Tabletop Simulator

Tabletop Simulator

Battle For Dune
20 Comments
Kiyoshi 14 Mar, 2024 @ 7:09pm 
Are you still working on this game?
Brainfood  [author] 2 Dec, 2021 @ 7:27am 
The fremen are in the game as an ai deck of sorts
Kothra 1 Dec, 2021 @ 6:29pm 
I hope this doesn't come off wrong. But how can you make a Dune game, without a Fremen faction?
SoulKage 25 Dec, 2020 @ 8:28pm 
Right, just letting you know it isn't loading in case it is something you can fix. Have a happy New Year.
Brainfood  [author] 25 Dec, 2020 @ 8:36am 
that image is table background
SoulKage 24 Dec, 2020 @ 11:22pm 
Battle For Dune loading...
Load image failed unsupported format: UNKNOWN supported formats: .jpg, .png, .webm, .mp4, .m4v, .mov, .rawt, .unity3d

Custom table dialog box popped up: Image (?) http://netdna.webdesignerdepot.com/uploads/2014/12/featured1.jpg

Manually visiting that url results in: error code: 1020 (ie: Access Denied)
Brainfood  [author] 29 Jun, 2018 @ 7:20am 
Sure, if you list the specific images with the issue i can resolve them
Sadwick 29 Jun, 2018 @ 2:11am 
Cool ! And I see you work on several other games ! Great :) Continue ! Thumbs up !

If players for this mod can manage by themselves little things like changing the white color of the Harkonnen, there is one thing only you can do = it is the zoom (alt) issue on some of your assets.
I talked on reddit about it, and it seems it is related to your UV Map, where the specific images are on the wrong side. So it is showed with the zoom upside/down on our screen.

If I am correct, the specific images (not all) have to be edited just to turn them by 180°

I can help you list the images that have the issue if you want.
Brainfood  [author] 27 Jun, 2018 @ 11:17am 
this is the first ever test version of the mod, i do plan to make some changes at some point and any detailed feedback or suggestions are very welcome.
Sadwick 26 Jun, 2018 @ 9:16am 
Hey thanks, Brainfood. And sorry for the feedback ..was writing while testing. Love the cross between GoT & Dune, it is really well done (and matches good the Dune universe)

Are you still gonna correct/develop a bit the mod, or it is on total stand by ?

Big thanks :)
Brainfood  [author] 26 Jun, 2018 @ 7:38am 
Treachery comes after checking for a winner and before planning phase
Sadwick 26 Jun, 2018 @ 5:20am 
Treachery phase..? When is it (it isnt in the recap at the end of the rules)

Thanks
Sadwick 26 Jun, 2018 @ 4:26am 
useful : please add a simple "turn actions" recap visible to all :)
Sadwick 26 Jun, 2018 @ 4:25am 
Harkonnen are in white : purple color is more a tone that is "readable" on the map/assets.. white is already used for neutral spots (fortress, etc) so white is confusing :)
Sadwick 26 Jun, 2018 @ 3:17am 
Could you also eventually "name" the assets (for example when mouse point the "traitor deck cards" that it is written on it :) While fasten the searching part ! :-)
Sadwick 26 Jun, 2018 @ 3:13am 
Love the work @Brainfood ! Little issue : when i "zoom" (Alt) on cards, it isn't showing properly, often turned on the other side Up/down and I have to turn the card while zooming it.. it is quite annoying. (we zoom speciofically to read directly the info, not to manipulate the card) Will continue to learn your version !
Sadwick 25 Jun, 2018 @ 9:32am 
still developping it?
BINGEBOY 5 Dec, 2017 @ 10:15am 
Looks fun I want to play. Is there testing happening again soon?
Brainfood  [author] 21 Jul, 2017 @ 5:30am 
If you need more players let me know and if i have time i would join as well.
Ran Constantine 20 Jul, 2017 @ 6:03pm 
Oooh I'd love ta give this a spin <3 Will take notes as my mates and I try it out for ya