Killing Floor 2

Killing Floor 2

Zed Varients
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Mis à jour le : 2 oct. 2017 à 12h42

- Localization added.

Mis à jour le : 2 oct. 2017 à 10h37

- Testing Localization for ShockTroop aka Demoman Husk

Mis à jour le : 30 sept. 2017 à 2h27

- Minor fixed and tone some stats

Mis à jour le : 24 sept. 2017 à 3h04

- Minor fixed and tone some stats

Mis à jour le : 23 sept. 2017 à 7h20

* Updated 23/9/2017
- Shock Trooper : a husk with "Tron legacy" style, instead of shooting fireball, they will shoot rocket instead and don't worry about OP damage.. bcoz it's deadly enough.

- Magma Clot : No longer to be upgrade version of Alpha King Clot, they are normal Alpha Clot only. This change reduce lag/drop FPS from his rally effect.

- Demonic Clot : Increase health and body size. "Demonic" will be another varient group for zeds in future update.

Thank PissJar for his work

Mis à jour le : 17 sept. 2017 à 2h18

- Added new clot : Demonic Clot with bigger body size and higher damage deal, also with new look.
- New buff for Green Bloat : Whenever it died by headshot or not, many pukes will be dropped out.

Mis à jour le : 8 sept. 2017 à 22h42

- Magma Clot : Decrease speed and health slightly, making every perk is able to kill it.
- GrayFleshpound : Reduce body size because it get stuck some maps. Also, GrayFleshpound will be tank role, resistance to explosive, poison, fire but vulnerable to bullet-base perk as Support, Com, SWAT, GS & Sharp

Mis à jour le : 26 aout 2017 à 2h43

Mis à jour le : 20 aout 2017 à 21h25

Mis à jour le : 17 aout 2017 à 8h07

- New feature :

MaxSpawns - Define how many times a CustomZeds config line can actually spawn a zed. E.g: setting the delay to 2 second with a probility of 1 and MaxSpawns 5 would only spawn 10 of that zed for the set wave. This feature was added to prevent endless spawn.