Crashday Redline Edition

Crashday Redline Edition

CrashDay Universal: Tiles
52 kommentarer
erycsson 1. maj 2021 kl. 8:02 
Cool das du das auf deutsch gemacht hast:smileyflag: preis schikimiki
dommi98 7. apr. 2020 kl. 7:39 
Unfortunately I still struggle with track pictures in the game. I converted the pic to .tga and used the sdk to upload it. it is shown in steam workshop, but not inside the game...
Elephantkilla  [ophavsmand] 25. mar. 2020 kl. 9:55 
Recommended set, as all tracks from crashday universal require special weather conditions.
captaincofresi 25. mar. 2020 kl. 9:47 
Why is Ambience a required item for the Tiles? Since I just tested my track build with these tiles and it works fine without it.
captaincofresi 23. mar. 2020 kl. 17:21 
Thanks, and about the Rivier tiles, won't a Flag respawn there anyway? (newbie question, I know ;-) ). Currently working on the Springfield Power Plant (The Simpsons) for Crashday, and wondering to add the river in the background or not.
Elephantkilla  [ophavsmand] 23. mar. 2020 kl. 9:31 
This is done to increase recovery time. And the effect of immersion at the bottom of the river.
captaincofresi 23. mar. 2020 kl. 9:22 
Great tile set! I see that there are tiles to prevent Flag Respawning. Now am I considering adding a river to the map, are the river tiles automatically excludes from Flag Respawn? Also noticed when falling into a river, you just fall endlessly, is this intentional to make respawning quicker?
dommi98 20. feb. 2020 kl. 7:06 
Delete, End and Page down are not working. There is no more external camera available. C is changing car views. And that's it...
Elephantkilla  [ophavsmand] 20. feb. 2020 kl. 1:25 
See control options in the game.
dommi98 20. feb. 2020 kl. 0:52 
How do I switch to the free camera inside the game? The regular options are only related to the car you are driving.
Elephantkilla  [ophavsmand] 31. dec. 2019 kl. 1:43 
При скачивании SDK в папке с игрой образуется sdk папка с различными инструментами. Внутри в каждой папке есть html файл - инструкция на английской языке, объясняющая как пользоваться bat конверторами.
MilesFox92 30. dec. 2019 kl. 23:17 
Каким SDK нужно впихнуть превью на трассу? Та, что в стиме по идее только для самого аплоуда модов в воркшоп
Elephantkilla  [ophavsmand] 29. dec. 2019 kl. 1:04 
You do not have to take screenshots of the map through the editor. Take a beautiful screenshot using the free camera in the game, and then convert it to .tga with any available editor. Then through sdk put it on the track.
dommi98 28. dec. 2019 kl. 23:29 
Just bought the game recently and now using just your CDU mod files. Is there any way to save the tracks with pictures? The game is just crashing because of the amount of textures.
Đ𝕖𝕧𝕚𝕝⁶⁶⁶ ✟ 29. okt. 2019 kl. 8:32 
Спасибо, пашет!
Elephantkilla  [ophavsmand] 29. okt. 2019 kl. 1:33 
@๖ۜĐevil's ✟
Details will not work without localization: CrashDay Universal: Localization
Activate the required additional component.
Đ𝕖𝕧𝕚𝕝⁶⁶⁶ ✟ 28. okt. 2019 kl. 15:33 
Error in localization engine!
Can't find localized string id: subcurve2.cfl.TrackPiece in file/section
'cdu_tiles'
(This messege was produced in:
file...\code\game\propcore\tools\locengine.cpp, line 398)
Elephantkilla  [ophavsmand] 21. juli 2019 kl. 10:27 
You can not use other custom editor tiles with this mod, otherwise you will have an error.
lukasz98 21. juli 2019 kl. 10:17 
Roads seem fine, but spawning any building causes unexpected exception and crash :(
Elephantkilla  [ophavsmand] 8. juli 2018 kl. 14:03 
Благодарю) Наслаждайтесь!
Red Carter 8. juli 2018 kl. 11:01 
Ясно,спасибо)
Моды у тебя зачётные)
Elephantkilla  [ophavsmand] 8. juli 2018 kl. 11:00 
не используй другие детали редактора из мастерской с этим дополнением
Red Carter 8. juli 2018 kl. 10:55 
Извини,я тупой,как понять "СОКРАТИТЕ КОЛИЧЕСТВО МОДОВ РЕДАКТОРА"?
kamikaze_82 16. jan. 2018 kl. 10:11 
Alright man, I'll give this one a go and see what I can do with these.
Elephantkilla  [ophavsmand] 16. jan. 2018 kl. 3:40 
Yes. And I will add that I did not see the tiles in the workshop better than these
kamikaze_82 16. jan. 2018 kl. 2:22 
So I have to sacrifice all of the other tiles for this one? That's a bummer... Unless this one features all of the other ones or even better tiles.
Elephantkilla  [ophavsmand] 16. jan. 2018 kl. 2:15 
Do not use this mod with other details
kamikaze_82 15. jan. 2018 kl. 14:00 
So far this mod is what I have discovered that was the problem to my game crashing everytime I tried to get into the track editor.

Error in PropsFX-Engine
The maximum of allowed textures
is reached!

MAX_CBM_TEXTURES = 1024
(this message was produced in:
..\code\game\propcore\cbmmanag.cpp, line 260)

It gives me that error.
krozbot 5. jan. 2018 kl. 11:19 
dont know why
krozbot 5. jan. 2018 kl. 11:19 
Uhhh.... the mod has missing tiles again.
krozbot 3. jan. 2018 kl. 13:04 
thanks

Elephantkilla  [ophavsmand] 3. jan. 2018 kl. 12:50 
thanks for report! i fix it
krozbot 3. jan. 2018 kl. 12:42 
Hey, it's me again. This mod now causes my game to crash. i dont know why.
krozbot 7. dec. 2017 kl. 13:06 
oh.
Elephantkilla  [ophavsmand] 7. dec. 2017 kl. 12:53 
all my modes contain AI nodes. It depends on the type of map construction. For example, the road passing through jumping through houses and roads is not forceful to bots. A dense number of dynamic parts block the route and the route is not visible to the bots. The inscription "MULTIPLAYER ONLY" means that the possibilities of AI intelligence are powerless here. Therefore, I repeat that this game should be designed for multiplayer, because the capabilities of the intellect are limited.
krozbot 7. dec. 2017 kl. 12:12 
Also, i have one last question: Can you add proper AI nodes to some of your levels? since multiplayer is basically dead at this point and all the servers that do exist are stock i was wondering if you could add proper AI nodes so that your tracks can appeal to the players who mostly play singleplayer (Like me) so you can get more downloads.
krozbot 7. dec. 2017 kl. 10:24 
nevermind
Elephantkilla  [ophavsmand] 7. dec. 2017 kl. 10:23 
Check that updates for the game are allowed and received.
krozbot 7. dec. 2017 kl. 10:23 
oh
Elephantkilla  [ophavsmand] 7. dec. 2017 kl. 10:21 
I fixed Keep It Real and Lake City tracks. What is the problem? I checked they are working.
krozbot 7. dec. 2017 kl. 9:22 
Oh. But they are broken even with the requirements. Can you fix this problem? because before you updated the tracks they were fine but now they have missing tiles and i cant play them even with the required Localization and Dynamics mods as well as this one. I have EVERY Crashday Universal mod downloaded but i am not using Crashday Universal i am just using the tracks.
Elephantkilla  [ophavsmand] 7. dec. 2017 kl. 1:46 
these maps have been updated
krozbot 6. dec. 2017 kl. 15:02 
a few tiles for the Keep It Real and Lake City tracks and a few others that use this mod
krozbot 6. dec. 2017 kl. 15:02 
I am not sure, but some do
Elephantkilla  [ophavsmand] 6. dec. 2017 kl. 14:31 
Which ones?
krozbot 6. dec. 2017 kl. 11:05 
Some tiles are missing, which prevent me from racing on certain tracks. Why i dont know, but can you fix this?
Držme se bratři 23. aug. 2017 kl. 8:25 
thanks
Elephantkilla  [ophavsmand] 23. aug. 2017 kl. 6:52 
Ok i fix it In the next update
Držme se bratři 23. aug. 2017 kl. 5:26 
It cant let me show it, but i can write it to you.

.---------------------------------------------------------------------------------.
I Error! I
I---------------------------------------------------------------------------------I
I Error while loading a 3D model! I
I The model file could not be found: I
I I
I P3DFile = corkscrew2.p3d I
I (this message was produced in: I
I ...\code\game\propcore\object\polyobj.cpp, line 465 I
I______________________________________________I