Arma 3
Dynamic Combat Ops - Malden 2035
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Update: 5 aug 2017 om 2:27

  • Added ACE options to startup menu (courtesy of Ledere)
  • Cache tasks will not choose Apex cache objects if Apex is not detected
  • Reactive destroy vehicle tasks now fire if all vehicles are destroyed, not their crews
  • Improved startup faction checks
  • Improved how JIP players receive current tasks
  • Fixed: Respawn options for AI were reversed
  • Players are unreadied if they open the arsenal during Team Planning menu

Update: 2 jul 2017 om 4:42

  • Made user chosen base position check slightly less stringent
  • Fixed: Factions with no group data would not be able to spawn infantry, sides would never become hostile
  • Vehicle driver turrets will now have their ammo refilled at the base resupply point

Update: 28 jun 2017 om 9:51

  • Added more stringent filtering to chosen and random base positions
  • Fixed: Helicopter transports would not transport

Update: 23 jun 2017 om 3:04

Update: 23 jun 2017 om 3:02