Tabletop Simulator

Tabletop Simulator

Unknown: Cooperative Post-Apocalyptic Survival (1-6 players)
Showing 1-9 of 9 entries
Update: 7 Aug, 2017 @ 9:25am

Update: 29 Jul, 2017 @ 11:36am

Difficulty settings
In the setup process, you can now select a difficulty and toggle elite enemies.

Update: 27 Jul, 2017 @ 9:53am

Buttons to activate the short missions have been added.
Most mission types have a special version with a shorter duration.

Mission specific tiles are now shuffled correctly, as per the rulebook.
For example, in an objective with 4 special tiles, the tile stack would be split into 4 equal parts. One mission tile would be shuffled into each stack, and the stacks would be played through in order, for the sake of balance.

Update: 26 Jul, 2017 @ 11:13am

Custom table!
Thanks to Rob for creating this awesome table with extra room.

Scripted Scout ability
Thanks to Dave for scripting the Scout's main ability, which allows the survivor to search the top cards in the deck.

Update: 26 Jul, 2017 @ 3:30am

Scripting added!

Use the buttons on the left side of the board to choose an objective and number of players in order to speed up setup times massively.

Update: 6 Jul, 2017 @ 1:55pm

Multiple quality of life updates were included with this update.


-Grid adjusted to prevent overlapping tiles and other issues
-Infinite bags were added for all cubes, tokens, and enemies
-Starting tiles are now already placed
-All tiles are in the bags face down, so that abilities such as the Scout's can be performed easier. The search function still works properly.

Update: 28 Jun, 2017 @ 9:34pm

Fixed snapping.

Previously. the grid was way too large, so having multiple people on one tile was difficult.

Update: 27 Jun, 2017 @ 6:38pm

Added Meeple for player characters.

Whoops. >.>

Update: 27 Jun, 2017 @ 5:14pm