Killing Floor 2

Killing Floor 2

Zed Varients
Visualizzazione di 31-40 elementi su 44
< 1  2  3  4  5 >
Aggiornamento: 2 ott 2017, 12:42

- Localization added.

Aggiornamento: 2 ott 2017, 10:37

- Testing Localization for ShockTroop aka Demoman Husk

Aggiornamento: 30 set 2017, 2:27

- Minor fixed and tone some stats

Aggiornamento: 24 set 2017, 3:04

- Minor fixed and tone some stats

Aggiornamento: 23 set 2017, 7:20

* Updated 23/9/2017
- Shock Trooper : a husk with "Tron legacy" style, instead of shooting fireball, they will shoot rocket instead and don't worry about OP damage.. bcoz it's deadly enough.

- Magma Clot : No longer to be upgrade version of Alpha King Clot, they are normal Alpha Clot only. This change reduce lag/drop FPS from his rally effect.

- Demonic Clot : Increase health and body size. "Demonic" will be another varient group for zeds in future update.

Thank PissJar for his work

Aggiornamento: 17 set 2017, 2:18

- Added new clot : Demonic Clot with bigger body size and higher damage deal, also with new look.
- New buff for Green Bloat : Whenever it died by headshot or not, many pukes will be dropped out.

Aggiornamento: 8 set 2017, 22:42

- Magma Clot : Decrease speed and health slightly, making every perk is able to kill it.
- GrayFleshpound : Reduce body size because it get stuck some maps. Also, GrayFleshpound will be tank role, resistance to explosive, poison, fire but vulnerable to bullet-base perk as Support, Com, SWAT, GS & Sharp

Aggiornamento: 26 ago 2017, 2:43

Aggiornamento: 20 ago 2017, 21:25

Aggiornamento: 17 ago 2017, 8:07

- New feature :

MaxSpawns - Define how many times a CustomZeds config line can actually spawn a zed. E.g: setting the delay to 2 second with a probility of 1 and MaxSpawns 5 would only spawn 10 of that zed for the set wave. This feature was added to prevent endless spawn.