Sid Meier's Civilization V

Sid Meier's Civilization V

The Old Crystal Empire(Vanilla)
16 Comments
Alix The Red 4 Feb, 2015 @ 1:01pm 
This does not download for me for some reason. Any ideas?
StarMan_Dx  [author] 4 Sep, 2014 @ 7:41pm 
What? No?
Mr_Awesome88 30 Aug, 2014 @ 7:44pm 
school
StarMan_Dx  [author] 30 Aug, 2014 @ 5:07pm 
No. I don't have the time.
Mr_Awesome88 28 Aug, 2014 @ 10:44pm 
can u make it so he dosn't replace songhai?
StarMan_Dx  [author] 16 Jul, 2013 @ 4:27pm 
You warm the empty cavity in my chest. By Giygas it burns!
Q84 16 Jul, 2013 @ 3:31pm 
I just finished a game with all the pony mods installed. It was very entertaining and tense, but I won a diplomatic victory as Twilight Sparkle. Thanks to you and the others who have made these mods!
StarMan_Dx  [author] 3 Dec, 2012 @ 9:28am 
I've yet to see a game inwhich the AI Sombra, on emperor, benefited from it. He was usually losing. As playing Sombra, you simply can not expand to exploit, or you'll be kneedeep in unhappiness, no income, and no army, etc. In my current marathon game, I expanded to four cities relativly early and now I'm paying for it losing gold, unhappiness and very few military units.
I'm seeing this effect not kicking in till around the medieval age for a few cities. I still have to finish the marathon to judge it's gains per age and to see it in use late game. If it ends up being only effective near late game, as I'm guessing, then I'll problaly switch it out with the broadcast tower.
In all this effect has to be tested against other game mechanics and effects. On paper, yes it seems powerful. In practice, currently, its costs and drawbacks outweigh its benefits.
framedarchitecture 2 Dec, 2012 @ 9:12pm 
Yield percent modifiers increase in power as the game progresses and yields increase. This is the reason most buildings have a flat yield. What you have designed is extremely powerful , as it will allow civs to expand and still keep pace with policy cost "inflation". In fact, to fully exploit this building's potential, you would have to expand.
StarMan_Dx  [author] 2 Dec, 2012 @ 7:08pm 
well I can simply test that out by increasing the base culture production to match the required ratio, and thus see an actual change in a test game. Otherwise, the global rate I put into the spire will actually be underwhelming if it is a working 1 for 20 culture bonus. Only a very few cities would realisticly benefit from it, and it would provide very very slim gains in late game where many cites would have the 20 culture to start it off and the policy adoption cost for a new policy would be way too high.
framedarchitecture 2 Dec, 2012 @ 4:25pm 
Also don't forget that a 5% increase on 2 base yield is 0.... You're going to see 1 Culture increase for every 20 base yield in a particular city.
StarMan_Dx  [author] 2 Dec, 2012 @ 3:08pm 
Alright, then I'm misssing a value then, as I stated before, I had a +15% empire rate but no visable increase, all culture was accounted for. Nor did it just add to my total culture each turn without informing me, all culture gains accounted for again. I'll have to comb over it again as currently per my games, the spire is working exaclty like a double monument.
framedarchitecture 2 Dec, 2012 @ 1:09pm 
Also note that this is a modifier, so if a city produces no culture, then this building will have no effect in THAT city. 5% of 0 = 0
framedarchitecture 2 Dec, 2012 @ 1:05pm 
It works exactly as Sistine Chapel help text says: "+25% [ICON_CULTURE] Culture in all Cities". This is for each instance of that building, which is why stacking the effect can really snowball.
StarMan_Dx  [author] 2 Dec, 2012 @ 12:11pm 
I have, but for the life of me I can not find any impact. I currently have a game where I am reporting a +15% from empire and it changes absolutely nothing. The rate itself is set to 5% and it is balanced by the 2 gold upkeep and longer build time. If I can find any change to measure I'd adjust the rate, but like I said I can't.
If anyone can tell me what exaclty globalcultureratemodifer does I would greatly appreciate it. Otherwise I'll have to start working on a replacement for teh spire.
framedarchitecture 2 Dec, 2012 @ 6:53am 
Have you taken into account that each unique monument constructed will add to the global culture rate? I think that effect stacks....