RimWorld
Simple sidearms
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Actualización: 13 MAR 2024 a las 12:44

Revert due to issues.

Actualización: 13 MAR 2024 a las 11:45

[Auto-generated text]: Update on 3/13/2024 7:45:09 PM.

Actualización: 2 FEB 2024 a las 10:41

[Auto-generated text]: Update on 2/2/2024 7:41:48 PM.

* A somewhat significant bugfix to some internal optimization that I might have accidentally left sitting on my harddrive for half a year whoopsie daisy

Actualización: 21 JUN 2023 a las 12:11

[Auto-generated text]: Update on 6/21/2023 9:11:42 PM.

* Added obsolete alias for dropSidearm method to support EquipmentManager for real this time.

Actualización: 21 JUN 2023 a las 12:09

Actualización: 21 JUN 2023 a las 11:47

[Auto-generated text]: Update on 6/21/2023 8:47:09 PM.

* Added obsolete alias for dropSidearm method to support EquipmentManager

Actualización: 21 JUN 2023 a las 11:21

[Auto-generated text]: Update on 6/21/2023 8:20:59 PM.

* Replaced certain patches with more narrow-scope transpilers to improve compat with certain mods.

Actualización: 20 JUN 2023 a las 8:48

[Auto-generated text]: Update on 6/20/2023 5:48:04 PM.

* Integration with Tacticowl's DualWield
* Integration with VFE's (medieval style) shields
* Presets with weight limits now use relative weights instead of absolute
* Better handling of multiple weapons of the same type
* Brainscope dev gizmo is now controlled with a settings toggle or debug command, instead of godmode
* Changes to memorisation of weapons that should reduce pawns unintentionally memorising weapons
* Lots of internal code changes

Actualización: 24 MAY 2023 a las 10:50

[Auto-generated text]: Update on 5/24/2023 7:50:25 PM.

* Patch for niche issue with VFECore

Actualización: 23 MAY 2023 a las 8:41

[Auto-generated text]: Update on 5/23/2023 5:41:27 PM.

* Owlchemist's optimization pass
* Fix for non-linking bladelink weapons