Killing Floor 2

Killing Floor 2

Zed Varients
Viser 31–40 av 44 bidrag
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Oppdatering: 2. okt. 2017 @ 12.42

- Localization added.

Oppdatering: 2. okt. 2017 @ 10.37

- Testing Localization for ShockTroop aka Demoman Husk

Oppdatering: 30. sep. 2017 @ 2.27

- Minor fixed and tone some stats

Oppdatering: 24. sep. 2017 @ 3.04

- Minor fixed and tone some stats

Oppdatering: 23. sep. 2017 @ 7.20

* Updated 23/9/2017
- Shock Trooper : a husk with "Tron legacy" style, instead of shooting fireball, they will shoot rocket instead and don't worry about OP damage.. bcoz it's deadly enough.

- Magma Clot : No longer to be upgrade version of Alpha King Clot, they are normal Alpha Clot only. This change reduce lag/drop FPS from his rally effect.

- Demonic Clot : Increase health and body size. "Demonic" will be another varient group for zeds in future update.

Thank PissJar for his work

Oppdatering: 17. sep. 2017 @ 2.18

- Added new clot : Demonic Clot with bigger body size and higher damage deal, also with new look.
- New buff for Green Bloat : Whenever it died by headshot or not, many pukes will be dropped out.

Oppdatering: 8. sep. 2017 @ 22.42

- Magma Clot : Decrease speed and health slightly, making every perk is able to kill it.
- GrayFleshpound : Reduce body size because it get stuck some maps. Also, GrayFleshpound will be tank role, resistance to explosive, poison, fire but vulnerable to bullet-base perk as Support, Com, SWAT, GS & Sharp

Oppdatering: 26. aug. 2017 @ 2.43

Oppdatering: 20. aug. 2017 @ 21.25

Oppdatering: 17. aug. 2017 @ 8.07

- New feature :

MaxSpawns - Define how many times a CustomZeds config line can actually spawn a zed. E.g: setting the delay to 2 second with a probility of 1 and MaxSpawns 5 would only spawn 10 of that zed for the set wave. This feature was added to prevent endless spawn.