RimWorld

RimWorld

Simple sidearms
Ergebnisse 41–50 von 82
< 1 ... 3  4  5  6  7 ... 9 >
Update: 16. Aug. 2020 um 12:00

[Auto-generated text]: Update on 8/16/2020 9:00:08 PM.

Update: 12. Aug. 2020 um 11:30

[Auto-generated text]: Update on 8/12/2020 8:30:56 PM.

Update: 14. Jun. 2020 um 9:40

[Auto-generated text]: Update on 6/14/2020 6:40:00 PM.


Added code to handle stackable weapons (so beer and wood) better. Should help with the whole infinite beer loop thing.
Also special case handling for temporary colonists.

Update: 6. Mai 2020 um 1:30

[Auto-generated text]: Update on 5/6/2020 10:30:14 AM.

Another attempt at unbreaking things.

Update: 4. Mai 2020 um 7:27

[Auto-generated text]: Update on 5/4/2020 4:27:06 PM.

Fix to Toil ctor postfix.

Update: 4. Mai 2020 um 5:10

[Auto-generated text]: Update on 5/4/2020 2:10:17 PM.

Minor edit to the warning message.

Update: 4. Mai 2020 um 4:25

[Auto-generated text]: Update on 5/4/2020 1:25:35 PM.

BANDAID FIX: logs a warning and aborts the swap if after trying to remove the primary weapon it remains equipped, which should prevent weapons disappearing into the aether. This is not the same thing as actually fixing the issue. Keep the reports coming, and please include the -full- hugslib log.

Update: 8. Mrz. 2020 um 5:31

[Auto-generated text]: Update on 3/8/2020 1:31:38 PM.

FIX: Support for alien races that do not inherit from basePawn.

Update: 7. Mrz. 2020 um 16:14

[Auto-generated text]: Update on 3/8/2020 1:14:43 AM.

Now with even more sanity checks.
Also turns out ranged autoswitch was broken, so thats fixed now.

Update: 7. Mrz. 2020 um 15:29

[Auto-generated text]: Update on 3/8/2020 12:29:15 AM.

Added more null-checks.