FortressCraft Evolved

FortressCraft Evolved

Stacks Mod
62 Comments
Damaske 27 Nov, 2022 @ 11:54am 
well drats, ok but on a side not, all of the item mods are broken in multiplyer so not sure if same thing or just it changed to were it no longer worked as it 'used" to behave in mp.

Thanks for the time!
Wariat117  [author] 27 Nov, 2022 @ 12:28am 
This mod doesn't use plugins

iirc dev made it so everyone has to enable non-plugin mod in order to make it work

And i'm not doing mods, so I won't be verifying it ;D

btw "Mod works fine in single player but problems MP" iirc this applies to most of my mods, MP usually requires hokus pokus spaghetti code plugins to work ;D
Damaske 26 Nov, 2022 @ 6:51am 
A buddy and I attempted to use this for a multiplayer game that i hoist and it would not enable on his end nor allow him to connect. Are you able to revisit this older game and mod and see if there is something that can be done to fix it. I am really hating having such a limited stacking of items. Mod works fine in single player, but not able to play nice when hoisting.
AnaLoGMunKy 1 Feb, 2021 @ 5:08am 
I gotta agree with the dude below, most of my fave mods in this game are yours !thanks for the work u have put in! it makes the game way more enjoyable :D
Thom Blair III 10 Jun, 2019 @ 1:25am 
Ok, cool, thanks!
:)
Wariat117  [author] 10 Jun, 2019 @ 1:05am 
Thom Blair III 10 Jun, 2019 @ 12:51am 
Oh ok, I didn't realize that. I must admit, I've been impressed with your mods...almost every time I saw a mod in the workshop and thought, "Oh wow, I want that!" it turned out to be one of your mods! Thanks for all of them! :)
Wariat117  [author] 9 Jun, 2019 @ 11:55pm 
Their durability = Amount of drills in stack.
If I allow stacking them then you will just increase their durability by adding more and more drills into one.
Thom Blair III 9 Jun, 2019 @ 10:59pm 
What about drill heads? They might be nice to stack also
martinvchess 4 Jan, 2019 @ 4:44pm 
This new mod is awesome thank you so much!
martinvchess 4 Jan, 2019 @ 3:30pm 
I will check it out, thank you for your time!
Wariat117  [author] 4 Jan, 2019 @ 4:41am 
the mod is there
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1614068492

Do you want info like "Mod requested by: martinvhcess" or nope?
Also check in game if it can be considered "balanced", 4200PPS sounds rediculous :D
martinvchess 4 Jan, 2019 @ 12:02am 
I think a balanced durability mod would be nice. Let's say durability of 10k with 5x more power usage for the production machine. But anyway it is up to you!
Wariat117  [author] 3 Jan, 2019 @ 11:48pm 
The massstorage mod would require plugins, I don't mess with those ;d


The game itself doesn't allow to stack head cutters, one would have to make totally new head cutters and hide the default ones in order to add "stacking", but it would bug a lot because of used cutter heads will have different durability, but again -> to add new cutter head you need plugins (tried to add them in mod once, extractors didn't allow me to use mine cutter heads ;c)
Wariat117  [author] 3 Jan, 2019 @ 11:48pm 
(limit of 1000 letters per comment lol)
If you don't like cheat durability mod then it's possible to make balanced durability mod, increase the durability of plasma cutters to 10k and the machine which makes them will use 5x more power, or raise durability to 5k and machine will use 2.5x more power. (or maybe add more cost during crafting or make machine do it's job longer? maybe higher cost of machine?)
It can apply to other cutter heads too, increase their durability and their craft cost.

I prefer doing cheat mods because I don't have to think about all those things :D
If you have idea to make balanced mod increasing durability then I will be able to make such mod in free time.
martinvchess 3 Jan, 2019 @ 11:46pm 
Dear Wariat177 thank you for your comment. For me it doesn't make much sense to use an anrealistic durability mod. But anyway you are a very good moder with some excellent mod out there. I am really looking forward for a stack mod for the cutter head and also a mod to increase the capacity of the mass storage crate (500-1000 instead of only 150.
Wariat117  [author] 3 Jan, 2019 @ 5:07am 
They can't stack.
If I make them stackable then their "durability" becomes their amount.
You craft 1 plasma head and you get 2000 heads (because it had 2k durability)

It's pretty wtf when you use this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1270688235
You craft 1 cutter head and you get 50m of them in inventory
martinvchess 3 Jan, 2019 @ 4:26am 
What about "Cutter Heads" ?
Wariat117  [author] 19 Sep, 2018 @ 2:22am 
I don't have FF so I can't test it, but good to know that it can cause something like this o-O

Could you create new world with "Fast Items - Ingredients" mod and test if this bug persists?
(In order to skip everything instantly and go into FF in new world you can use "Cheat Manufacturing Recipes" mod)
laguy442 16 Sep, 2018 @ 12:25am 
As a followup to my comments about problems with Casting Basins I have figured out at least what I think is happening. A normal CB stores 100 bars per attached Blast Furnace and the stack sizes never get over 100 per BF. If Stack Mod is installed it overrights that process and just places all of the bars into one storage partition. While this wouldn't seem to be a problem, if for whatever reason the CB looks at the storage space for output (maybe through a crash or restart of the game), if there isn't enough room in the attached hopper, it can't offload all of the bars at one time and none of them come out. I created a 30k hopper and tested it on my 28k CB and it emptied the hopper all at one time. A normal hopper will not offload the contents since it is trying to unload the entire 28k at once. The solution for me is just to make sure I don't run out of storage space so nothing gets backed up in the CB. Otherwise you can easily lose a lot of T4 bars.
laguy442 15 Sep, 2018 @ 4:53pm 
Recently I noted that my two crafting basins in the cold caverns suddenly stopped outputting to the attached hoppers. One of the crafting basins shows it has 27k Moly stored and the other has 38k Chromium. Everythiing shows that the system continues to craft bars but with no output. I was told there is normally some limit of how many items are stored in a crafting basin. I went in and turned off mod and suddenly the crafting basin started outputting new bars into the attached hoppers, but will not ouput the previously loaded bars. I turned the mod back on and it stopped outputting any bars, turned it off and it outputs bars. I don't really know if this a bug with the mod or somehow I just got things messed up somewhere. If I break the casting basin and remake it, it starts outputting correctly. Of course doing that costs me all of the bars it has in storage. Any thoughts or suggestions. Personally I would rather lose the 27k bars than give up using your mod.
Eclipse the Dragon 6 Sep, 2018 @ 3:36pm 
it's ok. time to use the storage crates.

and as for the '(they could add [quote] to the comments)' thing, you have my vote there 100%.
Wariat117  [author] 6 Sep, 2018 @ 2:54pm 
"have 10k+ of a bar in your inventory, and get new ones of that bar from a hopper or off the ground, and you should get the bar stack bug."

"If the inventory then there is nothing I can do because that's how the game is made :/"
(they could add [quote] to the comments)


I wouldn't be surprised if even dev didn't know what causes this and since you aren't supposed to hold a lot of items it won't get fixed.
Just another irritating bug just like the one with full inventory :/
Eclipse the Dragon 5 Sep, 2018 @ 3:07am 
when i said "box", i was talking about the storage crates the whole time with the things moving themselves bug.

as for the 'inventory filled with not full stacks = no picking things up' bug, i know about it.

as for getting the bars bug, you can get it from hoppers and picking the bars up off the ground, but you'll never get it from storage crates. have 10k+ of a bar in your inventory, and get new ones of that bar from a hopper or off the ground, and you should get the bar stack bug.
Wariat117  [author] 5 Sep, 2018 @ 1:42am 
The bug is in inventory or in storage crates?
You said "box" so I thought you mean storage crates.

If the inventory then there is nothing I can do because that's how the game is made :/
There is even bug that if you have inventory filled with not full stacks (In every *square* of inventory there is something but isn't max stack) then you can't pick up items from the ground, they just won't mix with the stacks that you have in inventory...
Eclipse the Dragon 4 Sep, 2018 @ 1:52pm 
for the bar bug: storage crates to you works, but i keep the bars on me all the time. it happens in the 'ore work zone (mineing)'. it is a big underground room where i put bars to make the ores. the drills get the ores, drop them into a hopper and a conveyor belt sends it to the sirfes to become bars, then it rides a 2ND conveyor belt back into the 'ore work zone (mineing)' where it gathers in the 'holding hopper'.

there is where the bug is to be found. use Q to get the bars from the hopper, or open the HUD for the hopper... i think, i use Q mostly.

as for windows, i'm on 8.1.
Wariat117  [author] 4 Sep, 2018 @ 5:38am 
I have made new world on version p21 (just made it eternal day and everything other default) and I don't have this 10k bug.
Any other info? I'm on windows 7, other mods I have used were: Fast Items - Ingredients, Cheat Manufacturing Recipes and Better Reassemblers (looking for bugs too).

Once I loaded to world I have just finished tutorial, crafted and placed few storage crates, crafted bars (titanium, low grade steel, nickel, gold, lithium, tin, copper, iron) and first manually moved them into crate, later I have been moving them with CTRL+click but they were easily stacking to 200k, on the copper I tried stacking up to 15m and it still worked.



I have said *probably* because it's the most common answer from dev I don't know his real reason ;D
Other common answers are "Fixed" (it really happens) | "takes too long to fix" | "it's not important bug" | or he simply changes topic
Eclipse the Dragon 3 Sep, 2018 @ 5:14pm 
10k bug : cool

crates: then what is the point into putting the things in the game? i think they should be fixed to. i use the things all over my base.
Wariat117  [author] 3 Sep, 2018 @ 3:46pm 
When I will have time I can look at the 10k bug but the crate shuffle is game bug.
It will happen even if you don't have mod and dev doesn't want to fix it, *probably* because in his way you aren't supposed to use those crate
Eclipse the Dragon 29 Aug, 2018 @ 11:41pm 
things in the crates also move to other spots in the crates when you start, and mostly they are harder to find in it's crate. can you look into this to pls?
Eclipse the Dragon 29 Aug, 2018 @ 12:58am 
something is wronge with the bars (ingots).
it goes up to 10k, then starts in another box. you have to move the newly gotten ones to the 10k stack yourself to have it stack.

say you have 998 gold bars and get 105 new gold bars, just 2 go to the old stack, the other 103 gold bars will start a new stack. i have over 10.6k in lithium. that is how i found this bug. can you look into this pls?
Eclipse the Dragon 23 Aug, 2018 @ 2:53pm 
tryed this mod and WOW! this mod makes the boxes so bloody useful. using this mod now.
Wariat117  [author] 23 Aug, 2018 @ 12:54pm 
I have no idea, I didn't use the other mod.

Anyway I don't believe that the other mod has "infinite" stack :D
In the vanilla (no mods) almost everything stacks up to infinity but once you hit 2b of something the game will start to bug.
^ the only exception from this are ores (stack to 150), construction paste (stack to 500k).
There is also "constructobot crate" which stacks to 50 but no idea if it is already in game or not.

Even items that don't stack (ampules/boosters/minecarts and others) stack up to infinity if you make them stackable but bug at 2b.
Eclipse the Dragon 23 Aug, 2018 @ 4:54am 
then do you know if the 2 (Infinite Stack Sizes and this mod) can work with each other?
Wariat117  [author] 23 Aug, 2018 @ 12:47am 
The
"This mod affects storage crates! With this mod they are Super Storage or even Infinite Storage!"
is upgraded version of
"Stack size increased to 1000000000 (1 Billion, almost infinite stack, affects only vanilla stuff.)"
I can't make the first without the latter.
Eclipse the Dragon 18 Aug, 2018 @ 3:20pm 
can you make a mod with just the following?



All Power boosters are stackable!
All Minecarts are stackable!
All Healing Ampules are stackable!

This mod affects storage crates! With this mod they are Super Storage or even Infinite Storage!
In order to "upgrade" crates the mod adds more color variants for canvas and storage crates!



i use Infinite Stack Sizes, and the 2 mods may fight.
Robert 29 Jul, 2018 @ 5:37am 
Yeah, I've browsed through your mods. Fast items, free and instant research and so on :D Since this is my first real playthrough I want to avoid "cheating" as far as possible, but I love your stacking mod because it's just a QoL thing. After running back and forth between hoppers which are 300-400m deep to my smelters on the surface for 1000x times because I haven't had the patience to establish a decent connection with Transport Pipes so far, this is just what I needed.
Wariat117  [author] 29 Jul, 2018 @ 5:12am 
It doesn't have to be mod used by everyone :V
Just you and people who have similar opinion to you.
It wouldn't be hard to make such mod, it could be updated/edited anytime and make another one if someone wants.

Personally I would just make everything free and op :P
For example main "Fast Items" mod ;D
Robert 29 Jul, 2018 @ 4:46am 
Sounds like a good idea, but I think I don't have enough experience (yet) to have a decent opinion on rebalancing crafting costs. So far I "only" played for 370 hours, and only in the "rapid+plentiful" mode. So I wouldn't want to suggest anything which hurts badly if you play scarce modes, for example. Gimme another 1000 hours first :D

What's annoying me currently is that cutter heads clog up my inventory and my hoppers, but if that can't be changed it can't be helped I guess.
Wariat117  [author] 29 Jul, 2018 @ 2:20am 
btw
If you don't want to 50k durability mod then it is possible to make "Cutter Heads Rebalance" mod, I can increase durability of heads and increase their craft cost too.

I have made it into 50k because I'm not creative :V
If you are interested with the rebalance mod then you could tell me how you see it.
Durability of the heads (each one can have different), crafting cost of them, amount of heads crafted at one, crafting cost of plasma charger, power/time required to charge steel head into plasma head etc etc
Robert 29 Jul, 2018 @ 1:54am 
I see. What a shame. Pretty weird, though. Almost sounds like dev is "abusing" the variable for quantity as a special case for cutter heads to give them durability. Quick and dirty :D
Wariat117  [author] 29 Jul, 2018 @ 1:38am 
The game doesn't allow this.
If I make them stackable they will literally turn into normal item, and their durability will mean quantity.
Head with 1500 durability? Now you have 1500 heads. etc etc
I didn't try if you can inject those 1500 heads into extractor.
Now I'm curious what happens when you craft ;D
You get 1 head or thousands of heads from 1 crafting?


The same goes to explosives
Robert 29 Jul, 2018 @ 1:05am 
Great mod (I hated the fact that ores only stack to 150). But... would it be possible to make cutter heads stackable as well? I know there's a mod which makes them almost infinitely durable, but that one feels a bit too cheaty for my taste. I don't mind manufacturing them as long as they don't clog up my inventory.
Conqueror 15 Mar, 2018 @ 12:23pm 
thx, follow your advice
Wariat117  [author] 15 Mar, 2018 @ 12:07pm 
If you ask me to add new (or edit) machine like auto organic thief or garbage thief so it takes pristine crap then I can't.

This stuff is locked behind .dll files and I don't mess with those. (they need some sort of programm)

You might try asking in the mod request thread on forum, maybe 1 of the .dll guys will find this idea interesting
Conqueror 15 Mar, 2018 @ 12:05pm 
can't find any addons which can unload inventory from organic parts ( not ruined ), this dam parts so annoying, can u create some addon for it? ^_^
Conqueror 15 Mar, 2018 @ 9:09am 
nice,thx!
Wariat117  [author] 15 Mar, 2018 @ 8:48am 
*facepalm* or even better *facewall*...
No wonder why I didn't remember :D

This mod doesn't increase durability ;-;
It's just bug in description...

Probably I have been mass editting something and this mod's description was affected by accident... I wish that it's the only mod with such issue lol
Conqueror 15 Mar, 2018 @ 8:44am 
awesome,thx dude!
Wariat117  [author] 15 Mar, 2018 @ 8:41am 
I didn't even remember that this mod increases head cutters durability ;-;
And now I can remove it anyway from this mod because I have made mod for people who want durability ;D


This mod won't increase the durability the next time I update mods. (It will either happen today in few hours or tomorrow tho)


Here is the cutter mod:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1270688235