RimWorld
Simple sidearms
41-50 van 82 items weergegeven
< 1 ... 3  4  5  6  7 ... 9 >
Update: 16 aug 2020 om 12:00

[Auto-generated text]: Update on 8/16/2020 9:00:08 PM.

Update: 12 aug 2020 om 11:30

[Auto-generated text]: Update on 8/12/2020 8:30:56 PM.

Update: 14 jun 2020 om 9:40

[Auto-generated text]: Update on 6/14/2020 6:40:00 PM.


Added code to handle stackable weapons (so beer and wood) better. Should help with the whole infinite beer loop thing.
Also special case handling for temporary colonists.

Update: 6 mei 2020 om 1:30

[Auto-generated text]: Update on 5/6/2020 10:30:14 AM.

Another attempt at unbreaking things.

Update: 4 mei 2020 om 7:27

[Auto-generated text]: Update on 5/4/2020 4:27:06 PM.

Fix to Toil ctor postfix.

Update: 4 mei 2020 om 5:10

[Auto-generated text]: Update on 5/4/2020 2:10:17 PM.

Minor edit to the warning message.

Update: 4 mei 2020 om 4:25

[Auto-generated text]: Update on 5/4/2020 1:25:35 PM.

BANDAID FIX: logs a warning and aborts the swap if after trying to remove the primary weapon it remains equipped, which should prevent weapons disappearing into the aether. This is not the same thing as actually fixing the issue. Keep the reports coming, and please include the -full- hugslib log.

Update: 8 mrt 2020 om 5:31

[Auto-generated text]: Update on 3/8/2020 1:31:38 PM.

FIX: Support for alien races that do not inherit from basePawn.

Update: 7 mrt 2020 om 16:14

[Auto-generated text]: Update on 3/8/2020 1:14:43 AM.

Now with even more sanity checks.
Also turns out ranged autoswitch was broken, so thats fixed now.

Update: 7 mrt 2020 om 15:29

[Auto-generated text]: Update on 3/8/2020 12:29:15 AM.

Added more null-checks.