RimWorld

RimWorld

Simple sidearms
Ergebnisse 11–20 von 82
< 1  2  3  4 ... 9 >
Update: 13. Mrz. 2024 um 12:44

Revert due to issues.

Update: 13. Mrz. 2024 um 11:45

[Auto-generated text]: Update on 3/13/2024 7:45:09 PM.

Update: 2. Feb. 2024 um 10:41

[Auto-generated text]: Update on 2/2/2024 7:41:48 PM.

* A somewhat significant bugfix to some internal optimization that I might have accidentally left sitting on my harddrive for half a year whoopsie daisy

Update: 21. Jun. 2023 um 12:11

[Auto-generated text]: Update on 6/21/2023 9:11:42 PM.

* Added obsolete alias for dropSidearm method to support EquipmentManager for real this time.

Update: 21. Jun. 2023 um 12:09

Update: 21. Jun. 2023 um 11:47

[Auto-generated text]: Update on 6/21/2023 8:47:09 PM.

* Added obsolete alias for dropSidearm method to support EquipmentManager

Update: 21. Jun. 2023 um 11:21

[Auto-generated text]: Update on 6/21/2023 8:20:59 PM.

* Replaced certain patches with more narrow-scope transpilers to improve compat with certain mods.

Update: 20. Jun. 2023 um 8:48

[Auto-generated text]: Update on 6/20/2023 5:48:04 PM.

* Integration with Tacticowl's DualWield
* Integration with VFE's (medieval style) shields
* Presets with weight limits now use relative weights instead of absolute
* Better handling of multiple weapons of the same type
* Brainscope dev gizmo is now controlled with a settings toggle or debug command, instead of godmode
* Changes to memorisation of weapons that should reduce pawns unintentionally memorising weapons
* Lots of internal code changes

Update: 24. Mai 2023 um 10:50

[Auto-generated text]: Update on 5/24/2023 7:50:25 PM.

* Patch for niche issue with VFECore

Update: 23. Mai 2023 um 8:41

[Auto-generated text]: Update on 5/23/2023 5:41:27 PM.

* Owlchemist's optimization pass
* Fix for non-linking bladelink weapons