Stellaris

Stellaris

Scientifically Accurate Star Systems
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Opdatering: 7. juni 2017 kl. 18:16

Initial Upload

June 7th Update

-Beacon of Infinity fix
(I'd overlooked changing the orbit of the ringworld when I changed the others. Whoops.)

Opdatering: 5. juni 2017 kl. 22:57

Initial Upload

-Habitable planets are no longer restricted from spawning in most prescripted systems.

-Moon orbits slightly adjusted
(I swear, I change this value more than anything else.)

Opdatering: 5. juni 2017 kl. 22:51

Initial Upload

Opdatering: 5. juni 2017 kl. 21:29

Initial Upload

June 5th PM Update

-Barnard's Star edited slightly
(Aesthetic changes)

-New Binary systems
(Limited to Alpha Centauri, Procyon, and Sirius for now. I'm planning on including randomly occuring binary systems in the future.)

-Rebalanced neighboring systems
(Empire neighboring systems are now /MUCH/ less heavily weighted to start with ideal colonizable planets.)

Opdatering: 5. juni 2017 kl. 2:10

Initial Upload

June 5th, 2017

-Adjusted star luminosity (brightness) & star system lighting
(It turns out that Vanilla Stellaris has red dwarfs produce as bright as class B stars. Very weird.)

-Adjusted star icon size
(Adjusted the scale to work better with giant and supergiant stars)

-Adjusted star lists
(When systems are generated in Stellaris, it is typically only pseudo-random. My edits should result in a /bit/ more true randomness.)

-Added New Stars
(White Dwarfs, Class O, Blue Giants, Blue Supergiants, Yellow Giants, Yellow Supergiants, Red Giants, Red Supergiants. All of these are incredibly rare. White Dwarfs are the most common of these, and they still only have a ~5% chance of being used by a system when it is being created.)

Opdatering: 2. juni 2017 kl. 22:01

Initial Upload

June 2nd, 2017 PM Update

-Distance Scale Increased
(Vanilla is 10, previous was 50, current is 150. This was done to make most moon orbits look less silly.)

-Planet Size range tweaked
(Randomly spawned planets now vary more greatly in size)

-Planet scale downsized
(In order to better contrast scale with gas giants & stars)

-Stars scale changes
(B type stars will now be massive, M type will be much smaller, etc.This is a precourser to adding in more star classes. [Giants, etc].)

-Preventative Dyson Sphere / Ringworld changes
(Can not be built on larger stars, to avoid visual glitches)

-Star spawn % adjusted
(Now based on /all/ stars, not just main sequence stars.)

Opdatering: 2. juni 2017 kl. 3:10

Initial Upload

Opdatering: 2. juni 2017 kl. 0:26

Initial Upload

June 2nd, 2017

-Adjusted most orbits to be semi-random.
(Star systems should look MUCH less fake than Vanilla now. I'll keep fine tuning this.)

-Expanded range of planets possible for a system to spawn.
(Before, the range was something like 2-8 planets. Now it's something closer to 0-10.)

-Added multiple real-world systems: HD10180, Kepler 90, & HR8832
(Added in like Trappist. They might not be common apperances, but keep an eye out for them.)

Seriously, take a look at the non-Sol systems in your games now.
They are MUCH more interesting than Vanilla ones.

Opdatering: 1. juni 2017 kl. 19:22

Initial Upload

-Resolved odd number of black holes, neutron stars, etc.

Opdatering: 1. juni 2017 kl. 17:43

Initial Upload

June 1st, 2017 Update

-Europa anomaly cut.
(Ganymede still has the anomaly, as it is arguably the most likely site of life in our solar system besides Earth. While Europa is still a good candidate, the deposit that the anomaly provides is overpowered to have more than one.)

-Fixed initializers that I only just realized were broken.
(Shouldn't change anything. This was just in place for balance reasons and wasn't working properly.)

-Adjusted scale for neutron stars, black holes, & pulsars
(Sized down significantly to better represent their real-universe scale.)

-Adjusted star generation/spawn
(Stars should now appear in /much/ more realistic proportions.)
Class M (76%)
Class K (12%)
Class G (7.5%)
Class F (3.03%)
Class A (.625%)
Class B (.125%)
Neutron, Pulsar, Black Hole (.001%)
Despite this, I'm still seeing a disproportionate % of black holes.

-Star Icon size adjusted
(Really minor. Honestly, this might not even be noticable.)