GenerateRaiders.lua:40
(tail call):-1
...ony III/resources/scripts/scenarios/startsandbox.lua:75
(tail call):-1
[string "startscenario"]:1
mazytus 3 Oct, 2021 @ 3:00am 
Crashes with window:
Error generating unit. Unit type not found:
unit_advTactics_scythia_heavyhorseaphract


SGZ***71  [author] 25 Nov, 2017 @ 4:13am 
Added some event scripts.
SGZ***71  [author] 21 Nov, 2017 @ 12:18am 
Vanorah - I assume you refer to the imperfect Indian and Chinese faces. These are quite difficult to mod and I have no particular reskinning or modelling abilities. I'm on the lookout for anyone who does and is keen to help.
Vanorah 20 Nov, 2017 @ 11:05am 
faces tho
SGZ***71  [author] 2 Nov, 2017 @ 11:36pm 
Siege Towers removed as responsible for crashes and slow inital load time.
SGZ***71  [author] 13 Oct, 2017 @ 4:20am 
yep
[CI] Honcho 13 Oct, 2017 @ 2:39am 
im interested in the mod but it would kill my immersion if the map dont corrispond with the factions, so does it?
SGZ***71  [author] 11 Oct, 2017 @ 11:43pm 
Added reskin for all Han Chinese units
VARIANVS  [author] 8 Oct, 2017 @ 2:12am 
No problem. I also wanted to have more variety in the Factions and Units :). Let's see what we can do in the future.
SGZ***71  [author] 7 Oct, 2017 @ 8:49pm 
Reskinned most Indian units and some Han Chinese. Thanks for assistance from RobCore
Fristi61  [author] 27 Sep, 2017 @ 1:57am 
By which I mean, the Silk Road UI will run on all maps and not just Silk Road itself so a little weird there, but other mods and vanilla should still be playable (vanilla might have some altered unit portraits)
Fristi61  [author] 27 Sep, 2017 @ 1:56am 
Actually I helped SGZ a little bit in making this mod cross-compatible. It should be compatible with Iberia and other mods that don't edit vanilla files, however you will be playing with Silk Road UI and the extra loading time.
SGZ***71  [author] 24 Sep, 2017 @ 4:25pm 
It takes ~ 2 min to load. To do with improting units from Hegemony Rome. I haven't tried it with Iberia but likely not compatible.
VirtualHalo 24 Sep, 2017 @ 1:05pm 
The mod freezes in the starting loading screen. Is it not compatible with Iberia v3 mod???
SGZ***71  [author] 22 Sep, 2017 @ 3:06pm 
Thanks Robcore. Could still use some unit reskins if you're up for it.
VARIANVS  [author] 22 Sep, 2017 @ 6:50am 
Cool keep going SGZ!
TallestDavid 21 Sep, 2017 @ 3:07am 
ha i bought rome hegemony just for his mods. i liked ROMA hegemony personally.
SGZ***71  [author] 21 Sep, 2017 @ 3:04am 
Oh. Right. Got it. I would if I didn't need those cool extra units it provides.
Dyre 21 Sep, 2017 @ 1:00am 
I am basically saying you should make a version of this mod that does not require Rome Hegemony. Rome was not a good game so I never bought it.
SGZ***71  [author] 20 Sep, 2017 @ 11:47pm 
Dyre -- I'm not really clear what you're saying ??? Rome in this mod only exists as a AI invasion later in the game. It's a mod about Central Asia. If you wan to play Rome play the vanilla or one of my other mods FFM, CW3 or CW4.
TallestDavid 17 Sep, 2017 @ 1:43pm 
looks nice. ill help test this out for you buddy wuddy poody juusdhuydabiuwdna
SGZ***71  [author] 17 Sep, 2017 @ 5:58am 
Starts ~ 100 BC
TallestDavid 17 Sep, 2017 @ 4:30am 
looks great. is this during the diadochi era after alexander? i see sulecids. :D