Starbound

Starbound

Dungeoneer Dungeons Redux (Non-FU)
79 Comments
Kinsect 29 Apr @ 7:34pm 
same goes with Battered Koala - Restored Beta Dungeons since it also includes those NPC's that's probably needed for this mod
Kinsect 29 Apr @ 7:04pm 
Say can this with with Betabound instead of Legacy Monsters & NPC's?
Xaliber  [author] 23 Dec, 2023 @ 10:19pm 
Yeah I've been meaning to support this with Supper but I haven't been able to, thanks for flagging that!
☥¤§ÑîGHTMÃRɧ¤☥ 2 Dec, 2023 @ 11:21am 
so your the mod that's been causing my problems.
Plague 30 Nov, 2023 @ 5:54pm 
Partial function, legacy monsters interfere with supper's combat overhaul, causing them to die instantly.
ZerKoma 3 Aug, 2022 @ 4:50pm 
Does this mod work with current starbound?
If it does work then are there any issues?
Combat Carl 14 Jan, 2022 @ 11:11am 
I look forward to it.
Xaliber  [author] 14 Jan, 2022 @ 10:15am 
@Mr. Meat: Thanks a lot for your kind words, really appreciate it. I think mostly it's the feeling of having to monitor my SB mods in case someone did... things w/o permission, which has happened before. Hopefully I can get back to the modding scene soon.
Combat Carl 12 Jan, 2022 @ 4:12am 
@Xaliber Oh of course, i understand completely, while i'd love to use this mod without anything breaking, life comes first, if anything i appreciate you getting back to me and the info you've shared thus far, i hope you hang in there and keep moving forward. Keep staying strong despite the challenges.
Xaliber  [author] 12 Jan, 2022 @ 4:00am 
@Mr. Meat:
I haven't been active modding Starbound as well, so I can't answer about the issue on Legacy. But I could just change their dependency to this one WIP mod I've been putting on hold for so long (contains resources, etc).

I'm pretty occupied though right now. Money stuff due to covid and all that. And I feel like I have to continuously monitor my mods in SB when I'm pushing new stuff - something I can't afford in this situation. I'll get back to modding SB as soon as things on my life gets better.
Combat Carl 12 Jan, 2022 @ 3:44am 
I keep reading that the mods that this one depends on, (Legacy Monsters & NPCs/NPC Fixes) Glitch out due to the toxicfly not spawning, they break the Peacekeeper storyline and it has issues with Shellguard? I'm asking here since the mod creator of this one's dependencies doesn't seem to be active anymore. Are those fixed or no?
Azure Fang 15 Feb, 2021 @ 10:01am 
Indeed, it's been a while.

Shadow only made mention on the page that ir "might" be required, but never set it as a requirement.

As to the jousters, my mistake then.
Xaliber  [author] 15 Feb, 2021 @ 6:14am 
Hey Azure Fang, long time no see. :)

Thanks for the info. I thought ShadowWolf added his NPC fixes as Legacy's requirement. I'll add it to the description. The jouster's behavior is intended though!
Azure Fang 13 Feb, 2021 @ 8:17pm 
Hey, just a heads up, but this also requires shadowwolf's NPC Fixes: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=885526333

Without it, xal_dd_glitchjoust causes numerous lua exceptions as the Lord attempts to call dialogue that doesn't exist. Also, a small note on the jousters (regardless of mod requirements): their damage team makes them hostile to the player in addition to each other, and they will attack the player on sight.
Dante Luna 8 Dec, 2020 @ 2:58pm 
Thanks for the mod!
Xaliber  [author] 13 Nov, 2020 @ 1:18pm 
@Zurea:
Not sure why I only get the notif for your comment today, but the way FU modifies the dungeon spawn for the first planet is quite odd. This mod checks if the first planet has the gate portal on first entry to make sure it can properly spawn its dungeon. However FU replaces the first entry with their own, practically invalidating this mod.

I'll see if I have the time to adjust this mod with FU change again.
Zurea 28 Mar, 2020 @ 8:35am 
@Xaliber Looks like they did, the intro dungeon got a major overhaul. I don't know what it was but like 9/10 loads there's be a huge lake, toxic lake or volcano on the spot. If the dungeon entrance had spawned buried in the terrain then it wouldn't be a problem, but so many of my mods work with FU so it was easier to remove this one, which is sad cause it was a wonderful mod while I used it.
Xaliber  [author] 23 Mar, 2020 @ 12:33pm 
This works for 1.4!

@Person with invisible name (I can't mention you):
Nope, not protected at all

@Zurea:
Last I checked I've tried to make it FU-compatible by adding the chance for both FU's dungeon and this dungeon to spawn. I'm not sure if they changed the code again. Vanilla should still work as intended.
󠀡󠀡 22 Mar, 2020 @ 10:56pm 
is all this not protected i dislike protected stuff
Zurea 14 Aug, 2019 @ 4:49pm 
So there's been an issue I noticed with lake and volcano spawning on the starting planet (especially in new games) and this issue is that in vanillia and (especially) Frackin Universe the area to leave the planet to continue the story is removed for these locations, any tips on fixing or preventing this issue?
Sinnroy 16 Jun, 2019 @ 3:25pm 
does this work for 1.4?
Sinnroy 27 Feb, 2019 @ 3:30pm 
what happens if i uninstall?
VinCentjes-_- 5 Jan, 2019 @ 7:11am 
@Xaliber
No problem thanks for your time
Xaliber  [author] 4 Jan, 2019 @ 10:27pm 
@smiley:
Yup you can! Sorry for the late response.

@vincent-_-:
No additional items unfortunately...
woon 7 Aug, 2018 @ 7:09am 
If I add the mod to an existing save, will I be able to find planets with these dungeons, please answer :3
VinCentjes-_- 28 Mar, 2018 @ 12:16pm 
can you find dungeon based clothes and stuff in the dungeons
Xaliber  [author] 10 Mar, 2018 @ 1:44am 
The game can only show several dungeons in a planet at a time, so the more dungeon mods you have, the less chance you see things from this mod (or other dungeon mods). But I can guarantee it's there.
Mark the Chinese Lawyer 9 Mar, 2018 @ 12:08pm 
Well, i now have frackin universe but when i was writing the comment, i didn't. Maybe i had another mod.
Xaliber  [author] 9 Mar, 2018 @ 9:48am 
@Mark the Chinese Lawyer:
What problems are you having? The dungeons being rare? If so, are you using other mods that add more dungeons?
Mark the Chinese Lawyer 27 Feb, 2018 @ 11:25am 
Thing is, I'm having trouble coming across them. Is there something wrong with my save or what?
Unit076 23 Jan, 2018 @ 12:25am 
Mod working fine for me
Xaliber  [author] 20 Jan, 2018 @ 10:21am 
Anyway, the good news we all can agree on is that the issue should be fixed now. I've tested it with 5 planets and it's good.

If the issue happen to persist though, do let me know. User feedback really mean a lot to me and this mod! :) Thanks for the previous feedback, Rockeeb.
Xaliber  [author] 20 Jan, 2018 @ 10:19am 
@Rockeeb:
Hiya Rockeeb, sorry it took me a while! I've finally found the culprit.

In their latest update FU basically messed the order of which dungeon should appear in vanilla, because they added the scientist alien Vinalisj (the introduction guy) to appear first. This results in inconvenience dungeon spawning... instead of letting the gate/portal have 100% chance of appearing (as should have been guaranteed by this mod), Vinalisj messed up the order and made the mine has 100% chance of appearing.

I mean there are better ways to add Vinalisj without messing up the order. Better ways to make other mods compatible. But I digress. :/
Vertas 20 Jan, 2018 @ 7:40am 
It's been a while. Did you find anything ? I just wanna play starbound su much :D
Vertas 7 Jan, 2018 @ 2:03am 
My dungeon mods are :
Dungeoneer's Dungeon
Shellguard Expansion
Frackin' Universe
Xaliber  [author] 6 Jan, 2018 @ 9:43pm 
Hmm. That's weird. Do you have another mod that adds dungeons like this one?

In the meantime I'll check again this mod's dungeon generation. Thank you for your info!
Vertas 6 Jan, 2018 @ 1:42pm 
+ I've tried creating 5 other characters and wandered all over the planet. Every world that i went had a volcano but not a portal. I'm just trying to give all info i got. Sorry if i'm rude.
Vertas 6 Jan, 2018 @ 11:29am 
Umm hi. I'm getting the issue that you fixed. There is volcano + mine in my world and portal isn't here. I walked around the planet over and over again and i couldn't find it.
Xaliber  [author] 16 Dec, 2017 @ 8:32pm 
There is no Nazi base in this mod. Maybe it's from the other mod.
Sinnroy 16 Dec, 2017 @ 3:03pm 
I have a few other dungeons mods installed it add in a F**KING NAZI BAse
Xaliber  [author] 23 Oct, 2017 @ 7:23am 
I've fixed the issue. The problem was there was a chance for the vault gate to be replaced by lake/volcano. It has nothing to do with FU (this mod is perfectly fine with FU). I've upped the chance for the vault gate to have 100% of appearing now.
OctTheFirst 2 Sep, 2017 @ 3:23pm 
Hey Xaliber, I had the same issue as Vhillehr where I didn't have the Gateway spawn on my starting planet. My planet had two dungeons, a poison lake and the mine. In the meantime, I'll just get around it through admin mode commands. Hopefully you can fix this issue soon.
Xaliber  [author] 17 Aug, 2017 @ 8:17am 
So what appears are only two dungeons (volcano + mine), with a chance of bonus lake? If that's the problem it should be fixable. It's a bit late here so I think I can fix it tomorrow morning. If you have other issue please do let me know.
CR48 17 Aug, 2017 @ 7:17am 
it was mostly Volcano + Mine, sometimes a big, and i mean big lake of acid appeared in the middle of the first world, i never had problems finding the mine with the core fragments, but when SAIL never mentioned the achaic energy source i knew i would be finding the volcano with the renegade fellas on top
Xaliber  [author] 17 Aug, 2017 @ 2:07am 
Don't worry, it's not because of combination between FU and this mod.

Can you please clarify: what kind of structures are there in your starter planet? Are there only volcano + mine? Volcano + lake? Volcano + mine + lake? Or other combination?
CR48 16 Aug, 2017 @ 10:48am 
i think i'm experiencing an issue, i'm using FU and my first homeworld seem to be lacking the ruin teleporter that sends you to the ark for the first time (the one you have to activate with core frags), the times i've had that teleporter missing the volcano structure appears, i'm not 100% sure it's the cause, even if it isn't, that biggass volcano isn't quite fitting for the first planet with a new character, still nice mod for those who like a more diverse seed for their homeworld
Xaliber  [author] 6 Aug, 2017 @ 6:41pm 
Hey @Prince Magic Skeleton,

Sorry for the long wait. Here are the dungeon IDs I promised: http://gtm.steamproxy.vip/workshop/filedetails/discussion/1095479103/1470841715947050958/
Xaliber  [author] 6 Aug, 2017 @ 6:34pm 
Yeah it's Mammy haha it's very old probably I should've changed it.
Sinnroy 6 Aug, 2017 @ 12:33pm 
is that sonic doing that meme thing that i can't remember what it's called?
Xaliber  [author] 5 Aug, 2017 @ 10:30pm 
Let me know if you experience any issue.

Anyway, non-Steam download link is available now: http://community.playstarbound.com/resources/dungeoneer-dungeons-redux.4917/