Space Engineers

Space Engineers

MTF MAKO Corvette
30 Comments
Marcelo ACFM  [author] 10 Jun, 2019 @ 7:30pm 
Oh damn. Let me fix that tomorrow. I have been busy lately. Thank you for the heads up.
Whitehawk 6 Jun, 2019 @ 10:37pm 
half of the ship is not conveyored because of one conveyor junction missing in the bulkhead immediately aft of the cockpit in the CIC, also the medical room is not conveyored to have access to Oxygen and Hydrogen when it easily could.
Marcelo ACFM  [author] 14 Apr, 2019 @ 7:56am 
Awesome, keep me posted.
Enyalos 31 Mar, 2019 @ 7:57pm 
not much criticism here but i do have some ideas in mind. ive even made an edit on a few of the vessels that i think would be intresting. but ill save those for a different comment page
Marcelo ACFM  [author] 31 Mar, 2019 @ 6:09pm 
Oh, so blueprints made from an older version of SE are bugged. I am glad you like my ships, any coments or criticism are welcome.
Enyalos 31 Mar, 2019 @ 8:13am 
Thnx. it worked this time. greatly appreciated man. i like these ships you make
Marcelo ACFM  [author] 31 Mar, 2019 @ 5:10am 
Ok. I tried overwriting it and reposting it. Try now and let me know. If it still does not work I will make a full repost as a sepparate blueprint.
Enyalos 27 Mar, 2019 @ 3:54pm 
is it possible if you can send the blueprint directly or repost a new one? ive tried unsubing and even restarting steam and my pc and it didn't help still stating that the blueprint file couldn't be found
Marcelo ACFM  [author] 24 Mar, 2019 @ 9:24pm 
@Enyalos. I have no idea, it sounds like a Keen issue, I know they changed how the F10 menu works a few patched back. I will check on my end and see if I get the same error.
Enyalos 24 Mar, 2019 @ 8:10pm 
hay marcelo for some reason when i try to copy to clipboard it says that the file could not be found any info?
Marcelo ACFM  [author] 15 Feb, 2018 @ 5:17pm 
@CloakedGamer. Not taken at all. You actually made me realize why I liked Norbe's original design, it has those "realistic" looking features that make it have good firing archs, like the ships in The Expanse ;)
Scruffy 14 Feb, 2018 @ 7:47am 
@Marcelo. I meant no desrespect. It is an amazing build, perfect size for any playthrough.
Marcelo ACFM  [author] 13 Feb, 2018 @ 4:58pm 
@CloakedGamer. Interesting comparison. I love the hard sci-fi designs of The Expanse. For the Nereid I was refurbishing Nordic Beast's original design, but I see how the side bulges and the turret placement are like those of the Rocinante.
Scruffy 12 Feb, 2018 @ 5:23am 
It looks kinda like the Roscinante from The Expanse. Love it though!
Marcelo ACFM  [author] 7 Sep, 2017 @ 5:37pm 
@[mg]mikeangel That sounds like a good idea indeed.
Mikeangel  [author] 7 Sep, 2017 @ 3:40pm 
I'm also thinking that this kind of gatling weapons could be more useful in heavier ships that rely more on armor to defend themselves, as those will be able to aim better and snipe turrets away. I have already installed two in my destroyer and, if the ship had been designed for it, it would work greatly
Mikeangel  [author] 7 Sep, 2017 @ 3:00pm 
Lots* relative to size
Mikeangel  [author] 7 Sep, 2017 @ 3:00pm 
Maybe using lots of interior and gatling turrets would be better.
Marcelo ACFM  [author] 7 Sep, 2017 @ 2:50pm 
@[mg]mikeangel Is more like a spray and pray thing. Try to take out as many turrets as possible, with a big emphasis on the TRY ;)
Mikeangel  [author] 7 Sep, 2017 @ 2:45pm 
I must say that aiming while going that fast is almost impossible
Marcelo ACFM  [author] 7 Sep, 2017 @ 2:44pm 
@[mg]mikeangel Yeah, the tactic we developed a while back for this kind of ship is for it to be used in consort with a larger one that will deal the killing blow. The corvette should act as a fast decoy and try to take out turrets with a rain of gatling fire.
Mikeangel  [author] 7 Sep, 2017 @ 1:37pm 
I must say, i just tested this in an actual battle, and im impressed at how fast it can manouver. I didnt win, because i was facing a battleship level opponent, but he wasnt able to kill me fast enough either
jordonsully 1 Sep, 2017 @ 3:30pm 
I will this weekend :)
Marcelo ACFM  [author] 27 Aug, 2017 @ 10:38am 
@jordonsully. You can try it out now, I finished updating the systems today! Let me know how you find it.
jordonsully 27 Aug, 2017 @ 10:26am 
Love It,

I will be testing this design as soon as construction is complete! :)
Marcelo ACFM  [author] 22 Aug, 2017 @ 7:00pm 
@High Groung. Indeed it was built by a committee :) I will add the warhead as a last joke on any would be thief.

@[mg]mikeangel As well as the turrets ;)
Mikeangel  [author] 22 Aug, 2017 @ 12:42pm 
I think a better anti theft system is to have the turrets kill anybody that gets close
High Ground 22 Aug, 2017 @ 10:55am 
This is a nice looking ship, appears though it was built by committee. XP

I have one recommendation for this ship, a self destruct system. Right behind the Jump Drive, between the reactors, there is room for a warhead. This would be an ideal place for one as if it goes off in this location, it takes out the Jump Drive, Reactors, and Hydrogen Fuel Tank, while doing minimal damage to the rest of the ship. Combine this with a sensor and you'd have a great anti-theft device.
Marcelo ACFM  [author] 21 Aug, 2017 @ 4:44pm 
@Deathlok-L17. I am glad you like it. I am still testing it out, so any suggestions are welcome.
Deathlok-L17 21 Aug, 2017 @ 2:16pm 
nice!