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https://gifyu.com/images/Actions.png
https://gifyu.com/images/Rounds.png
https://gifyu.com/images/CaveTiles.png
Download this. It was recently updated with mod author features.
https://www.nexusmods.com/tabletopsimulator/mods/263?tab=files
You right click a workshop/save file, and do 'check for invalid links'. You can then right click a green invalid link (green means you have the file) and select 'Upload this asset to SteamCloud and replace URL'.
Then after that all you need to do is start up the game and upload the modified file to the workshop.
On line 6 in the update function you are not checking if tiles still exist which after fliping the table it will get deleted.. you are also checking the tiles before checking if exit_tile_added is true. Its been a while since I've done lua coding but I would guess the tiles.getQuantity() check happens before the exit_tile_added check, meaning that during the end game you are wasting time checking tiles.getQuantity() when exit_tile_added is already true.
Updating line 6 to
if exit_tile_added == false and tiles ~= null and tiles.getQuantity() < 6 then
Should fix both problems though I'm not actually tested the code. So are first checking if the exit tile exist flag, if tiles is not null and then checking getQuantity, so the check will fail before getQuantity is called if the exit tile flag is set or if the game couldn't find the tiles varible.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1251884042