Stellaris

Stellaris

Elves of Stellaris
Menampilkan91-100 dari 100 kiriman
< 1 ... 8  9  10 >
Pembaruan: 24 Mei 2017 @ 12:36pm

2.90 -
New Elf habitat;
Avari rings are now megastructures, and they spin!
New hair type for girls (based on one Llossaa's hairstyles);
Updated slave girls to have more hair options;
FE and primitives reinstated with actual working mechanics for once (Teneb Kel of course!);
All initializers updated to account for new megastructures;
Fixed texture mishap on construction ship;
NSC patch now incorporated with the main file;
Expanded namelists to even more planets;
Numerous balance and other fixes;

Pembaruan: 9 Mei 2017 @ 11:35am

Fixed localisation issue. (Thanks to Teneb Kel!)

Pembaruan: 9 Mei 2017 @ 6:32am

Update for 1.6. AGAIN. :-)

Pembaruan: 8 Mei 2017 @ 1:56pm

Updated for 1.6;
And: New domestic slave outfits for girls; Ported girl Pheno 8 over from previous setup; Localisation files added (just English clones)

Pembaruan: 4 Mei 2017 @ 11:48am

2.83 - Guy pheno #3 replaced with a new custom one; fallen empires deactivated; primitive spawns deactivated;

Pembaruan: 3 Mei 2017 @ 1:39pm

2.821 - Deactivated primitive spawns on Avari worlds.

Pembaruan: 3 Mei 2017 @ 12:46pm

2.82 - Possible fix for primitives on Avari worlds crashing; Primitive spawn rates now expand according to galaxy size (Thanks Teneb Kel!!!); Cat ears for domestic slave girls (testing the concept);

Pembaruan: 3 Mei 2017 @ 10:47am

2.81 - Fixed borked namelist. Whoops! :-)

Pembaruan: 3 Mei 2017 @ 5:18am

2.8 - Added name support for Alphamod army names (thanks Cirdain!); Expanded base namelist planet names; Elven savage trait hopefully preveneted from popping up on talking weeds; Guys now have specialized slave outfits; Avari planets now animated again (Thanks Teneb Kel!!); civic icon fix maybe (only an issue for Steam version);

Pembaruan: 29 Apr 2017 @ 6:23am

2.75 - Removed unneeded traits; Elf savages now immortal (whoops!); Empire descriptions finally added to Sidh and Ayleids; Habitats forced to avian for now (thanks Porev!); muzzle flashes and other effects now enabled (thanks to Princessity!); Native support for SCE;