Sid Meier's Civilization V

Sid Meier's Civilization V

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The Old Crystal Empire(Vanilla)
   
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21.008 MB
1 Dec, 2012 @ 6:17pm
11 Dec, 2012 @ 10:18am
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The Old Crystal Empire(Vanilla)

In 1 collection by StarMan_Dx
Pony_Dx Vanilla Yum!
8 items
Description
A thousand years ago, a unicorn king ruled over a vast crystal empire. King Sombra's reign was terrible and cruel. He ruled his crystal empire with an iron hoof, enslaving all under his mighty gaze. He was defeated by two sisters, banished to the arctic cold of the north. Before his exile, he cursed his empire causing it to vanish into thin air. And thus was the legend of the Crystal Empire and its dark king.

Now the Crystal Empire has returned. A dark shadow decends upon the fable kingdom. Take on the role as King Sombra! Will you lead your people to a better tomorrow or spread your darkness across all of time!

|Important changes to the unique building, please read the description!|


Adds King Sombra to your civilizations, replacing Songhai.

New Trait, CRYSTAAAAALS! Double bonus to gems and iron, +2 production for mines.

New Unit, Flugel Trumpeter, replaces the Knight. Both stronger and increase movement.

New Building, the Crystal Spire, replaces the Stone Works, It provides 2 culture, 1 production, and +1 production for each gem and stone worked.

Special Thanks to KingSpartaX37 and CarbonMaestro for letting me use their music, and also Harald B for his pony mods. Without them I'd never had learn a working schema for modding civ's.

I won't be doing special models for the Trumpeters, but feel free to do so if you want.

I appreciate feedback as I'm still playtesting the various changes for all my mods, plus bug hunting for a random crash.
16 Comments
Alix The Red 4 Feb, 2015 @ 1:01pm 
This does not download for me for some reason. Any ideas?
StarMan_Dx  [author] 4 Sep, 2014 @ 7:41pm 
What? No?
Mr_Awesome88 30 Aug, 2014 @ 7:44pm 
school
StarMan_Dx  [author] 30 Aug, 2014 @ 5:07pm 
No. I don't have the time.
Mr_Awesome88 28 Aug, 2014 @ 10:44pm 
can u make it so he dosn't replace songhai?
StarMan_Dx  [author] 16 Jul, 2013 @ 4:27pm 
You warm the empty cavity in my chest. By Giygas it burns!
Q84 16 Jul, 2013 @ 3:31pm 
I just finished a game with all the pony mods installed. It was very entertaining and tense, but I won a diplomatic victory as Twilight Sparkle. Thanks to you and the others who have made these mods!
StarMan_Dx  [author] 3 Dec, 2012 @ 9:28am 
I've yet to see a game inwhich the AI Sombra, on emperor, benefited from it. He was usually losing. As playing Sombra, you simply can not expand to exploit, or you'll be kneedeep in unhappiness, no income, and no army, etc. In my current marathon game, I expanded to four cities relativly early and now I'm paying for it losing gold, unhappiness and very few military units.
I'm seeing this effect not kicking in till around the medieval age for a few cities. I still have to finish the marathon to judge it's gains per age and to see it in use late game. If it ends up being only effective near late game, as I'm guessing, then I'll problaly switch it out with the broadcast tower.
In all this effect has to be tested against other game mechanics and effects. On paper, yes it seems powerful. In practice, currently, its costs and drawbacks outweigh its benefits.
framedarchitecture 2 Dec, 2012 @ 9:12pm 
Yield percent modifiers increase in power as the game progresses and yields increase. This is the reason most buildings have a flat yield. What you have designed is extremely powerful , as it will allow civs to expand and still keep pace with policy cost "inflation". In fact, to fully exploit this building's potential, you would have to expand.
StarMan_Dx  [author] 2 Dec, 2012 @ 7:08pm 
well I can simply test that out by increasing the base culture production to match the required ratio, and thus see an actual change in a test game. Otherwise, the global rate I put into the spire will actually be underwhelming if it is a working 1 for 20 culture bonus. Only a very few cities would realisticly benefit from it, and it would provide very very slim gains in late game where many cites would have the 20 culture to start it off and the policy adoption cost for a new policy would be way too high.