Portal 2

Portal 2

[OUTDATED] Aperture Science Parable Remake
63 Comments
Devil-Lord.. 14 Dec, 2022 @ 5:22pm 
This is a Story of girl name Chell
HRGIV 10 Apr, 2020 @ 1:06pm 
u h h :bcportalhi:
Piss Cakehole  [author] 6 Mar, 2019 @ 5:21pm 
Damn, it feels like ages since i last worked on P2 maps. It will be interesting.
Nick Bluetooth 6 Mar, 2019 @ 5:09pm 
That's fine. I'd subscribe to any Parable you ever decide to make. Good luck with all that.
Piss Cakehole  [author] 6 Mar, 2019 @ 4:13pm 
Unfortunately, it would seem like i can't really continue working on this any longer. Truth to be told, i still have the original map files, but i'm just having other things to work on and i don't feel like i should expand this more. Although, there is a chance that i'm going to make another remake, which i will put much more time into. I've learned a lot since i started mapping years ago, i would feel like it's an okay trade-off to start all over again, but to actually make it nice aswell.
fantasychica37 11 Sep, 2017 @ 5:36pm 
Yeah, make the game restart quikcer when you get stuck.
Piss Cakehole  [author] 9 Sep, 2017 @ 12:36pm 
Well, as said im still working on this. You can leave your suggestions above in the discussion.
Nick Bluetooth 9 Sep, 2017 @ 11:24am 
But I didn't see any of the buttons push down when I pressed them. And their numbers weren't labeled.
Piss Cakehole  [author] 9 Sep, 2017 @ 4:55am 
Hmm...when you close the first door, it locks. After that you should wait 25 seconds, and the game would automatically restart. When you get to the boss's office, you should find a keypad behind his desk, where you enter the code. I have already explained why i'm using no narration, you should find it in one of the comments below.
Nick Bluetooth 8 Sep, 2017 @ 2:26pm 
Also, when I got to the boss's office, I was stuck there too.
Nick Bluetooth 8 Sep, 2017 @ 2:17pm 
I closed the first door, but there was no narration or restart or anything. I was just stuck there, forced to restart manually.
Piss Cakehole  [author] 8 Sep, 2017 @ 12:35pm 
Huge update coming soon!
Piss Cakehole  [author] 15 Aug, 2017 @ 6:55am 
Well, i didn't want to use TSP content (and it's narrator since copyright). I'm no narrator and i don't know who i could ask. Also, the story is about an unnamed person, there is no point of having a narration in the background
Cipher 15 Aug, 2017 @ 6:28am 
Is there supposed to be no narrator?
Piss Cakehole  [author] 13 Aug, 2017 @ 11:22am 
Press the buttons with use (E)
fantasychica37 13 Aug, 2017 @ 10:32am 
I tried to enter the code but nothing happened? Do I press the buttons or type the numbers?
Piss Cakehole  [author] 10 Aug, 2017 @ 4:11pm 
the Madness ending, as you said, you need to walk a full circle to get this inifiite looping effect. Also, to open the passageway you need to enter the code into the keypay near the boss's desk. If you don't know the code, then watch a real TSP playthrough
fantasychica37 10 Aug, 2017 @ 3:19pm 
Also, how do I open the secret passageway in the boss's office
fantasychica37 10 Aug, 2017 @ 3:17pm 
You need a way to trigger an ending for the infinite loop ending!!
Piss Cakehole  [author] 6 Aug, 2017 @ 1:33pm 
Update is out with once again, an ending
Piss Cakehole  [author] 6 Aug, 2017 @ 5:49am 
By suggestions i mean, for example change something in the boss's office, or make an ending different.etc...
Piss Cakehole  [author] 6 Aug, 2017 @ 5:48am 
I want you to write Suggestions in the discussion, because i want to change things and i dont know how it will affect this
Piss Cakehole  [author] 6 Aug, 2017 @ 5:46am 
I guess i'll just go with the original endings, and see how that works out
fantasychica37 5 Aug, 2017 @ 1:46pm 
Any! Let your mind go wild!
Piss Cakehole  [author] 2 Aug, 2017 @ 12:35am 
Seems you are happy with the endings. What more endings should i add?
fantasychica37 1 Aug, 2017 @ 6:12pm 
I'M OUTSIDE I'M OUTSIDE I'M OUTSIDE AND I CAN WALK AROUND AND THERE'S A CITY IN THE DISTANCE! THANK YOU THANK YOU THANK YOU!!!!!
Gummy :"3 (girl) 29 Jul, 2017 @ 6:52pm 
it was good but extreamly creepy
Piss Cakehole  [author] 28 Jul, 2017 @ 9:36pm 
Update is out, the story has a real ending now!
Piss Cakehole  [author] 26 Jul, 2017 @ 9:07pm 
Added the elevator shaft behind the boss's office. The camera room will take some time to make, so it might come out a bit later.
Piss Cakehole  [author] 26 Jul, 2017 @ 12:17pm 
i added lots of new parts to check out, and remember...More is on the way!
Piss Cakehole  [author] 26 Jul, 2017 @ 11:32am 
huge update coming soon
fantasychica37 26 Jul, 2017 @ 10:49am 
The people hwo said it was boring were talking about the plain white walls. The rest of the map was great!
Piss Cakehole  [author] 25 Jul, 2017 @ 8:44pm 
Update is out. I started working on the corridors leading from the 2-Door Choice (that includes Confusion Ending elevator, Broom Closet and Metting Room)
Piss Cakehole  [author] 25 Jul, 2017 @ 6:39pm 
and to add to that, i even added a background theme (portal 2's game files, no need for download)
Piss Cakehole  [author] 25 Jul, 2017 @ 6:38pm 
just to make the map less boring
Piss Cakehole  [author] 25 Jul, 2017 @ 6:38pm 
im taking any requests
Piss Cakehole  [author] 25 Jul, 2017 @ 6:36pm 
would you like me to implement some...custom choices/endings?
fantasychica37 25 Jul, 2017 @ 6:12pm 
No pressure; I'm encouraging you not to listen so much to those saying you should make it less boring looking!
Piss Cakehole  [author] 25 Jul, 2017 @ 2:36pm 
also, the first map is finished which means that i won't update it so much. But if you'd like, after this is complete, i can rework it to aperture style.
Piss Cakehole  [author] 25 Jul, 2017 @ 2:34pm 
getting close could mean that it's a crossover between the 2 games. Right now im just trying to get the layout working. Also as said it's out for playtesting. Please write your suggestions in the discussion, and i'm going to implement it.
Piss Cakehole  [author] 25 Jul, 2017 @ 2:31pm 
This map; im trying to get close to the original TSP layout, but dont worry, more is on the way!
fantasychica37 25 Jul, 2017 @ 2:19pm 
And anothier thing, the original was different from The Stanley Parable. It felt like an Aperture version, albeit a very plain one, and it felt original. I liked that. Perhaps put a few Aperture-y looking things in the hallways of the original, and then I'd like that map best! Or you could put a few things in the hallways that makes it seem like a cross between The Stanley Parable and a giant test chamber...
fantasychica37 25 Jul, 2017 @ 2:16pm 
I really liked the original, esopecially now I found the secret ending! You just need to put more stuff in the hallways in the original map, like different wall textures and desks and stuff. That was the only criticism anyone gave, and if you do that people will stop complaining.
Piss Cakehole  [author] 25 Jul, 2017 @ 1:56am 
i think it can be concrete too
Thomas 25 Jul, 2017 @ 1:51am 
idk
Piss Cakehole  [author] 25 Jul, 2017 @ 1:41am 
what about doorframes
Piss Cakehole  [author] 25 Jul, 2017 @ 1:40am 
Portal 2 doesn't have many good tile textures, i only found one that would be fitting. On the other hand, i found some useful conrete textures for the walls. I'm going to implement those, and we'll see if it's better
Thomas 25 Jul, 2017 @ 1:26am 
just look at tile or concrete textures
Piss Cakehole  [author] 25 Jul, 2017 @ 12:55am 
i also would like to know what the wall, floor and ceiling should have for texture, instead of the orange and grey dev measurements
Piss Cakehole  [author] 25 Jul, 2017 @ 12:54am 
im going to keep expanding the map, trying to get close to the original layout