Arma 3
KP Liberation Tanoa .96 RHS SS9
21 Comments
AM Resii 3 Nov, 2018 @ 9:02am 
Lol, I understand your frustration with that question.
SickSidewinder9  [author] 1 Nov, 2018 @ 3:49pm 
is that a serious question?
Digital Fulcrum 30 Oct, 2018 @ 3:35pm 
Is this Liberation with RHS assets involved? Will we be fighting RHS units instead of stock ARMA based troops?
AM Resii 12 Jun, 2018 @ 8:02pm 
Thanks and maybe? Didn't look too much into it but if they are identical just use the RHS asset. I'll just remove the MELB mod
SickSidewinder9  [author] 12 Jun, 2018 @ 7:05pm 
Just started working on it :)
RHS Littlebirds are the MELB, no? Might add Pook's EF-2000, too, just for good measure.
AM Resii 12 Jun, 2018 @ 4:27pm 
Thanks for your reconsideration. Arma is a tough game already with its FPS issues. Apex DLC didn't help at all. Just want to keep things simple but yeah my friends and I use Firewill and RHS content so that would be much appreciated. Also MELB and Medium Utility Helicopters. Pretty sure content like that could be added to the spawn lists if it isn't too much
SickSidewinder9  [author] 12 Jun, 2018 @ 6:47am 
Fair enough. Been playing through Tanoa, and you're right, it's laggy af. Even Taviana runs faster. IDK if Altis is really dated as much as I've just played on it a ton and its charm starts to wear off, but maybe it's worth a revisit.
AM Resii 11 Jun, 2018 @ 11:11am 
I could understand that. The CUP maps always felt dated to me due to their texturing and such. Tanoa is kinda laggy with its vegetation. Just wanted some form of a middle ground. Just shoot me a message if you end up changing your mind
SickSidewinder9  [author] 11 Jun, 2018 @ 9:26am 
It's something I have considered doing, but Altis feels a bit dated sometimes, honestly.
AM Resii 10 Jun, 2018 @ 10:24pm 
Can you create an edit to Altis? Trying to run none DLC content with my buds and could use some firewill and other portions of your edits!
SickSidewinder9  [author] 22 Apr, 2018 @ 11:16pm 
not my problem.
ᛣ Munin ᛉ 22 Apr, 2018 @ 11:10pm 
I actually changed the values of zeus file inside the pbo.... but it auto resets... I have seen others with this problem. I tried deleting gamemaster and all zeus related scripts as a whole, then getting zeus via mcc and it still does not work. He must have put some bs interval.
SickSidewinder9  [author] 22 Apr, 2018 @ 4:23pm 
I think you just don't know what you're doing.
ᛣ Munin ᛉ 22 Apr, 2018 @ 2:39pm 
I tried to edit it but it does not work, the real owner of this is pretty stupid for using zeus as an ai command thing...
SickSidewinder9  [author] 22 Apr, 2018 @ 2:14pm 
You can't insert objects, edit empty or enemy objects, or even really edit much of your own side's objects unless you're in them. If you're an admin (or at least if you host) you can execute code from the pause screen or from yourself or the vehicle you're in if you're in Zeus. vehicle setDamage 0 is very useful to keep queued up on the pause screen.
If you want to dePBO and edit the map so Zeus is unlimited, go right ahead. I'd just appreciate some credit if you use my edit as the basis.
ᛣ Munin ᛉ 21 Apr, 2018 @ 11:40am 
so I can use modules?
SickSidewinder9  [author] 21 Apr, 2018 @ 10:10am 
limited Zeus, but you can make guys get in and out of vehicles, drag them into vehicles, call artillery, execute code, etc.
ᛣ Munin ᛉ 21 Apr, 2018 @ 1:47am 
So can I place stuff with zeus or is it locked like the other liberations
SickSidewinder9  [author] 20 Apr, 2018 @ 6:16pm 
It is enabled. You need to be in the commander slot.
ᛣ Munin ᛉ 20 Apr, 2018 @ 1:28am 
Can you enable zeusa