Crashday Redline Edition

Crashday Redline Edition

CrashDay Universal: Tiles
52 Comments
erycsson 1 May, 2021 @ 8:02am 
Cool das du das auf deutsch gemacht hast:smileyflag: preis schikimiki
dommi98 7 Apr, 2020 @ 7:39am 
Unfortunately I still struggle with track pictures in the game. I converted the pic to .tga and used the sdk to upload it. it is shown in steam workshop, but not inside the game...
Elephantkilla  [author] 25 Mar, 2020 @ 9:55am 
Recommended set, as all tracks from crashday universal require special weather conditions.
captaincofresi 25 Mar, 2020 @ 9:47am 
Why is Ambience a required item for the Tiles? Since I just tested my track build with these tiles and it works fine without it.
captaincofresi 23 Mar, 2020 @ 5:21pm 
Thanks, and about the Rivier tiles, won't a Flag respawn there anyway? (newbie question, I know ;-) ). Currently working on the Springfield Power Plant (The Simpsons) for Crashday, and wondering to add the river in the background or not.
Elephantkilla  [author] 23 Mar, 2020 @ 9:31am 
This is done to increase recovery time. And the effect of immersion at the bottom of the river.
captaincofresi 23 Mar, 2020 @ 9:22am 
Great tile set! I see that there are tiles to prevent Flag Respawning. Now am I considering adding a river to the map, are the river tiles automatically excludes from Flag Respawn? Also noticed when falling into a river, you just fall endlessly, is this intentional to make respawning quicker?
dommi98 20 Feb, 2020 @ 7:06am 
Delete, End and Page down are not working. There is no more external camera available. C is changing car views. And that's it...
Elephantkilla  [author] 20 Feb, 2020 @ 1:25am 
See control options in the game.
dommi98 20 Feb, 2020 @ 12:52am 
How do I switch to the free camera inside the game? The regular options are only related to the car you are driving.
Elephantkilla  [author] 31 Dec, 2019 @ 1:43am 
При скачивании SDK в папке с игрой образуется sdk папка с различными инструментами. Внутри в каждой папке есть html файл - инструкция на английской языке, объясняющая как пользоваться bat конверторами.
MilesFox92 30 Dec, 2019 @ 11:17pm 
Каким SDK нужно впихнуть превью на трассу? Та, что в стиме по идее только для самого аплоуда модов в воркшоп
Elephantkilla  [author] 29 Dec, 2019 @ 1:04am 
You do not have to take screenshots of the map through the editor. Take a beautiful screenshot using the free camera in the game, and then convert it to .tga with any available editor. Then through sdk put it on the track.
dommi98 28 Dec, 2019 @ 11:29pm 
Just bought the game recently and now using just your CDU mod files. Is there any way to save the tracks with pictures? The game is just crashing because of the amount of textures.
Đ𝕖𝕧𝕚𝕝⁶⁶⁶ ✟ 29 Oct, 2019 @ 8:32am 
Спасибо, пашет!
Elephantkilla  [author] 29 Oct, 2019 @ 1:33am 
@๖ۜĐevil's ✟
Details will not work without localization: CrashDay Universal: Localization
Activate the required additional component.
Đ𝕖𝕧𝕚𝕝⁶⁶⁶ ✟ 28 Oct, 2019 @ 3:33pm 
Error in localization engine!
Can't find localized string id: subcurve2.cfl.TrackPiece in file/section
'cdu_tiles'
(This messege was produced in:
file...\code\game\propcore\tools\locengine.cpp, line 398)
Elephantkilla  [author] 21 Jul, 2019 @ 10:27am 
You can not use other custom editor tiles with this mod, otherwise you will have an error.
lukasz98 21 Jul, 2019 @ 10:17am 
Roads seem fine, but spawning any building causes unexpected exception and crash :(
Elephantkilla  [author] 8 Jul, 2018 @ 2:03pm 
Благодарю) Наслаждайтесь!
Red Carter 8 Jul, 2018 @ 11:01am 
Ясно,спасибо)
Моды у тебя зачётные)
Elephantkilla  [author] 8 Jul, 2018 @ 11:00am 
не используй другие детали редактора из мастерской с этим дополнением
Red Carter 8 Jul, 2018 @ 10:55am 
Извини,я тупой,как понять "СОКРАТИТЕ КОЛИЧЕСТВО МОДОВ РЕДАКТОРА"?
kamikaze_82 16 Jan, 2018 @ 10:11am 
Alright man, I'll give this one a go and see what I can do with these.
Elephantkilla  [author] 16 Jan, 2018 @ 3:40am 
Yes. And I will add that I did not see the tiles in the workshop better than these
kamikaze_82 16 Jan, 2018 @ 2:22am 
So I have to sacrifice all of the other tiles for this one? That's a bummer... Unless this one features all of the other ones or even better tiles.
Elephantkilla  [author] 16 Jan, 2018 @ 2:15am 
Do not use this mod with other details
kamikaze_82 15 Jan, 2018 @ 2:00pm 
So far this mod is what I have discovered that was the problem to my game crashing everytime I tried to get into the track editor.

Error in PropsFX-Engine
The maximum of allowed textures
is reached!

MAX_CBM_TEXTURES = 1024
(this message was produced in:
..\code\game\propcore\cbmmanag.cpp, line 260)

It gives me that error.
krozbot 5 Jan, 2018 @ 11:19am 
dont know why
krozbot 5 Jan, 2018 @ 11:19am 
Uhhh.... the mod has missing tiles again.
krozbot 3 Jan, 2018 @ 1:04pm 
thanks

Elephantkilla  [author] 3 Jan, 2018 @ 12:50pm 
thanks for report! i fix it
krozbot 3 Jan, 2018 @ 12:42pm 
Hey, it's me again. This mod now causes my game to crash. i dont know why.
krozbot 7 Dec, 2017 @ 1:06pm 
oh.
Elephantkilla  [author] 7 Dec, 2017 @ 12:53pm 
all my modes contain AI nodes. It depends on the type of map construction. For example, the road passing through jumping through houses and roads is not forceful to bots. A dense number of dynamic parts block the route and the route is not visible to the bots. The inscription "MULTIPLAYER ONLY" means that the possibilities of AI intelligence are powerless here. Therefore, I repeat that this game should be designed for multiplayer, because the capabilities of the intellect are limited.
krozbot 7 Dec, 2017 @ 12:12pm 
Also, i have one last question: Can you add proper AI nodes to some of your levels? since multiplayer is basically dead at this point and all the servers that do exist are stock i was wondering if you could add proper AI nodes so that your tracks can appeal to the players who mostly play singleplayer (Like me) so you can get more downloads.
krozbot 7 Dec, 2017 @ 10:24am 
nevermind
Elephantkilla  [author] 7 Dec, 2017 @ 10:23am 
Check that updates for the game are allowed and received.
krozbot 7 Dec, 2017 @ 10:23am 
oh
Elephantkilla  [author] 7 Dec, 2017 @ 10:21am 
I fixed Keep It Real and Lake City tracks. What is the problem? I checked they are working.
krozbot 7 Dec, 2017 @ 9:22am 
Oh. But they are broken even with the requirements. Can you fix this problem? because before you updated the tracks they were fine but now they have missing tiles and i cant play them even with the required Localization and Dynamics mods as well as this one. I have EVERY Crashday Universal mod downloaded but i am not using Crashday Universal i am just using the tracks.
Elephantkilla  [author] 7 Dec, 2017 @ 1:46am 
these maps have been updated
krozbot 6 Dec, 2017 @ 3:02pm 
a few tiles for the Keep It Real and Lake City tracks and a few others that use this mod
krozbot 6 Dec, 2017 @ 3:02pm 
I am not sure, but some do
Elephantkilla  [author] 6 Dec, 2017 @ 2:31pm 
Which ones?
krozbot 6 Dec, 2017 @ 11:05am 
Some tiles are missing, which prevent me from racing on certain tracks. Why i dont know, but can you fix this?
Držme se bratři 23 Aug, 2017 @ 8:25am 
thanks
Elephantkilla  [author] 23 Aug, 2017 @ 6:52am 
Ok i fix it In the next update
Držme se bratři 23 Aug, 2017 @ 5:26am 
It cant let me show it, but i can write it to you.

.---------------------------------------------------------------------------------.
I Error! I
I---------------------------------------------------------------------------------I
I Error while loading a 3D model! I
I The model file could not be found: I
I I
I P3DFile = corkscrew2.p3d I
I (this message was produced in: I
I ...\code\game\propcore\object\polyobj.cpp, line 465 I
I______________________________________________I