Tabletop Simulator

Tabletop Simulator

Subterra (Scripted)
24 Comments
Frission 18 Mar, 2021 @ 7:44am 
Yeah this mod's prolly abandoned :I
Frission 18 Sep, 2020 @ 3:19am 
All the giphy links are broken so can't play now. :I
QcMetalHead 12 Jan, 2020 @ 6:09pm 
can this be updated to fix the broken tiles plz? the guy below posted something for this but it requires me to subscribe to a website i dont want to subscribe to and also download a zip file from a website i dont know of....so i wont do that.é polease fix it the proper way thx!!
Tyrant 13 Dec, 2018 @ 12:37pm 
3 invalid tile assets:
https://gifyu.com/images/Actions.png
https://gifyu.com/images/Rounds.png
https://gifyu.com/images/CaveTiles.png

Download this. It was recently updated with mod author features.
https://www.nexusmods.com/tabletopsimulator/mods/263?tab=files

You right click a workshop/save file, and do 'check for invalid links'. You can then right click a green invalid link (green means you have the file) and select 'Upload this asset to SteamCloud and replace URL'.

Then after that all you need to do is start up the game and upload the modified file to the workshop.
Crosseye Jack 26 Oct, 2018 @ 7:42am 
Was helping a friend fix their TTS install and this mod drew my attension to it as they were getting a error when they flipped the table.

On line 6 in the update function you are not checking if tiles still exist which after fliping the table it will get deleted.. you are also checking the tiles before checking if exit_tile_added is true. Its been a while since I've done lua coding but I would guess the tiles.getQuantity() check happens before the exit_tile_added check, meaning that during the end game you are wasting time checking tiles.getQuantity() when exit_tile_added is already true.

Updating line 6 to
if exit_tile_added == false and tiles ~= null and tiles.getQuantity() < 6 then
Should fix both problems though I'm not actually tested the code. So are first checking if the exit tile exist flag, if tiles is not null and then checking getQuantity, so the check will fail before getQuantity is called if the exit tile flag is set or if the game couldn't find the tiles varible.
Jowee 2 Jan, 2018 @ 12:33pm 
Any plans for the toast update yet?
TTV | Reaper VX 31 Dec, 2017 @ 5:32pm 
DEANO! Script it :D Gonna play this on stream here in a bit and check it out! Hope it works! Thanks for this HINK.
HINK 31 Dec, 2017 @ 9:12am 
@Deano actually I stole all I could from expansions' rules pdf. Some cards including item cards had to be done from scratch. Most of the item icons are random googled images.
Deano  [author] 31 Dec, 2017 @ 9:09am 
@HINK Did you scan the content yourself or manage to find the assets online?
HINK 31 Dec, 2017 @ 8:25am 
I added the expansion content and changed the table to Kraken, since i found this one way too big.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1251884042
TTV | Reaper VX 31 Dec, 2017 @ 5:29am 
NOOOOOO :( I'm so bummed, I'd buy the card game to help but apparently that's hard to get also! You did a stellar job man... Myself and friend just played for hours.
Deano  [author] 31 Dec, 2017 @ 5:24am 
I would like to add the expansion content however there are no scans of the content available online.

The default game had a 'Print & Play' PDF document which I was able to edit. The expansions don't have these, or not ones that I have been able to find :(
TTV | Reaper VX 31 Dec, 2017 @ 5:21am 
This game is insanely fun! Any chance there will be a DLC or expansion?
Biohazard001 26 Sep, 2017 @ 3:15pm 
I love how brutal this game is! Thanks for putting into table top simulator
Jowee 8 Sep, 2017 @ 2:13pm 
@Deano Awesome. Looking forward to it.
Deano  [author] 8 Sep, 2017 @ 12:57pm 
@Sock Puppet Super Soldier
Sadly not. Maybe in the next update :)
Jowee 8 Sep, 2017 @ 12:46pm 
@Deano But does it make toast?
Deano  [author] 6 Sep, 2017 @ 10:54am 
@Coaldrone I had the exit tile logic attached to the draw tile button. I've changed that and will push an update shortly so you will be able to drag from the bag instead of using the button. :)
Coaldrone 6 Sep, 2017 @ 10:26am 
@Deano Thanks. It may be because I was manually dragging tiles out of the bag. Should I make sure I just click the Draw Tile button?
Deano  [author] 6 Sep, 2017 @ 1:40am 
@Coaldrone The exit tile should automatically be shuffled in once you reach 5 remaining tiles in the bag. The bag should then be shuffled automatically so you have 1/6 chance of picking the exit tile when drawing a new tile. If you're lucky, you will draw the exit tile before the remaining 5 other tiles.

Coaldrone 5 Sep, 2017 @ 3:15pm 
Very enjoyable, however I did get confused as the script doesn't shuffle the exit tile into the tile pile. As a result I spent 2 hours playing a doomed run with no exit tile (was still fun though!). Can anyone suggest the best way around this, or am I doing something wrong?
Kenny Log-ins 2 Sep, 2017 @ 9:28pm 
cool game, great setup! thanks for this!
King in Yellow 1 Sep, 2017 @ 11:00pm 
Nice, thanks!
darleth 1 Sep, 2017 @ 1:59am 
Thanks a lot...