Sid Meier's Civilization VI

Sid Meier's Civilization VI

Protect Your Turf (deprecated)
11 Comments
Clumsy 19 Mar, 2019 @ 4:08pm 
Awesome
Seileach  [author] 17 Mar, 2019 @ 1:51pm 
@Clumsy0015, thanks for the suggestion, did just that :)
Clumsy 29 Jul, 2018 @ 11:34am 
I feel like they should be switched - Doesn't it make more sense for a reconquest to require recorded history (To recognize the original owner) and for a protectorate to require defensive tactics (You are defending your protectorate)?
Don_Wooter 24 Jun, 2018 @ 9:35pm 
R&F?
KrumStrashni 14 Feb, 2018 @ 2:08am 
Anyone tried with RnF?
Seileach  [author] 23 Dec, 2017 @ 1:27pm 
@KrumStrashni , as far as i can see, yes, this is still working as intended
KrumStrashni 19 Nov, 2017 @ 5:57am 
Is this still working well?
Seileach  [author] 22 Sep, 2017 @ 10:23am 
@EssRad, all you need to do is edit the ChangeDiploActions.sql file in the mod folder and add the line

UPDATE DiplomaticActions SET InitiatorPrereqCivic = "CIVIC_DIVINE_RIGHT" WHERE DiplomaticActionType="DIPLOACTION_DECLARE_HOLY_WAR";
EssRad 21 Sep, 2017 @ 6:35pm 
Is there any way to move Holy War back? Find it strange that Holy Wars can only be declared in the Industrial, a time when they did not happen. Should be in the Middle Ages.
Seileach  [author] 29 Aug, 2017 @ 6:48am 
no, and i don't see it on my end... it must be something else doing that
KrumStrashni 25 Aug, 2017 @ 12:00am 
does this also move alliance and research agreement to wrtiting tech? This is what i noticed last night in a test session.