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This mod, if you play as the Empire, makes you "feel like a True Emperor". From time to time, you are faced with choices concerning the Empire. As an Emperor, it is up to you to determine the fate of the Empire by choosing what you think is the right option (or not).
In the case of not playing as the Empire, you are faced with a choice concerning peace between the Empire's provinces early on in the game. Whichever you choose will last for the entire Empire Campaign.
Granted I use lots of mods,but I do not use any that modifies Empire's startpos,so any idea as to why that would happen?
Could it be conflict with Celtki's advanced Ai mod?
Also, the update you just made, would it be possible to make the same change there? Instead of the whole campaign, maybe they cant attack each other for like 20-30 turns or so?
Awesome work!
Early in the game you can pay 1k so the elector counts don't declare war against each other.
But wouldn't it only be logical, that further on in the game, that price will only become greater and greater?
Also, this is just an oppinion. But isn't 40 turns a little bit too long?
I will be testing it out more, and post my feedback in the feedback section.
I was just at turn 10 yesterday, and today i noticed these updates and i thought 'whoooah, awesome :D'
@Trondheim There are no unit changes. Read the description.
It removes all possibilities of internal conflict and could make things way too easy to manage/predictable for the human player.
If you are going through with the first one,please provide a way to revert it back
(Or how to do it with pfm)
Thanks btw.
- The "Leader of Men" choice will be renamed "Untied we stand" and will now prevent war declarations between all members of the Empire plus Kislev until another stance is chosen.
- Loosing territories will improve your relations with the elector counts instead of deteriorating it. The more territories get lost, the more the elector counts will unite under your rule.
The Elector Counts take turns being little bitches each campaign. Sometimes it's Ostermark declaring war of extermination on Kislev and almost being totally taken over. Sometimes its Nuln and Stirland being raped by Vampires. But something always happens. What almost always happens as well is those guys refuse to even let you have a nonaggression pact, so you can do nothing to fix those problems, like sending your armies to help, without starting another war.
Fine idea in theory, pity the game doesn't support it.