RimWorld

RimWorld

Beast Man Tribes
673 Comments
Bubbles 27 Aug @ 9:07am 
Please re-do this for genes instead of making them baseliners. It throws gameplay off.
moss 19 Jul @ 1:20pm 
been using this for YEARS
Templar Fry 14 Jul @ 3:20pm 
The other mods have done everything I can think of. I like lizards/dragons and wouldn't mind them in this but others might.
Hey my team rules!  [author] 14 Jul @ 2:25pm 
I updated all the graphics to use shader masks, so we can actually have skin color mutations that look correct. I also fixed the issue where beast men were being tinted by melanin. Then I went ahead and added some color variations for a few of the beastmen so they have more individuality. Let me know if you have any thoughts on ways to make the mod better or if you have any issues.
Hey my team rules!  [author] 12 Jul @ 11:06pm 
@Paladin Val Just updated.
Templar Fry 11 Jul @ 1:40pm 
1.6?
Hey my team rules!  [author] 17 May @ 5:56pm 
@kronch Each pawn of that race.
kronch 16 May @ 2:16am 
Does this mod apply those buffs to the colony overall, if a good relationship is made with that particular tribe faction, or is it a buff to each pawn of that particular race?
PAL 8 Apr @ 7:32am 
do you have the better loading mod Issgramor? If so then take that off since I had that problem with the mousekin mod and taking it off worked
Issgramor 27 Feb @ 9:05am 
Hello, has anyone had the problem that makes the settlers of the beastman tribes invicible?
vampire 9 Dec, 2024 @ 7:42pm 
Having the same problem with the beastmen not being able to get rid of the look change debuff
[AT] 10 Simps 8 Dec, 2024 @ 4:13pm 
im lost. i tried looking in discussions about missing bodys and floating heads. Any tips?
DangerPiece_ 7 Nov, 2024 @ 6:19am 
Beastman with Ideology
The look change desired mood debuff doen't fade after a look change.
doesn't go away after a forced one either.
gundampheonix 21 Oct, 2024 @ 10:32pm 
Could you clarify at what ages their life stages are at?
progamrermax 14 Aug, 2024 @ 9:03am 
furry cult
Templar Fry 20 May, 2024 @ 3:43pm 
This mod is pretty much vanilla to me for how long I've used it and I'm merely curious if there are plans to make a biotech version as it seems like the next step or only possible way to upgrade it?
D33pblue13 28 Apr, 2024 @ 1:51pm 
That fixed it, guess steam was refusing to push the mod update. Thanks for the help. I'll add this to the list of things I try before asking about issues that don't throw up errors.
Hey my team rules!  [author] 28 Apr, 2024 @ 1:00pm 
@D33pblue13 Maybe unsubscribe and resubscribe to reinstall the mod. I just tested it again and blood appears as normal when a beastman pawn is damaged.
D33pblue13 28 Apr, 2024 @ 9:39am 
Yeah, at least for me it still seems to be an issue. Initially I thought it might be a mod conflict but the problem occurs even when only beast man tribes and the DLC's are running.
Hey my team rules!  [author] 28 Apr, 2024 @ 9:26am 
@D33pblue13 It should have been fixed in the last update. Let me know if you still have that problem after updating. @The Druid I've never used Anthro Race. Maybe I'll give it a look.
D33pblue13 27 Apr, 2024 @ 11:22pm 
Is anyone else getting an issue where none of the beast man species are able to bleed?
The Druid 27 Apr, 2024 @ 11:02am 
thanks for fixing the errors i got before as well ^^ much appreciated. Hopefully "Anthro Race" mod's author will do the same. Or do you think there might be conflicts between the two mods? I couldn't find any info about it neither in yours nor in the other mod's description.
aawagga 26 Apr, 2024 @ 3:05pm 
@Hey my team rules! thank you! Great mod btw, you rock!
Hey my team rules!  [author] 25 Apr, 2024 @ 8:27pm 
@Ollie-Raven @aawagga @Marcus Wolfden Should be fixed now, thank you for letting me know.
Marcus Wolfden 24 Apr, 2024 @ 3:35pm 
I'm getting the same issue. I can't self tend even with it checked off and the constant notification of x is fully healed when they are not.
aawagga 23 Apr, 2024 @ 3:35pm 
1.5 seems to have introduced a new issue. as said below, when a beastman gets injured, they can't be ordered to a hospital bed, doctors can't heal them, and there's constant notifications of "x is fully healed.' I checked my other mods and it's definitely something to do with this one I think.
aawagga 23 Apr, 2024 @ 12:27pm 
getting the same glitch as the person below. pls fix.
Ollie-Raven 21 Apr, 2024 @ 3:36pm 
Hi whenever one of the beast men get injured it just spams messages saying they are healed when they are not
The Druid 20 Apr, 2024 @ 10:23am 
ok i will, thank you
Hey my team rules!  [author] 19 Apr, 2024 @ 5:10pm 
@The Druid There must be a conflict with some of your mods. I would recommend asking for help on the RimWorld discord. See if anyone can help you decipher your logs.
The Druid 19 Apr, 2024 @ 1:03pm 
I get errors at startup as well and verified it's due to this mod. Same issue with another mod that depends on "humanoid alien races" framework. If I just add the framework mod "humanoid alien races" on its own I get no errors though (but I'm pretty ignorant so it might be normal that way). Wish I was able to better understand logs *-+
Z.3.B.R.0 17 Apr, 2024 @ 9:49am 
@Aquinias yea ty
bumrum 16 Apr, 2024 @ 7:35pm 
that did it... who woulda guessed. thanks Aquinias.
Aquinias 16 Apr, 2024 @ 1:08pm 
@Z.3.B.R.0 if you have the mod "XML Extensions" try to disable it. it is currently breaking textures on several race mods.
Z.3.B.R.0 15 Apr, 2024 @ 11:24am 
yea same problem with texture ,regular human look .But ty for uptade with VFE-tribal :)
bumrum 15 Apr, 2024 @ 11:16am 
same on the regular human pawn problem...
Ollie-Raven 14 Apr, 2024 @ 2:17pm 
https://gist.github.com/HugsLibRecordKeeper/84f4731b2e59b149f4797cac7ac173e3

Getting these errors about graphics with HAR and This mod
Ollie-Raven 14 Apr, 2024 @ 2:10pm 
If I try to spawn one in with character editor they just look like a normal human pawn
Hey my team rules!  [author] 14 Apr, 2024 @ 1:50pm 
@Z.3.B.R.0 Yep. They are compatible now. Good suggestion.
Z.3.B.R.0 14 Apr, 2024 @ 4:39am 
It would be possible to make these mods compatible with each other? Vanilla Factions Expanded - Tribals + Beast Man Tribes :D Currently as a wild man it is not possible to select any race from your mod because it only works with tribes
Z.3.B.R.0 14 Apr, 2024 @ 4:37am 
Ty for uptade
Nazuluhis 13 Apr, 2024 @ 8:53pm 
Woot!
Hey my team rules!  [author] 13 Apr, 2024 @ 1:31pm 
You're welcome.
Sakujo 13 Apr, 2024 @ 8:31am 
Thanks for updating!
Z.3.B.R.0 12 Apr, 2024 @ 11:37am 
1,5 pls
Nazuluhis 10 Apr, 2024 @ 2:32am 
Can someone please update this to 1.5?
MadArtillery 21 Jan, 2024 @ 8:38pm 
Having trouble with textures on a Fox Man child. As soon as the kid puts on child clothes their body disappears and turns into a big pink square
🍁❖Nagash❖🍁 14 Dec, 2023 @ 12:48pm 
getting this error message when trying to generate world with any of the beastman tribes...
can find logs here: https://gist.github.com/HugsLibRecordKeeper/a0f8f7e57ee5cab209d866cf1b721155

Faction The Cacar Covenant has null relation with PlayerColony. Returning dummy relation.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
RimWorld.Faction:RelationWith (RimWorld.Faction,bool)
(wrapper dynamic-method) RimWorld.Faction:RimWorld.Faction.RelationKindWith_Patch1
Nemo of Utopia 27 Nov, 2023 @ 11:12pm 
So, uh, like: what's the big distinction between the two types of pigmen in the game...? (Besides canon V modded...)